org.testifyproject.guava.common.util.concurrent.SmoothRateLimiter Maven / Gradle / Ivy
/*
* Copyright (C) 2012 The Guava Authors
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
package org.testifyproject.guava.common.util.concurrent;
import static java.lang.Math.min;
import static java.util.concurrent.TimeUnit.SECONDS;
import org.testifyproject.guava.common.annotations.GwtIncompatible;
import org.testifyproject.guava.common.math.LongMath;
import java.util.concurrent.TimeUnit;
@GwtIncompatible
abstract class SmoothRateLimiter extends RateLimiter {
/*
* How is the RateLimiter designed, and why?
*
* The primary feature of a RateLimiter is its "stable rate", the maximum rate that is should
* allow at normal conditions. This is enforced by "throttling" incoming requests as needed, i.e.
* compute, for an incoming request, the appropriate throttle time, and make the calling thread
* wait as much.
*
* The simplest way to maintain a rate of QPS is to keep the timestamp of the last granted
* request, and ensure that (1/QPS) seconds have elapsed since then. For example, for a rate of
* QPS=5 (5 tokens per second), if we ensure that a request isn't granted earlier than 200ms after
* the last one, then we achieve the intended rate. If a request comes and the last request was
* granted only 100ms ago, then we wait for another 100ms. At this rate, serving 15 fresh permits
* (i.e. for an acquire(15) request) naturally takes 3 seconds.
*
* It is important to realize that such a RateLimiter has a very superficial memory of the past:
* it only remembers the last request. What if the RateLimiter was unused for a long period of
* time, then a request arrived and was immediately granted? This RateLimiter would immediately
* forget about that past underutilization. This may result in either underutilization or
* overflow, depending on the real world consequences of not using the expected rate.
*
* Past underutilization could mean that excess resources are available. Then, the RateLimiter
* should speed up for a while, to take advantage of these resources. This is important when the
* rate is applied to networking (limiting bandwidth), where past underutilization typically
* translates to "almost empty buffers", which can be filled immediately.
*
* On the other hand, past underutilization could mean that "the server responsible for handling
* the request has become less ready for future requests", i.e. its caches become stale, and
* requests become more likely to trigger expensive operations (a more extreme case of this
* example is when a server has just booted, and it is mostly busy with getting itself up to
* speed).
*
* To deal with such scenarios, we add an extra dimension, that of "past underutilization",
* modeled by "storedPermits" variable. This variable is zero when there is no underutilization,
* and it can grow up to maxStoredPermits, for sufficiently large underutilization. So, the
* requested permits, by an invocation acquire(permits), are served from:
*
* - stored permits (if available)
*
* - fresh permits (for any remaining permits)
*
* How this works is best explained with an example:
*
* For a RateLimiter that produces 1 token per second, every second that goes by with the
* RateLimiter being unused, we increase storedPermits by 1. Say we leave the RateLimiter unused
* for 10 seconds (i.e., we expected a request at time X, but we are at time X + 10 seconds before
* a request actually arrives; this is also related to the point made in the last paragraph), thus
* storedPermits becomes 10.0 (assuming maxStoredPermits >= 10.0). At that point, a request of
* acquire(3) arrives. We serve this request out of storedPermits, and reduce that to 7.0 (how
* this is translated to throttling time is discussed later). Immediately after, assume that an
* acquire(10) request arriving. We serve the request partly from storedPermits, using all the
* remaining 7.0 permits, and the remaining 3.0, we serve them by fresh permits produced by the
* rate limiter.
*
* We already know how much time it takes to serve 3 fresh permits: if the rate is
* "1 token per second", then this will take 3 seconds. But what does it mean to serve 7 stored
* permits? As explained above, there is no unique answer. If we are primarily interested to deal
* with underutilization, then we want stored permits to be given out /faster/ than fresh ones,
* because underutilization = free resources for the taking. If we are primarily interested to
* deal with overflow, then stored permits could be given out /slower/ than fresh ones. Thus, we
* require a (different in each case) function that translates storedPermits to throtting time.
