org.spongepowered.api.event.action.SleepingEvent Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of spongeapi Show documentation
Show all versions of spongeapi Show documentation
A plugin API for Minecraft: Java Edition
The newest version!
/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.event.action;
import org.spongepowered.api.block.BlockSnapshot;
import org.spongepowered.api.entity.living.Living;
import org.spongepowered.api.event.Cancellable;
import org.spongepowered.api.event.Event;
import org.spongepowered.api.world.server.ServerLocation;
import org.spongepowered.math.vector.Vector3d;
/**
* Called when a {@link Living} enters a bed to sleep in.
*/
public interface SleepingEvent extends Event {
/**
* Gets the {@link Living}.
*
* @return The humanoid
*/
Living living();
/**
* Gets the {@link BlockSnapshot} of the bed being used to sleep.
*
* @return The location of the bed
*/
BlockSnapshot bed();
/**
* Fires before sleeping is attempted.
*/
interface Pre extends SleepingEvent, Cancellable {}
/**
* Fires every tick the {@link Living} is sleeping.
*/
interface Tick extends SleepingEvent, Cancellable {}
/**
* Fires when the {@link Living} tried to sleep but failed.
*/
interface Failed extends SleepingEvent, Cancellable {
}
/**
* Fires when the {@link Living} wakes up.
*/
interface Finish extends SleepingEvent {
/**
* Gets the previous {@link ServerLocation location} the {@link Living} would have woke at.
*
* @return The location
*/
ServerLocation fromLocation();
/**
* Gets the {@link ServerLocation location} the {@link Living} will wake up at.
*
* @return The location
*/
ServerLocation toLocation();
/**
* Sets the {@link ServerLocation location} the {@link Living} will wake up at.
*
* @param location The location
*/
void setToLocation(ServerLocation location);
/**
* Gets the {@link Vector3d rotation} the {@link Living} would woke up to.
*
* @return The rotation
*/
Vector3d fromRotation();
/**
* Gets the {@link Vector3d rotation} the {@link Living} will wake up to.
*
* @return The rotation
*/
Vector3d toRotation();
/**
* Sets the {@link Vector3d rotation} the {@link Living} will wake up to.
*
* @param rotation The rotation
*/
void setToRotation(Vector3d rotation);
}
}