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Easy to use library to create Telegram Bots
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package org.telegram.telegrambots.meta.api.objects;
import com.fasterxml.jackson.annotation.JsonProperty;
import lombok.AllArgsConstructor;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.NoArgsConstructor;
import lombok.Setter;
import lombok.ToString;
import org.telegram.telegrambots.meta.api.interfaces.BotApiObject;
import org.telegram.telegrambots.meta.api.objects.message.MaybeInaccessibleMessage;
/**
* This object represents an incoming callback query from a
* callback button in an inline keyboard.
* If the button that originated the query was attached to a message sent by the bot,
* the field message will be present. If the button was attached to a message sent via the bot
* (in inline mode), the field inline_message_id will be present.
* @apiNote Exactly one of the fields data or game_short_name will be present.
* @apiNote After the user presses an inline button, Telegram clients will display a progress bar
* until you call answerCallbackQuery. It is, therefore, necessary to react by
* calling answerCallbackQuery even if no notification to the user is needed
* (e.g., without specifying any of the optional parameters).
* @author Ruben Bermudez
* @version 1.0
*/
@EqualsAndHashCode(callSuper = false)
@Getter
@Setter
@ToString
@NoArgsConstructor
@AllArgsConstructor
public class CallbackQuery implements BotApiObject {
private static final String ID_FIELD = "id";
private static final String FROM_FIELD = "from";
private static final String MESSAGE_FIELD = "message";
private static final String INLINE_MESSAGE_ID_FIELD = "inline_message_id";
private static final String DATA_FIELD = "data";
private static final String GAMESHORTNAME_FIELD = "game_short_name";
private static final String CHAT_INSTANCE_FIELD = "chat_instance";
/**
* Unique identifier for this query
*/
@JsonProperty(ID_FIELD)
private String id;
/**
* Sender
*/
@JsonProperty(FROM_FIELD)
private User from;
/**
* Optional.
* Message sent by the bot with the callback button that originated the query
*
* @apiNote The message content and message date will not be available if the message is too old
*/
@JsonProperty(MESSAGE_FIELD)
private MaybeInaccessibleMessage message;
/**
* Optional.
* Identifier of the message sent via the bot in inline mode, that originated the query
*/
@JsonProperty(INLINE_MESSAGE_ID_FIELD)
private String inlineMessageId;
/**
*
* Optional. Data associated with the callback button.
* @apiNote Be aware that a bad client can send arbitrary data in this field
*/
@JsonProperty(DATA_FIELD)
private String data;
/**
* Optional. Short name of a Game to be returned, serves as the unique identifier for the game
*/
@JsonProperty(GAMESHORTNAME_FIELD)
private String gameShortName;
/**
* Identifier, uniquely corresponding to the chat to which the message with the
* callback button was sent. Useful for high scores in games.
*/
@JsonProperty(CHAT_INSTANCE_FIELD)
private String chatInstance;
}
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