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A plugin API for Minecraft: Java Edition
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/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.spawner;
import org.spongepowered.api.block.entity.MobSpawner;
import org.spongepowered.api.data.Keys;
import org.spongepowered.api.data.SerializableDataHolder;
import org.spongepowered.api.data.value.Value;
import org.spongepowered.api.data.value.WeightedCollectionValue;
import org.spongepowered.api.entity.Entity;
import org.spongepowered.api.entity.EntityArchetype;
import org.spongepowered.api.entity.living.player.Player;
import org.spongepowered.api.entity.vehicle.minecart.SpawnerMinecart;
import org.spongepowered.api.util.Ticks;
import org.spongepowered.api.util.weighted.WeightedSerializableObject;
import java.util.Random;
/**
* Represents an object which can spawn Entities.
*
* In vanilla this can be a {@link MobSpawner} or {@link SpawnerMinecart}.
*/
public interface Spawner extends SerializableDataHolder.Mutable {
/**
* Gets the {@link org.spongepowered.api.data.value.Value.Mutable} for the remaining delay before
* a new attempt at spawning an {@link Entity} is made.
*
* @return The immutable bounded value for the remaining delay
*/
default Value.Mutable remainingDelay() {
return this.requireValue(Keys.REMAINING_SPAWN_DELAY).asMutable();
}
/**
* Gets the {@link org.spongepowered.api.data.value.Value.Mutable} for the minimum spawn delay
* required between attempts to spawn an {@link Entity}.
*
* @return The bounded value of the minimum spawn delay
*/
default Value.Mutable minimumSpawnDelay() {
return this.requireValue(Keys.MIN_SPAWN_DELAY).asMutable();
}
/**
* Gets the {@link org.spongepowered.api.data.value.Value.Mutable} for the maximum spawn delay
* required between attempts to spawn an {@link Entity}.
*
* @return The bounded value of the maximum spawn delay
*/
default Value.Mutable maximumSpawnDelay() {
return this.requireValue(Keys.MAX_SPAWN_DELAY).asMutable();
}
/**
* Gets the {@link org.spongepowered.api.data.value.Value.Mutable} for the count of successful
* spawns of all {@link Entity} instances from the owning spawner. This
* count is simply a total count, there is no limitation on how many
* attempts are made to spawn an {@link Entity}.
*
* @return The immutable bounded value
*/
default Value.Mutable spawnCount() {
return this.requireValue(Keys.SPAWN_COUNT).asMutable();
}
/**
* Gets the {@link org.spongepowered.api.data.value.Value.Mutable} for the limitation on the number
* of nearby {@link Entity} instances can exist near the owning spawner. The
* limitation is that if there are more {@link Entity} instances than the
* provided value, no attempts to spawn a new {@link Entity} will be made.
*
* @return The bounded value of the maximum supported nearby entities
*/
default Value.Mutable maximumNearbyEntities() {
return this.requireValue(Keys.MAX_NEARBY_ENTITIES).asMutable();
}
/**
* Gets the {@link org.spongepowered.api.data.value.Value.Mutable} for the minimum range a
* {@link Player} must remain in proximity of the spawner, such that if a
* {@link Player} is NOT within the provided range, no attempts to spawn an
* {@link Entity} is made.
*
* @return The value of the required player range to spawn entities
*/
default Value.Mutable requiredPlayerRange() {
return this.requireValue(Keys.REQUIRED_PLAYER_RANGE).asMutable();
}
/**
* Gets the {@link org.spongepowered.api.data.value.Value.Mutable} for the maximum range that an
* {@link Entity} can be spawned from the spawner.
*
* @return The immutable value of the maximum spawn range an entity can be
* spawned
*/
default Value.Mutable spawnRange() {
return this.requireValue(Keys.SPAWN_RANGE).asMutable();
}
/**
* Gets the {@link org.spongepowered.api.data.value.Value.Mutable}
* for the overridden
* {@link WeightedSerializableObject}{@code } to spawn
* next. If possible, the next entity to spawn may be chosen from the
* already provided {@link #possibleEntitiesToSpawn()}.
*
* @return The next possible entity to spawn
*/
default Value.Mutable> nextEntityToSpawn() {
return this.requireValue(Keys.NEXT_ENTITY_TO_SPAWN).asMutable();
}
/**
* Gets the {@link org.spongepowered.api.data.value.WeightedCollectionValue.Mutable} of all possible
* {@link Entity} instances that can be spawned by the spawner. As they
* are all {@link WeightedSerializableObject}{@code }
* instances, their weight is defined as a {@link Random} to determine
* the next {@link Entity} that will be spawned, unless overriden by
* {@link #nextEntityToSpawn()}.
*
* @return The immutable weighted entity collection value of entities
*/
default WeightedCollectionValue.Mutable possibleEntitiesToSpawn() {
return this.requireValue(Keys.SPAWNABLE_ENTITIES).asMutable();
}
}