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// ========================================================================
// Copyright (c) 2004-2009 Mort Bay Consulting Pty. Ltd.
// ------------------------------------------------------------------------
// All rights reserved. This program and the accompanying materials
// are made available under the terms of the Eclipse Public License v1.0
// and Apache License v2.0 which accompanies this distribution.
// The Eclipse Public License is available at 
// http://www.eclipse.org/legal/epl-v10.html
// The Apache License v2.0 is available at
// http://www.opensource.org/licenses/apache2.0.php
// You may elect to redistribute this code under either of these licenses. 
// ========================================================================

package org.eclipse.jetty.util.thread;

import java.io.Serializable;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
import java.util.Set;

import org.eclipse.jetty.util.component.AbstractLifeCycle;
import org.eclipse.jetty.util.log.Log;

/* ------------------------------------------------------------ */
/** A pool of threads.
 * 

* Avoids the expense of thread creation by pooling threads after * their run methods exit for reuse. *

* If an idle thread is available a job is directly dispatched, * otherwise the job is queued. After queuing a job, if the total * number of threads is less than the maximum pool size, a new thread * is spawned. *

* */ public class OldQueuedThreadPool extends AbstractLifeCycle implements Serializable, ThreadPool { private static int __id; private String _name; private Set _threads; private List _idle; private Runnable[] _jobs; private int _nextJob; private int _nextJobSlot; private int _queued; private int _maxQueued; private boolean _daemon; private int _id; private final Object _lock = new Lock(); private final Object _threadsLock = new Lock(); private final Object _joinLock = new Lock(); private long _lastShrink; private int _maxIdleTimeMs=60000; private int _maxThreads=250; private int _minThreads=2; private boolean _warned=false; private int _lowThreads=0; private int _priority= Thread.NORM_PRIORITY; private int _spawnOrShrinkAt=0; private int _maxStopTimeMs; /* ------------------------------------------------------------------- */ /* Construct */ public OldQueuedThreadPool() { _name="qtp"+__id++; } /* ------------------------------------------------------------------- */ /* Construct */ public OldQueuedThreadPool(int maxThreads) { this(); setMaxThreads(maxThreads); } /* ------------------------------------------------------------ */ /** Run job. * @return true */ public boolean dispatch(Runnable job) { if (!isRunning() || job==null) return false; PoolThread thread=null; boolean spawn=false; synchronized(_lock) { // Look for an idle thread int idle=_idle.size(); if (idle>0) thread=(PoolThread)_idle.remove(idle-1); else { // queue the job _queued++; if (_queued>_maxQueued) _maxQueued=_queued; _jobs[_nextJobSlot++]=job; if (_nextJobSlot==_jobs.length) _nextJobSlot=0; if (_nextJobSlot==_nextJob) { // Grow the job queue Runnable[] jobs= new Runnable[_jobs.length+_maxThreads]; int split=_jobs.length-_nextJob; if (split>0) System.arraycopy(_jobs,_nextJob,jobs,0,split); if (_nextJob!=0) System.arraycopy(_jobs,0,jobs,split,_nextJobSlot); _jobs=jobs; _nextJob=0; _nextJobSlot=_queued; } spawn=_queued>_spawnOrShrinkAt; } } if (thread!=null) { thread.dispatch(job); } else if (spawn) { newThread(); } return true; } /* ------------------------------------------------------------ */ /** Get the number of idle threads in the pool. * @see #getThreads * @return Number of threads */ public int getIdleThreads() { return _idle==null?0:_idle.size(); } /* ------------------------------------------------------------ */ /** * @return low resource threads threshhold */ public int getLowThreads() { return _lowThreads; } /* ------------------------------------------------------------ */ /** * @return maximum queue size */ public int getMaxQueued() { return _maxQueued; } /* ------------------------------------------------------------ */ /** Get the maximum thread idle time. * Delegated to the named or anonymous Pool. * @see #setMaxIdleTimeMs * @return Max idle time in ms. */ public int getMaxIdleTimeMs() { return _maxIdleTimeMs; } /* ------------------------------------------------------------ */ /** Set the maximum number of threads. * Delegated to the named or anonymous Pool. * @see #setMaxThreads * @return maximum number of threads. */ public int getMaxThreads() { return _maxThreads; } /* ------------------------------------------------------------ */ /** Get the minimum number of threads. * Delegated to the named or anonymous Pool. * @see #setMinThreads * @return minimum number of threads. */ public int getMinThreads() { return _minThreads; } /* ------------------------------------------------------------ */ /** * @return The name of the BoundedThreadPool. */ public String getName() { return _name; } /* ------------------------------------------------------------ */ /** Get the number of threads in the pool. * @see #getIdleThreads * @return Number of threads */ public int getThreads() { return _threads.size(); } /* ------------------------------------------------------------ */ /** Get the priority of the pool threads. * @return the priority of the pool threads. */ public int getThreadsPriority() { return _priority; } /* ------------------------------------------------------------ */ public int getQueueSize() { return _queued; } /* ------------------------------------------------------------ */ /** * @return the spawnOrShrinkAt The