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/*
 * This file is part of SpongeAPI, licensed under the MIT License (MIT).
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 * Copyright (c) SpongePowered 
 * Copyright (c) contributors
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 * The above copyright notice and this permission notice shall be included in
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package org.spongepowered.api.world.biome;

import org.spongepowered.api.Sponge;
import org.spongepowered.api.util.Range;

/**
 * Attributes with which biomes are picked for during world generation.
 */
public interface BiomeAttributes {

    static BiomeAttributes of(final float temperature, final float humidity, final float continentalness, final float erosion, final float depth, final float weirdness, final float offset) {
        return Sponge.game().factoryProvider().provide(Factory.class).of(temperature, humidity, continentalness, erosion, depth, weirdness, offset);
    }

    /**
     * The temperature range.
     *
     * 

In Vanilla Minecraft, this is capped between {@code -2} to {@code 2}.

* * @return temperature */ Range temperature(); /** * The humidity range. * *

In Vanilla Minecraft, this is capped between {@code -2} to {@code 2}.

* * @return humidity */ Range humidity(); /** * The continentalness. *

Higher value when more inland. For low values oceans may generate.

* * @return continentalness */ Range continentalness(); /** * The erosion. *

Higher values result in flatter areas, low values result in mountainous areas.

* * @return erosion */ Range erosion(); /** * The depth. * * @return the depth. */ Range depth(); /** * Gets the weirdness. * *

In Vanilla Minecraft, this is capped between {@code -2} to {@code 2}.

* * @return weirdness */ Range weirdness(); /** * The offset. * *

In Vanilla Minecraft, this is capped between {@code 0} to {@code 1}.

* * @return offset */ float offset(); interface Factory { BiomeAttributes of(float temperature, float humidity, float continentalness, float erosion, float depth, float weirdness, float offset); } }




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