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A plugin API for Minecraft: Java Edition
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/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.event.message;
import net.kyori.adventure.audience.ForwardingAudience;
import net.kyori.adventure.text.Component;
import org.checkerframework.checker.nullness.qual.Nullable;
import org.spongepowered.api.entity.living.player.PlayerChatFormatter;
import org.spongepowered.api.event.Cancellable;
import java.util.Optional;
/**
* Fired when the {@link Component} being sent to a {@link PlayerChatFormatter} was
* due to chatting.
*/
public interface PlayerChatEvent extends AudienceMessageEvent, Cancellable {
/**
* Gets the original formatter that this message will be sent through.
*
* @return The original formatter used
*/
PlayerChatFormatter originalChatFormatter();
/**
* Gets the current formatter that this message will be sent through.
*
* @return The formatter the message in this event will be sent through
*/
Optional chatFormatter();
/**
* Sets the formatter for this message to go trough.
* If the target audience is a {@link net.kyori.adventure.audience.ForwardingAudience}
* the {@link PlayerChatFormatter} will be applied to each of its {@link ForwardingAudience#audiences()}
*
* @param router The router to set
*/
void setChatFormatter(@Nullable PlayerChatFormatter router);
/**
* Gets the original chat message.
*
* This message is the original chat message, without any formatting
* whatsoever.
*
* In Vanilla, this is equivalent to what a player typed into the
* chat box (no name prefix or other elements).
*
* @return The original chat message
*/
@Override
Component originalMessage();
/**
* Gets the chat message.
*
* @return The chat message
*/
@Override
Component message();
/**
* Sets the chat message.
*
* @param message The chat message
*/
@Override
void setMessage(final Component message);
}