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Finite State Machine with Non-Detereminstic Transitions
/***
*
* Copyright 2014 Andrew Hall
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package org.statefulj.fsm.model;
import org.statefulj.fsm.RetryException;
/**
* A Transition is a "reaction" to an Event based off the {@link org.statefulj.fsm.model.State} of the Stateful Entity.
* It is comprised of an optional next State value and an optional {@link org.statefulj.fsm.model.Action}
*
* @author Andrew Hall
*
* @param The class of the Stateful Entity
*/
public interface Transition {
/**
* Return the {@link org.statefulj.fsm.model.StateActionPair}
*
* @param stateful the Stateful Entity
*
* @return the {@link org.statefulj.fsm.model.StateActionPair}
*
* @throws RetryException is thrown if there is an error determining the next State and Action and the FSM should
* reprocess the event
*/
StateActionPair getStateActionPair(T stateful) throws RetryException;
}