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A plugin API for Minecraft: Java Edition
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/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.entity.living.monster;
import org.spongepowered.api.data.Keys;
import org.spongepowered.api.data.value.Value;
import org.spongepowered.api.entity.living.Monster;
import org.spongepowered.math.vector.Vector3i;
import java.util.Optional;
public interface Patroller extends Monster {
/**
* {@link Keys#TARGET_POSITION}
*
* @return The target position for a patrol
*/
default Optional> targetPosition() {
return this.getValue(Keys.TARGET_POSITION).map(Value::asMutable);
}
/**
* {@link Keys#IS_LEADER}
*
* @return Whether this is the leader of a patrol
*/
default Value.Mutable leader() {
return this.requireValue(Keys.IS_LEADER).asMutable();
}
/**
* {@link Keys#IS_PATROLLING}
*
* @return Whether this patroller is patrolling
*/
default Value.Mutable patrolling() {
return this.requireValue(Keys.IS_PATROLLING).asMutable();
}
/**
* Instructs the patroller to find a new patrol target.
*
* {@link Keys#TARGET_POSITION}
*/
void findPatrolTarget();
}