org.spongepowered.api.event.entity.DestructEntityEvent Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of spongeapi Show documentation
Show all versions of spongeapi Show documentation
A plugin API for Minecraft: Java Edition
The newest version!
/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.event.entity;
import org.spongepowered.api.entity.Entity;
import org.spongepowered.api.entity.living.Living;
import org.spongepowered.api.event.Cancellable;
import org.spongepowered.api.event.message.AudienceMessageEvent;
import org.spongepowered.api.event.message.MessageCancellable;
import org.spongepowered.api.util.annotation.eventgen.GenerateFactoryMethod;
import org.spongepowered.api.world.gamerule.GameRules;
/**
* An event where the {@link Entity} is being either removed usually due to
* the {@link Entity} being marked as "dead". Happens before
* {@link HarvestEntityEvent}.
*/
@GenerateFactoryMethod
public interface DestructEntityEvent extends AudienceMessageEvent, MessageCancellable {
/**
* Gets the {@link Entity}.
*
* @return The entity
*/
Entity entity();
/**
* A derivative of {@link DestructEntityEvent} where the removal of the
* {@link Living}, the {@link DestructEntityEvent#entity()},
* is due to it losing its health.
*
* Note that cancelling this event will have the implication that the
* entity will have restored health and not enter a "death" state to
* play a dying animation, drop items, and drop experience. It is highly
* encouraged to keep the cancellation of this event at a mimium as in modded
* environments, cancelling this event may have other implications that mods
* may not consider and cause bugs.
*/
interface Death extends DestructEntityEvent, Cancellable {
@Override
Living entity();
/**
* Applies the {@link GameRules#KEEP_INVENTORY} gamerule to this
* entity alone.
*
* This only works for players
*
* @param keepInventory Whether to keep the inventory on death
*/
void setKeepInventory(boolean keepInventory);
/**
* Returns whether the inventory is kept after death.
*
* By default this is the same as the
* {@link GameRules#KEEP_INVENTORY} gamerule.
*
* @return Whether the inventory is kept after death.
*/
boolean keepInventory();
}
}