org.eclipse.jetty.io.WriteFlusher Maven / Gradle / Ivy
//
// ========================================================================
// Copyright (c) 1995-2012 Mort Bay Consulting Pty. Ltd.
// ------------------------------------------------------------------------
// All rights reserved. This program and the accompanying materials
// are made available under the terms of the Eclipse Public License v1.0
// and Apache License v2.0 which accompanies this distribution.
//
// The Eclipse Public License is available at
// http://www.eclipse.org/legal/epl-v10.html
//
// The Apache License v2.0 is available at
// http://www.opensource.org/licenses/apache2.0.php
//
// You may elect to redistribute this code under either of these licenses.
// ========================================================================
//
package org.eclipse.jetty.io;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.channels.ClosedChannelException;
import java.nio.channels.WritePendingException;
import java.util.EnumMap;
import java.util.EnumSet;
import java.util.Set;
import java.util.concurrent.atomic.AtomicReference;
import org.eclipse.jetty.util.BufferUtil;
import org.eclipse.jetty.util.Callback;
import org.eclipse.jetty.util.log.Log;
import org.eclipse.jetty.util.log.Logger;
/**
* A Utility class to help implement {@link EndPoint#write(Object, Callback, ByteBuffer...)} by calling
* {@link EndPoint#flush(ByteBuffer...)} until all content is written.
* The abstract method {@link #onIncompleteFlushed()} is called when not all content has been written after a call to
* flush and should organise for the {@link #completeWrite()} method to be called when a subsequent call to flush
* should be able to make more progress.
*
*/
abstract public class WriteFlusher
{
private static final Logger LOG = Log.getLogger(WriteFlusher.class);
private static final boolean DEBUG = LOG.isDebugEnabled(); // Easy for the compiler to remove the code if DEBUG==false
private static final EnumMap> __stateTransitions = new EnumMap<>(StateType.class);
private static final State __IDLE = new IdleState();
private static final State __WRITING = new WritingState();
private static final State __COMPLETING = new CompletingState();
private final EndPoint _endPoint;
private final AtomicReference _state = new AtomicReference<>();
static
{
// fill the state machine
__stateTransitions.put(StateType.IDLE, EnumSet.of(StateType.WRITING));
__stateTransitions.put(StateType.WRITING, EnumSet.of(StateType.IDLE, StateType.PENDING, StateType.FAILED));
__stateTransitions.put(StateType.PENDING, EnumSet.of(StateType.COMPLETING,StateType.IDLE));
__stateTransitions.put(StateType.COMPLETING, EnumSet.of(StateType.IDLE, StateType.PENDING, StateType.FAILED));
__stateTransitions.put(StateType.FAILED, EnumSet.of(StateType.IDLE));
}
// A write operation may either complete immediately:
// IDLE-->WRITING-->IDLE
// Or it may not completely flush and go via the PENDING state
// IDLE-->WRITING-->PENDING-->COMPLETING-->IDLE
// Or it may take several cycles to complete
// IDLE-->WRITING-->PENDING-->COMPLETING-->PENDING-->COMPLETING-->IDLE
//
// If a failure happens while in IDLE, it is a noop since there is no operation to tell of the failure.
// If a failure happens while in WRITING, but the the write has finished successfully or with an IOExceptions,
// the callback's complete or respectively failed methods will be called.
// If a failure happens in PENDING state, then the fail method calls the pending callback and moves to IDLE state
//
// IDLE--(fail)-->IDLE
// IDLE-->WRITING--(fail)-->FAILED-->IDLE
// IDLE-->WRITING-->PENDING--(fail)-->IDLE
// IDLE-->WRITING-->PENDING-->COMPLETING--(fail)-->FAILED-->IDLE
//
// So a call to fail in the PENDING state will be directly handled and the state changed to IDLE
// A call to fail in the WRITING or COMPLETING states will just set the state to FAILED and the failure will be
// handled with the write or completeWrite methods try to move the state from what they thought it was.
