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/*
 * This file is part of SpongeAPI, licensed under the MIT License (MIT).
 *
 * Copyright (c) SpongePowered 
 * Copyright (c) contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * THE SOFTWARE.
 */
package org.spongepowered.api.item.inventory;

import org.spongepowered.api.entity.living.player.server.ServerPlayer;
import org.spongepowered.api.item.inventory.menu.InventoryMenu;

import java.util.List;
import java.util.Optional;

/**
 * A Container is effectively a ViewModel for a particular set of
 * {@link Inventory} objects used to allow players to interact
 * with the Inventories, usually via a GUI (the View).
 */
public interface Container extends Inventory {

    /**
     * Returns whether given slot is part of the viewed inventories
     * but not part of the viewers own inventory.
     *
     * 

Examples for viewed inventory slots:

*

All the slots of the opened chest and not the player grid below.

*

The slots of the crafting grid in the opened player inventory.

* * @param slot The slot to check. * @return {@code true} when the slot is part of the viewed inventories. */ boolean isViewedSlot(Slot slot); /** * Returns the list of viewed inventories. *

This is usually at least the inventory a player opened and the players inventory.

*

It is not necessary, that all slots of the viewed inventories are visible or interactable with.

* * @return the list of viewed inventories. */ List viewed(); /** * Sets the viewing players cursor item. *

Returns false when the container is no longer open.

* * @param item The item to set. * * @return true if the cursor was set. */ boolean setCursor(ItemStack item); /** * Gets the viewing players cursor item. *

Returns {@link Optional#empty()} when the container was closed.

* * @return The players cursor item. */ Optional cursor(); /** * Gets the viewing {@link ServerPlayer player}. * * @return The viewing player */ ServerPlayer viewer(); /** * Returns whether this Container is open. * * @return Whether this Container is open. */ boolean isOpen(); /** * Returns the {@link ContainerType} of this container. * * @return the ContainerType of this container. */ ContainerType type(); /** * Returns the {@link InventoryMenu} if this container has been opened by one. * * @return the current InventoryMenu if present */ Optional currentMenu(); }




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