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/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.item.merchant;
import org.checkerframework.checker.nullness.qual.Nullable;
import org.spongepowered.api.Sponge;
import org.spongepowered.api.entity.Entity;
import org.spongepowered.api.item.inventory.ItemStack;
import org.spongepowered.api.item.inventory.ItemStackGenerator;
import org.spongepowered.api.util.CopyableBuilder;
import org.spongepowered.api.util.weighted.VariableAmount;
import java.util.Random;
import java.util.function.BiFunction;
/**
* Represents a generator to create {@link TradeOffer}s with a bit of
* randomization based on {@link ItemStackGenerator}s for populating
* {@link ItemStack}s and finally generating a {@link TradeOffer}.
*
* Can be directly implemented as a lambda as follows:
*
{@code
* final TradeOfferGenerator generator = (merchant, random) -> TradeOffer.builder()
* .firstBuyingItem(ItemStack.of(ItemTypes.EMERALD, 64))
* .sellingItem(ItemStack.builder()
* .itemType(ItemTypes.DIAMOND_SWORD)
* .quantity(1)
* .add(Keys.APPLIED_ENCHANTMENTS, List.of(Enchantment.of(EnchantmentTypes.SHARPNESS, 1000)))
* .build()
* )
* .merchantExperienceGranted(5)
* .priceGrowthMultiplier(1.3f)
* .maxUses(20)
* .build()
* );
* }
* The by-product of a direct implementation is that you would be needing to
* build out functions accepting the {@link Random random} instance to add
* dynamism to your generated {@link TradeOffer TradeOffers}. As such, a handy
* builder has been provided with {@link TradeOfferGenerator#builder()} and the
* related methods exposed in {@link ItemStackGenerator}.
*
* The primary use of this, and why the {@link Random} must be provided as
* part of the {@link BiFunction} signature is that during multiple world
* instances, there's different {@link Random} instances instantiated, and more
* can be provided without the necessity to change the generator. One advantage
* to using a generator is the ability to provide some "randomization" or
* "chance" on the various aspects of the generated {@link TradeOffer} versus
* creating a static non-changing offer. Normally, the vanilla
* {@link TradeOffer}s are using a similar generator with limited scopes of
* what the {@link ItemStack} can be customized as.
*/
@FunctionalInterface
public interface TradeOfferGenerator extends BiFunction {
/**
* Gets a new {@link Builder} to create a new {@link TradeOfferGenerator}.
*
* @return The new builder
*/
static Builder builder() {
return Sponge.game().builderProvider().provide(Builder.class);
}
@Override
TradeOffer apply(Entity entity, Random random);
/**
* A simple builder to create a {@link TradeOfferGenerator}.
*/
interface Builder extends org.spongepowered.api.util.Builder, CopyableBuilder {
/**
* Sets the {@link ItemStackGenerator} for creating the primary item
* to be bought by the merchant.
*
* @param generator The generator that will create the first purchased
* itemstack
* @return This builder, for chaining
*/
Builder firstBuyingItemGenerator(ItemStackGenerator generator);
/**
* Sets the second {@link ItemStackGenerator} for creating the secondary
* item to be bought by the merchant.
*
* @param generator The generator that will create (if not null) the
* second purchased itemstack
* @return This builder, for chaining
*/
Builder secondBuyingItemGenerator(@Nullable ItemStackGenerator generator);
/**
* Sets the buying {@link ItemStackGenerator} for creating the selling
* item that players are buying.
*
* @param sellingGenerator The generator that will create the selling
* item
* @return This builder, for chaining
*/
Builder sellingItemGenerator(ItemStackGenerator sellingGenerator);
/**
* Sets the chance when {@link Random#nextDouble()} is called where
* if the double is greater than the desired experience chance, the
* generated {@link TradeOffer} will grant experience upon a
* successful trade.
*
* @param experienceChance The experience chance
* @return This builder, for chaining
*/
Builder experienceChance(double experienceChance);
Builder grantedExperience(VariableAmount amount);
/**
* Sets the {@link VariableAmount} of starting uses for the generated
* {@link TradeOffer}.
*
* @param amount The variable amount of starting uses
* @return This builder, for chaining
*/
Builder startingUses(VariableAmount amount);
/**
* Sets the {@link VariableAmount} of maximum uses of the generated
* {@link TradeOffer}.
*
* @param amount The variable amount of maximum uses
* @return This builder, for chaining
*/
Builder maxUses(VariableAmount amount);
/**
* Builds a new {@link TradeOfferGenerator}.
*
* @return The newly created generator
*/
@Override
TradeOfferGenerator build();
}
}