//
protected WriteFlusher(EndPoint endPoint)
{
_state.set(__IDLE);
_endPoint = endPoint;
}
private enum StateType
{
IDLE,
WRITING,
PENDING,
COMPLETING,
FAILED
}
/**
* Tries to update the current state to the given new state.
* @param previous the expected current state
* @param next the desired new state
* @return the previous state or null if the state transition failed
* @throws WritePendingException if currentState is WRITING and new state is WRITING (api usage error)
*/
private boolean updateState(State previous,State next)
{
if (!isTransitionAllowed(previous,next))
throw new IllegalStateException();
boolean updated = _state.compareAndSet(previous, next);
if (DEBUG)
LOG.debug("update {}:{}{}{}", this, previous, updated?"-->":"!->",next);
return updated;
}
private void fail(PendingState> pending)
{
State current = _state.get();
if (current.getType()==StateType.FAILED)
{
FailedState failed=(FailedState)current;
if (updateState(failed,__IDLE))
{
pending.fail(failed.getCause());
return;
}
}
throw new IllegalStateException();
}
private void ignoreFail()
{
State current = _state.get();
while (current.getType()==StateType.FAILED)
{
if (updateState(current,__IDLE))
return;
current = _state.get();
}
}
private boolean isTransitionAllowed(State currentState, State newState)
{
Set allowedNewStateTypes = __stateTransitions.get(currentState.getType());
if (!allowedNewStateTypes.contains(newState.getType()))
{
LOG.warn("{}: {} -> {} not allowed", this, currentState, newState);
return false;
}
return true;
}
/**
* State represents a State of WriteFlusher.
*/
private static class State
{
private final StateType _type;
private State(StateType stateType)
{
_type = stateType;
}
public StateType getType()
{
return _type;
}
@Override
public String toString()
{
return String.format("%s", _type);
}
}
/**
* In IdleState WriteFlusher is idle and accepts new writes
*/
private static class IdleState extends State
{
private IdleState()
{
super(StateType.IDLE);
}
}
/**
* In WritingState WriteFlusher is currently writing.
*/
private static class WritingState extends State
{
private WritingState()
{
super(StateType.WRITING);
}
}
/**
* In FailedState no more operations are allowed. The current implementation will never recover from this state.
*/
private static class FailedState extends State
{
private final Throwable _cause;
private FailedState(Throwable cause)
{
super(StateType.FAILED);
_cause=cause;
}
public Throwable getCause()
{
return _cause;
}
}
/**
* In CompletingState WriteFlusher is flushing buffers that have not been fully written in write(). If write()
* didn't flush all buffers in one go, it'll switch the State to PendingState. completeWrite() will then switch to
* this state and try to flush the remaining buffers.
*/
private static class CompletingState extends State
{
private CompletingState()
{
super(StateType.COMPLETING);
}
}
/**
* In PendingState not all buffers could be written in one go. Then write() will switch to PendingState() and
* preserve the state by creating a new PendingState object with the given parameters.
*
* @param
*/
private class PendingState extends State
{
private final C _context;
private final Callback _callback;
private final ByteBuffer[] _buffers;
private PendingState(ByteBuffer[] buffers, C context, Callback callback)
{
super(StateType.PENDING);
_buffers = buffers;
_context = context;
_callback = callback;
}
public ByteBuffer[] getBuffers()
{
return _buffers;
}
protected void fail(Throwable cause)
{
if (_callback!=null)
_callback.failed(_context, cause);
}
protected void complete()
{
if (_callback!=null)
_callback.completed(_context);
}
}
/**
* Abstract call to be implemented by specific WriteFlushers. It should schedule a call to {@link #completeWrite()}
* or {@link #onFail(Throwable)} when appropriate.
*/
abstract protected void onIncompleteFlushed();
/**
* Tries to switch state to WRITING. If successful it writes the given buffers to the EndPoint. If state transition
* fails it'll fail the callback.
*
* If not all buffers can be written in one go it creates a new {@link PendingState} object to preserve the state
* and then calls {@link #onIncompleteFlushed()}. The remaining buffers will be written in {@link #completeWrite()}.
