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A plugin API for Minecraft: Java Edition
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/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.world;
import org.spongepowered.api.Server;
import org.spongepowered.api.world.server.ServerLocation;
import org.spongepowered.math.vector.Vector3i;
/**
* Represents anything with a location.
*/
public interface Locatable {
/**
* Gets the {@link World}.
*
* @return The World
*/
World, ?> world();
/**
* Gets the location of the source.
*
* @return The location
*/
Location, ?> location();
/**
* Gets the location of the source as a {@link ServerLocation}.
*
* For ease of use, we provide this as a quick way to not have to map
* out the optional in {@link Location}. Calling this when the source is
* not on the {@link Server} will result in a hard crash, do so at your
* own peril.
*
* @return The location
*/
default ServerLocation serverLocation() {
final Location, ?> location = this.location();
if (!(location instanceof ServerLocation)) {
throw new RuntimeException("Attempt made to query for a server sided location on the client!");
}
return (ServerLocation) location;
}
default Vector3i blockPosition() {
return this.location().blockPosition();
}
}