org.spongepowered.api.world.explosion.Explosion Maven / Gradle / Ivy
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/*
* This file is part of SpongeAPI, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.api.world.explosion;
import org.checkerframework.checker.nullness.qual.Nullable;
import org.spongepowered.api.Sponge;
import org.spongepowered.api.entity.explosive.Explosive;
import org.spongepowered.api.util.CopyableBuilder;
import org.spongepowered.api.world.Locatable;
import org.spongepowered.api.world.World;
import org.spongepowered.api.world.server.ServerLocation;
import java.util.Optional;
/**
* Represents an explosion in a {@link World}.
*/
public interface Explosion extends Locatable {
/**
* Creates a new {@link Builder} to build a {@link Explosion}.
*
* @return The new builder
*/
static Builder builder() {
return Sponge.game().builderProvider().provide(Builder.class);
}
/**
* Gets the source {@link Explosive} of the explosion.
*
* @return The source explosive or null if there is no source
*/
Optional sourceExplosive();
/**
* Gets the radius of the explosion.
*
* @return The radius
*/
float radius();
/**
* Gets whether the affected blocks have a chance to catch on fire.
*
* @return Whether the affected blocks can catch on fire
*/
boolean canCauseFire();
/**
* Gets whether the explosion will play a smoke effect.
*
* @return Whether the explosion will play smoke
*/
boolean shouldPlaySmoke();
/**
* Gets whether the affected blocks should be destroyed on explosion.
*
* @return Whether the affected blocks should be destroyed
*/
boolean shouldBreakBlocks();
/**
* Gets whether this explosion will damage entities.
*
* @return Whether the explosion will damage entities
*/
boolean shouldDamageEntities();
/**
* Gets a value that indicates the relative strength of an explosion.
*
* @return The resolution of the explosion.
*/
default int resolution() {
return 16;
}
/**
* Gets an indication of the randomness of the form of the explosion.
*
* This value indicates how close to being symmetrical the explosion is.
* A value of zero indicates a completely symmetrical blast (in all three
* dimensions). A larger value indicates a lower likelihood of symmetry. A
* value of one indicates the platform default.
*
* Note, this is a hint to the implementation. Implementations may not
* provide the means to produce semi-random form explosions.
*
* @return The potential randomness of the form of the explosion.
*/
default float randomness() {
return 1;
}
/**
* Gets the relative strength of the knockback applied to nearby
* objects that can be knocked back.
*
* Note that the default behavior and strength is not defined here. A
* return value of 1 simply indicates the default behavior which is
* implementation dependent.
*
* @return The multiple by which the knockback of entities will be changed
*/
default double knockback() {
return 1;
}
/**
* A builder for {@link Explosion}.
*/
interface Builder extends org.spongepowered.api.util.Builder, CopyableBuilder {
/**
* Sets the location origin of the explosion.
*
* @param location Origin of explosion
* @return The builder, for chaining
*/
Builder location(ServerLocation location);
/**
* Sets the source explosive of the explosion.
*
* @param source The source entity
* @return The builder, for chaining
*/
Builder sourceExplosive(@Nullable Explosive source);
/**
* Sets the radius of the explosion.
*
* @param radius The radius
* @return The builder, for chaining
*/
Builder radius(float radius);
/**
* Sets whether the affected blocks have a chance to catch on fire.
*
* @param fire Whether the affected blocks can catch on fire
* @return The builder, for chaining
*/
Builder canCauseFire(boolean fire);
/**
* Sets whether the explosion will damage entities nearby.
*
* @param damage Whether the explosion will damage entities
* @return This builder, for chaining
*/
Builder shouldDamageEntities(boolean damage);
/**
* Sets whether the explosion will have smoke particles.
*
* @param smoke Whether the explosion will have smoke particles
* @return This builder, for chaining
*/
Builder shouldPlaySmoke(boolean smoke);
/**
* Sets whether the affected blocks should be destroyed on explosion.
*
* @param destroy Whether the affected blocks should be destroyed
* @return The builder, for chaining
*/
Builder shouldBreakBlocks(boolean destroy);
/**
* Sets the resolution of the explosion.
*
* @param resolution The desired resolution of the explosion
* @return The builder, for chaining
*/
default Builder resolution(int resolution) {
return this;
}
/**
* Indicates the desired randomness of the form of the explosion.
*
* This value indicates how close to being symmetrical the explosion is.
* A value of zero indicates a completely symmetrical blast (in all three
* dimensions). A larger value indicates a lower likelihood of symmetry. A
* value of one indicates the platform default.
*
* Note, this is a hint to the implementation. Implementations may not
* provide the means to produce semi-random form explosions.
*
* @param randomness The randomness
* @return This builder, for chaining
*/
default Builder randomness(float randomness) {
return this;
}
/**
* Sets the relative strength of the knockback applied to nearby
* objects that can be knocked back.
*
* Note that the default behavior and strength is not defined here. A
* return value of 1 simply indicates the default behavior which is
* implementation dependent.
*
* @param knockback The knockback multiple
* @return This builder, for chaining
*/
default Builder knockback(double knockback) {
return this;
}
/**
* Attempts to create a {@link Explosion} from the specified parameters.
*
* @return The explosion, if successful
* @throws IllegalArgumentException If any builder parameter is invalid
*/
@Override
Explosion build() throws IllegalArgumentException;
}
}