*
* If all buffers have been written it calls callback.complete().
*
* @param context context to pass to the callback
* @param callback the callback to call on either failed or complete
* @param buffers the buffers to flush to the endpoint
* @param type of the context
*/
public void write(C context, Callback callback, ByteBuffer... buffers) throws WritePendingException
{
if (DEBUG)
LOG.debug("write: {} {}", this, BufferUtil.toDetailString(buffers));
if (!updateState(__IDLE,__WRITING))
throw new WritePendingException();
try
{
boolean flushed=_endPoint.flush(buffers);
if (DEBUG)
LOG.debug("flushed {}", flushed);
// Are we complete?
for (ByteBuffer b : buffers)
{
if (!flushed||BufferUtil.hasContent(b))
{
PendingState> pending=new PendingState<>(buffers, context, callback);
if (updateState(__WRITING,pending))
onIncompleteFlushed();
else
fail(new PendingState<>(buffers, context, callback));
return;
}
}
// If updateState didn't succeed, we don't care as our buffers have been written
if (!updateState(__WRITING,__IDLE))
ignoreFail();
if (callback!=null)
callback.completed(context);
}
catch (IOException e)
{
if (DEBUG)
LOG.debug("write exception", e);
if (updateState(__WRITING,__IDLE))
{
if (callback!=null)
callback.failed(context, e);
}
else
fail(new PendingState<>(buffers, context, callback));
}
}
/**
* Complete a write that has not completed and that called {@link #onIncompleteFlushed()} to request a call to this
* method when a call to {@link EndPoint#flush(ByteBuffer...)} is likely to be able to progress.
*
* It tries to switch from PENDING to COMPLETING. If state transition fails, then it does nothing as the callback
* should have been already failed. That's because the only way to switch from PENDING outside this method is
* {@link #onFail(Throwable)} or {@link #onClose()}
*/
public void completeWrite()
{
if (DEBUG)
LOG.debug("completeWrite: {}", this);
State previous = _state.get();
if (previous.getType()!=StateType.PENDING)
return; // failure already handled.
PendingState> pending = (PendingState>)previous;
if (!updateState(pending,__COMPLETING))
return; // failure already handled.
try
{
ByteBuffer[] buffers = pending.getBuffers();
boolean flushed=_endPoint.flush(buffers);
if (DEBUG)
LOG.debug("flushed {}", flushed);
// Are we complete?
for (ByteBuffer b : buffers)
{
if (!flushed || BufferUtil.hasContent(b))
{
if (updateState(__COMPLETING,pending))
onIncompleteFlushed();
else
fail(pending);
return;
}
}
// If updateState didn't succeed, we don't care as our buffers have been written
if (!updateState(__COMPLETING,__IDLE))
ignoreFail();
pending.complete();
}
catch (IOException e)
{
if (DEBUG)
LOG.debug("completeWrite exception", e);
if(updateState(__COMPLETING,__IDLE))
pending.fail(e);
else
fail(pending);
}
}
public void onFail(Throwable cause)
{
if (DEBUG)
LOG.debug("failed: {} {}", this, cause);
// Keep trying to handle the failure until we get to IDLE or FAILED state
while(true)
{
State current=_state.get();
switch(current.getType())
{
case IDLE:
case FAILED:
return;
case PENDING:
PendingState> pending = (PendingState>)current;
if (updateState(pending,__IDLE))
{
pending.fail(cause);
return;
}
break;
default:
if (updateState(current,new FailedState(cause)))
return;
break;
}
}
}
public void onClose()
{
if (_state.get()==__IDLE)
return;
onFail(new ClosedChannelException());
}
boolean isIdle()
{
return _state.get().getType() == StateType.IDLE;
}
public boolean isInProgress()
{
switch(_state.get().getType())
{
case WRITING:
case PENDING:
case COMPLETING:
return true;
default:
return false;
}
}
@Override
public String toString()
{
return String.format("WriteFlusher@%x{%s}", hashCode(), _state.get());
}
}