number of queued jobs (or idle threads) needed * before the thread pool is grown (or shrunk) */ public int getSpawnOrShrinkAt() { return _spawnOrShrinkAt; } /* ------------------------------------------------------------ */ /** * @param spawnOrShrinkAt The number of queued jobs (or idle threads) needed * before the thread pool is grown (or shrunk) */ public void setSpawnOrShrinkAt(int spawnOrShrinkAt) { _spawnOrShrinkAt=spawnOrShrinkAt; } /* ------------------------------------------------------------ */ /** * @return maximum total time that stop() will wait for threads to die. */ public int getMaxStopTimeMs() { return _maxStopTimeMs; } /* ------------------------------------------------------------ */ /** * @param stopTimeMs maximum total time that stop() will wait for threads to die. */ public void setMaxStopTimeMs(int stopTimeMs) { _maxStopTimeMs = stopTimeMs; } /* ------------------------------------------------------------ */ /** * Delegated to the named or anonymous Pool. */ public boolean isDaemon() { return _daemon; } /* ------------------------------------------------------------ */ public boolean isLowOnThreads() { return _queued>_lowThreads; } /* ------------------------------------------------------------ */ public void join() throws InterruptedException { synchronized (_joinLock) { while (isRunning()) _joinLock.wait(); } // TODO remove this semi busy loop! while (isStopping()) Thread.sleep(100); } /* ------------------------------------------------------------ */ /** * Delegated to the named or anonymous Pool. */ public void setDaemon(boolean daemon) { _daemon=daemon; } /* ------------------------------------------------------------ */ /** * @param lowThreads low resource threads threshhold */ public void setLowThreads(int lowThreads) { _lowThreads = lowThreads; } /* ------------------------------------------------------------ */ /** Set the maximum thread idle time. * Threads that are idle for longer than this period may be * stopped. * Delegated to the named or anonymous Pool. * @see #getMaxIdleTimeMs * @param maxIdleTimeMs Max idle time in ms. */ public void setMaxIdleTimeMs(int maxIdleTimeMs) { _maxIdleTimeMs=maxIdleTimeMs; } /* ------------------------------------------------------------ */ /** Set the maximum number of threads. * Delegated to the named or anonymous Pool. * @see #getMaxThreads * @param maxThreads maximum number of threads. */ public void setMaxThreads(int maxThreads) { if (isStarted() && maxThreads<_minThreads) throw new IllegalArgumentException("!minThreads_maxThreads)) throw new IllegalArgumentException("!0<=minThreads0 && _maxStopTimeMs < (System.currentTimeMillis()-start))) break; try { Thread.sleep(i*100); } catch(InterruptedException e){} } // TODO perhaps force stops int size=_threads.size(); if (size>0) Log.warn(size+" threads could not be stopped"); synchronized (_joinLock) { _joinLock.notifyAll(); } } /* ------------------------------------------------------------ */ protected void newThread() { synchronized (_threadsLock) { if (_threads.size()<_maxThreads) { PoolThread thread =new PoolThread(); _threads.add(thread); thread.setName(thread.getId()+"@"+_name+"-"+_id++); thread.start(); } else if (!_warned) { _warned=true; Log.debug("Max threads for {}",this); } } } /* ------------------------------------------------------------ */ /** Stop a Job. * This method is called by the Pool if a job needs to be stopped. * The default implementation does nothing and should be extended by a * derived thread pool class if special action is required. * @param thread The thread allocated to the job, or null if no thread allocated. * @param job The job object passed to run. */ protected void stopJob(Thread thread, Object job) { thread.interrupt(); } /* ------------------------------------------------------------ */ /** Pool Thread class. * The PoolThread allows the threads job to be * retrieved and active status to be indicated. */ public class PoolThread extends Thread { Runnable _job=null; /* ------------------------------------------------------------ */ PoolThread() { setDaemon(_daemon); setPriority(_priority); } /* ------------------------------------------------------------ */ /** BoundedThreadPool run. * Loop getting jobs and handling them until idle or stopped. */ @Override public void run() { boolean idle=false; Runnable job=null; try { while (isRunning()) { // Run any job that we have. if (job!=null) { final Runnable todo=job; job=null; idle=false; todo.run(); } synchronized(_lock) { // is there a queued job? if (_queued>0) { _queued--; job=_jobs[_nextJob++]; if (_nextJob==_jobs.length) _nextJob=0; continue; } // Should we shrink? final int threads=_threads.size(); if (threads>_minThreads && (threads>_maxThreads || _idle.size()>_spawnOrShrinkAt)) { long now = System.currentTimeMillis(); if ((now-_lastShrink)>getMaxIdleTimeMs()) { _lastShrink=now; _idle.remove(this); return; } } if (!idle) { // Add ourselves to the idle set. _idle.add(this); idle=true; } } // We are idle // wait for a dispatched job synchronized (this) { if (_job==null) this.wait(getMaxIdleTimeMs()); job=_job; _job=null; } } } catch (InterruptedException e) { Log.ignore(e); } finally { synchronized (_lock) { _idle.remove(this); } synchronized (_threadsLock) { _threads.remove(this); } synchronized (this) { job=_job; } // we died with a job! reschedule it if (job!=null) { OldQueuedThreadPool.this.dispatch(job); } } } /* ------------------------------------------------------------ */ void dispatch(Runnable job) { synchronized (this) { _job=job; this.notify(); } } } private class Lock{} }





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