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Agent programming interface
// Copyright 2015-2021 Swim Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package swim.api.lane;
import swim.api.warp.WarpLane;
import swim.api.warp.function.DidCommand;
import swim.api.warp.function.DidEnter;
import swim.api.warp.function.DidLeave;
import swim.api.warp.function.DidUplink;
import swim.api.warp.function.WillCommand;
import swim.api.warp.function.WillEnter;
import swim.api.warp.function.WillLeave;
import swim.api.warp.function.WillUplink;
import swim.observable.ObservableSpatialMap;
import swim.observable.function.DidClear;
import swim.observable.function.DidMoveShape;
import swim.observable.function.DidRemoveShape;
import swim.observable.function.DidUpdateShape;
import swim.observable.function.WillClear;
import swim.observable.function.WillMoveShape;
import swim.observable.function.WillRemoveShape;
import swim.observable.function.WillUpdateShape;
import swim.spatial.SpatialMap;
import swim.structure.Form;
public interface SpatialLane extends WarpLane, ObservableSpatialMap {
Form keyForm();
SpatialLane keyForm(Form keyForm);
SpatialLane keyClass(Class keyClass);
Form valueForm();
SpatialLane valueForm(Form valueForm);
SpatialLane valueClass(Class valueClass);
boolean isResident();
SpatialLane isResident(boolean isResident);
boolean isTransient();
SpatialLane isTransient(boolean isTransient);
@Override
SpatialLane observe(Object observer);
@Override
SpatialLane unobserve(Object observer);
@Override
SpatialLane willUpdate(WillUpdateShape willUpdate);
@Override
SpatialLane didUpdate(DidUpdateShape didUpdate);
@Override
SpatialLane willMove(WillMoveShape willMove);
@Override
SpatialLane didMove(DidMoveShape didMove);
@Override
SpatialLane willRemove(WillRemoveShape willRemove);
@Override
SpatialLane didRemove(DidRemoveShape didRemove);
@Override
SpatialLane willClear(WillClear willClear);
@Override
SpatialLane didClear(DidClear didClear);
@Override
SpatialLane willCommand(WillCommand willCommand);
@Override
SpatialLane didCommand(DidCommand didCommand);
@Override
SpatialLane willUplink(WillUplink willUplink);
@Override
SpatialLane didUplink(DidUplink didUplink);
@Override
SpatialLane willEnter(WillEnter willEnter);
@Override
SpatialLane didEnter(DidEnter didEnter);
@Override
SpatialLane willLeave(WillLeave willLeave);
@Override
SpatialLane didLeave(DidLeave didLeave);
SpatialMap snapshot();
}
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