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A plugin API for Minecraft: Java Edition
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/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.profile;
import org.spongepowered.api.entity.living.player.User;
import org.spongepowered.api.user.UserManager;
import java.util.Collection;
import java.util.Map;
import java.util.Optional;
import java.util.UUID;
import java.util.function.Predicate;
import java.util.stream.Stream;
/**
* Represents a cache of profile data.
*/
public interface GameProfileCache {
/**
* Remove entries from this cache in bulk.
*
* @param profile The profile to remove from the cache
* @return Whether the profile was successfully removed
*/
boolean remove(GameProfile profile);
/**
* Remove entries from this cache in bulk.
*
* @param profiles The profiles to remove from the cache
* @return A collection of profiles successfully removed
*/
Collection remove(Iterable profiles);
/**
* Remove entries from this cache in bulk.
*
* @param filter The filter which will be used to selected profiles to be removed
* @return A collection of profiles successfully removed
*/
Collection removeIf(Predicate filter);
/**
* Clears all the entries from this cache.
*/
void clear();
/**
* Gets a {@link GameProfile} from this cache by its unique id.
*
* @param uniqueId The unique id of the profile
* @return The profile, if present, or {@link Optional#empty()} if
* the cache did not contain a profile with the provided id
*/
Optional findById(UUID uniqueId);
/**
* Gets {@link GameProfile}s in bulk by their unique id.
*
* @param uniqueIds The unique ids
* @return A collection of successfully found up profiles
*/
Map> findByIds(Iterable uniqueIds);
/**
* Gets a {@link GameProfile} from this cache by its name.
*
* @param name The name of the profile
* @return The profile, if present, or {@link Optional#empty()} if
* the cache did not contain a profile with the provided name
*/
Optional findByName(String name);
/**
* Gets {@link GameProfile}s in bulk by their name.
*
* @param names The names
* @return A collection of successfully found up profiles
*/
Map> findByNames(Iterable names);
/**
* Gets a collection of all cached {@link GameProfile}s.
*
* @return A {@link Collection} of cached {@link GameProfile}s
*/
Collection all();
/**
* Gets a {@link Stream} of all cached {@link GameProfile}s.
*
* @return A {@link Stream} of cached {@link GameProfile}s
*/
Stream stream();
/**
* Returns a collection of matching cached {@link GameProfile}s whose last
* known names start with the given string (case-insensitive).
*
* This collection may also contain profiles of players who never played
* on the server. If you would prefer a collection or stream of known
* profiles that also have {@link User} data,
* {@link UserManager#streamOfMatches(String)} should be used instead.
*
* @param name The name
* @return A {@link Collection} of matching {@link GameProfile}s
*/
Collection allMatches(final String name);
/**
* Returns a stream of matching cached {@link GameProfile}s whose last
* known names start with the given string (case-insensitive).
*
* This stream may also return profiles of players who never played
* on the server. If you would prefer only known profiles that also have
* {@link User} data, {@link UserManager#streamOfMatches(String)} should
* be used instead.
*
* @param name The name
* @return A {@link Stream} of matching {@link GameProfile}s
*/
Stream streamOfMatches(String name);
}