org.spongepowered.api.entity.living.player.User Maven / Gradle / Ivy
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A plugin API for Minecraft: Java Edition
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/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.entity.living.player;
import org.spongepowered.api.ResourceKey;
import org.spongepowered.api.block.entity.EnderChest;
import org.spongepowered.api.data.DataHolder;
import org.spongepowered.api.data.Keys;
import org.spongepowered.api.data.value.MapValue;
import org.spongepowered.api.data.value.Value;
import org.spongepowered.api.effect.VanishState;
import org.spongepowered.api.entity.Entity;
import org.spongepowered.api.entity.Tamer;
import org.spongepowered.api.entity.living.player.server.ServerPlayer;
import org.spongepowered.api.item.inventory.ArmorEquipable;
import org.spongepowered.api.item.inventory.Carrier;
import org.spongepowered.api.item.inventory.Inventory;
import org.spongepowered.api.item.inventory.entity.PlayerInventory;
import org.spongepowered.api.item.inventory.entity.UserInventory;
import org.spongepowered.api.item.inventory.type.CarriedInventory;
import org.spongepowered.api.profile.GameProfile;
import org.spongepowered.api.service.permission.Subject;
import org.spongepowered.api.util.RespawnLocation;
import org.spongepowered.api.util.annotation.DoNotStore;
import org.spongepowered.api.world.server.ServerLocation;
import org.spongepowered.math.vector.Vector3d;
import java.time.Instant;
import java.util.Optional;
/**
* A User is the data usually associated with a Player that is persisted
* across server restarts. This is in contrast to Player which represents
* the in-game entity associated with an online User.
*/
@DoNotStore
public interface User extends DataHolder.Mutable, ArmorEquipable, Tamer, Subject, Carrier {
/**
* Gets the associated {@link GameProfile} of this player.
*
* @return The user's profile
*/
GameProfile profile();
/**
* Gets the player's last known username.
*
* @return The player's last known username
*/
@Override
String name();
/**
* Checks if this user is online or not.
*
* @return True if the corresponding player is online
*/
boolean isOnline();
/**
* Gets the related online {@link ServerPlayer player} if the player is
* in fact online.
*
* @return The associated online player, if available
*/
Optional player();
/**
* Gets the position of this User
*
* @return The position of this User
*/
Vector3d position();
/**
* Gets the world {@link ResourceKey key} of this User.
*
* @return The key, if found
*/
ResourceKey worldKey();
/**
* Sets the world and position of this User.
*
* The {@link ResourceKey key} must belong to an existing world.
*
* When the User {@link #isOnline()} this redirects to {@link Entity#setLocation(ServerLocation)}
*
* @param position The position to set
* @param world The world key
* @return True if the location was accepted
*/
boolean setLocation(ResourceKey world, Vector3d position);
/**
* Sets the rotation of this entity.
*
* The format of the rotation is represented by:
*
* {@code x -> pitch}, {@code y -> yaw}, {@code z -> roll}
*
* @param rotation The rotation to set the entity to
*/
void setRotation(Vector3d rotation);
/**
* Gets the rotation.
*
* The format of the rotation is represented by:
*
* {@code x -> pitch}, {@code y -> yaw}, {@code z -> roll}
*
* @return The rotation
*/
Vector3d rotation();
/**
* {@inheritDoc}
*
* Note that this may be either a {@link PlayerInventory} or
* {@link UserInventory}, depending on whether the user is online or not.
*/
@Override
CarriedInventory extends Carrier> inventory();
/**
* Gets the {@link Inventory} available for this Player's shared
* {@link EnderChest} contents.
*
* @return The ender chest inventory
*/
Inventory enderChestInventory();
/**
* {@link Keys#RESPAWN_LOCATIONS}
*
* @return The spawn locations of the user may have for various worlds
*/
default MapValue.Mutable respawnLocations() {
return this.requireValue(Keys.RESPAWN_LOCATIONS).asMutable();
}
/**
* {@link Keys#FIRST_DATE_JOINED}
*
* @return The timestamp value when this user first joined
*/
default Optional> firstJoined() {
return this.getValue(Keys.FIRST_DATE_JOINED).map(Value::asMutable);
}
/**
* {@link Keys#LAST_DATE_JOINED}
*
* @return The last timestamp value when this user has joined
*/
default Optional> lastJoined() {
return this.getValue(Keys.LAST_DATE_JOINED).map(Value::asMutable);
}
/**
* {@link Keys#INVULNERABLE}
*
* @return Whether the user is invulnerable
*/
default Value.Mutable invulnerable() {
return this.requireValue(Keys.INVULNERABLE).asMutable();
}
/**
* {@link Keys#IS_INVISIBLE}
*
* @return Whether the user is invisible
*/
default Value.Mutable invisible() {
return this.requireValue(Keys.IS_INVISIBLE).asMutable();
}
default Value.Mutable vanishState() {
return this.requireValue(Keys.VANISH_STATE).asMutable();
}
}