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//
//  ========================================================================
//  Copyright (c) 1995-2012 Mort Bay Consulting Pty. Ltd.
//  ------------------------------------------------------------------------
//  All rights reserved. This program and the accompanying materials
//  are made available under the terms of the Eclipse Public License v1.0
//  and Apache License v2.0 which accompanies this distribution.
//
//      The Eclipse Public License is available at
//      http://www.eclipse.org/legal/epl-v10.html
//
//      The Apache License v2.0 is available at
//      http://www.opensource.org/licenses/apache2.0.php
//
//  You may elect to redistribute this code under either of these licenses.
//  ========================================================================
//

package org.eclipse.jetty.websocket.common;

import java.io.IOException;
import java.net.InetSocketAddress;

import org.eclipse.jetty.websocket.api.StatusCode;
import org.eclipse.jetty.websocket.api.SuspendToken;
import org.eclipse.jetty.websocket.api.WebSocketPolicy;
import org.eclipse.jetty.websocket.api.extensions.IncomingFrames;
import org.eclipse.jetty.websocket.api.extensions.OutgoingFrames;

public interface LogicalConnection extends OutgoingFrames, SuspendToken
{
    /**
     * Perform a quick check that the connection input is open.
     * 
     * @throws IOException
     *             if the connection input is closed
     */
    void assertInputOpen() throws IOException;

    /**
     * Perform a quick check that the connection output is open.
     * 
     * @throws IOException
     *             if the connection output is closed
     */
    void assertOutputOpen() throws IOException;

    /**
     * Send a websocket Close frame, without a status code or reason.
     * 

* Basic usage: results in an non-blocking async write, then connection close. * * @see StatusCode * @see #close(int, String) */ public void close(); /** * Send a websocket Close frame, with status code. *

* Advanced usage: results in an non-blocking async write, then connection close. * * @param statusCode * the status code * @param reason * the (optional) reason. (can be null for no reason) * @see StatusCode */ public void close(int statusCode, String reason); /** * Terminate the connection (no close frame sent) */ void disconnect(); /** * Get the local {@link InetSocketAddress} in use for this connection. *

* Note: Non-physical connections, like during the Mux extensions, or during unit testing can result in a InetSocketAddress on port 0 and/or on localhost. * * @return the local address. */ InetSocketAddress getLocalAddress(); /** * The policy that the connection is running under. * @return the policy for the connection */ WebSocketPolicy getPolicy(); /** * Get the remote Address in use for this connection. *

* Note: Non-physical connections, like during the Mux extensions, or during unit testing can result in a InetSocketAddress on port 0 and/or on localhost. * * @return the remote address. */ InetSocketAddress getRemoteAddress(); /** * Get the Session for this connection * * @return the Session for this connection */ WebSocketSession getSession(); /** * Get the WebSocket connection State. * * @return the connection state. */ ConnectionState getState(); /** * Test if input is closed (as a result of receiving a close frame) * * @return true if input is closed. */ boolean isInputClosed(); /** * Simple test to see if connection is open (and not closed) * * @return true if connection still open */ boolean isOpen(); /** * Test if output is closed (as a result of sending a close frame) * * @return true if output is closed. */ boolean isOutputClosed(); /** * Tests if the connection is actively reading. * * @return true if connection is actively attempting to read. */ boolean isReading(); /** * A close handshake frame has been detected * * @param incoming * true if part of an incoming frame, false if part of an outgoing frame. * @param close * the close details */ void onCloseHandshake(boolean incoming, CloseInfo close); /** * Set where the connection should send the incoming frames to. *

* Often this is from the Parser to the start of the extension stack, and eventually on to the session. * * @param incoming * the incoming frames handler */ void setNextIncomingFrames(IncomingFrames incoming); /** * Set the session associated with this connection * * @param session * the session */ void setSession(WebSocketSession session); /** * Suspend a the incoming read events on the connection. * * @return */ SuspendToken suspend(); }





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