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Library for Tango Server (ie. Tango Device) in Java
/**
* Copyright (C) : 2012
*
* Synchrotron Soleil
* L'Orme des merisiers
* Saint Aubin
* BP48
* 91192 GIF-SUR-YVETTE CEDEX
*
* This file is part of Tango.
*
* Tango is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Tango is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Tango. If not, see .
*/
package org.tango.server.annotation;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import org.tango.DeviceState;
/**
* Manage the state machine of the device. Apply for command execution and attribute writing. See {@link Init},
* {@link Attribute} and {@link Command}. WARNING: The StateMachine annotation for an attribute must be located at the
* as the Attribute annotation
*
*
* @Init
* @StateMachine(endState = DeviceState.ON)
* private void init(){..}
*
* @Attribute
* @StateMachine(deniedStates = { DeviceState.FAULT, DeviceState.UNKNOWN }, endState = DeviceState.DISABLE)
* private String attr;
*
* @Command
* @StateMachine(deniedStates = { DeviceState.FAULT, DeviceState.UNKNOWN }, endState = DeviceState.DISABLE)
* public double myCommand(int value){..}
*
*
* @author ABEILLE
*
*/
@Target({ ElementType.METHOD, ElementType.FIELD })
@Retention(RetentionPolicy.RUNTIME)
public @interface StateMachine {
/**
* The device state after the method execution
*
* @return the device state
*/
DeviceState endState() default DeviceState.UNKNOWN;
/**
* The states that are not allowed.
*
* @return the denied states
*/
DeviceState[] deniedStates() default {};
}