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/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.event.entity.explosive;
import org.spongepowered.api.entity.explosive.Explosive;
import org.spongepowered.api.event.Cancellable;
import org.spongepowered.api.event.Event;
import org.spongepowered.api.world.explosion.Explosion;
import org.spongepowered.api.world.explosion.Explosion.Builder;
/**
* Event called immediately before an {@link Explosive} explodes.
*/
public interface DetonateExplosiveEvent extends Event, Cancellable {
/**
* Gets the {@link Explosive}.
*
* @return The explosive
*/
Explosive explosive();
/**
* Returns the explosion of the vanilla behavior that this event was
* initialized with.
*
* @return Original explosion
*/
Explosion originalExplosion();
/**
* Returns the {@link Builder} that will be used to build the
* explosion for the impending detonation.
*
* @return Explosion builder for detonation
*/
Explosion.Builder explosionBuilder();
}