*
* This role is played by storedPermitsToWaitTime(double storedPermits, double permitsToTake). The
* underlying model is a continuous function mapping storedPermits (from 0.0 to maxStoredPermits)
* onto the 1/rate (i.e. intervals) that is effective at the given storedPermits. "storedPermits"
* essentially measure unused time; we spend unused time buying/storing permits. Rate is
* "permits / time", thus "1 / rate = time / permits". Thus, "1/rate" (time / permits) times
* "permits" gives time, i.e., integrals on this function (which is what storedPermitsToWaitTime()
* computes) correspond to minimum intervals between subsequent requests, for the specified number
* of requested permits.
*
* Here is an example of storedPermitsToWaitTime: If storedPermits == 10.0, and we want 3 permits,
* we take them from storedPermits, reducing them to 7.0, and compute the throttling for these as
* a call to storedPermitsToWaitTime(storedPermits = 10.0, permitsToTake = 3.0), which will
* evaluate the integral of the function from 7.0 to 10.0.
*
* Using integrals guarantees that the effect of a single acquire(3) is equivalent to {
* acquire(1); acquire(1); acquire(1); }, or { acquire(2); acquire(1); }, etc, since the integral
* of the function in [7.0, 10.0] is equivalent to the sum of the integrals of [7.0, 8.0], [8.0,
* 9.0], [9.0, 10.0] (and so on), no matter what the function is. This guarantees that we handle
* correctly requests of varying weight (permits), /no matter/ what the actual function is - so we
* can tweak the latter freely. (The only requirement, obviously, is that we can compute its
* integrals).
*
* Note well that if, for this function, we chose a horizontal line, at height of exactly (1/QPS),
* then the effect of the function is non-existent: we serve storedPermits at exactly the same
* cost as fresh ones (1/QPS is the cost for each). We use this trick later.
*
* If we pick a function that goes /below/ that horizontal line, it means that we reduce the area
* of the function, thus time. Thus, the RateLimiter becomes /faster/ after a period of
* underutilization. If, on the other hand, we pick a function that goes /above/ that horizontal
* line, then it means that the area (time) is increased, thus storedPermits are more costly than
* fresh permits, thus the RateLimiter becomes /slower/ after a period of underutilization.
*
* Last, but not least: consider a RateLimiter with rate of 1 permit per second, currently
* completely unused, and an expensive acquire(100) request comes. It would be nonsensical to just
* wait for 100 seconds, and /then/ start the actual task. Why wait without doing anything? A much
* better approach is to /allow/ the request right away (as if it was an acquire(1) request
* instead), and postpone /subsequent/ requests as needed. In this version, we allow starting the
* task immediately, and postpone by 100 seconds future requests, thus we allow for work to get
* done in the meantime instead of waiting idly.
*
* This has important consequences: it means that the RateLimiter doesn't remember the time of the
* _last_ request, but it remembers the (expected) time of the _next_ request. This also enables
* us to tell immediately (see tryAcquire(timeout)) whether a particular timeout is enough to get
* us to the point of the next scheduling time, since we always maintain that. And what we mean by
* "an unused RateLimiter" is also defined by that notion: when we observe that the
* "expected arrival time of the next request" is actually in the past, then the difference (now -
* past) is the amount of time that the RateLimiter was formally unused, and it is that amount of
* time which we translate to storedPermits. (We increase storedPermits with the amount of permits
* that would have been produced in that idle time). So, if rate == 1 permit per second, and
* arrivals come exactly one second after the previous, then storedPermits is _never_ increased --
* we would only increase it for arrivals _later_ than the expected one second.
*/
/**
* This implements the following function where coldInterval = coldFactor * stableInterval.
*
*
* ^ throttling
* |
* cold + /
* interval | /.
* | / .
* | / . ← "warmup period" is the area of the trapezoid between
* | / . thresholdPermits and maxPermits
* | / .
* | / .
* | / .
* stable +----------/ WARM .
* interval | . UP .
* | . PERIOD.
* | . .
* 0 +----------+-------+--------------→ storedPermits
* 0 thresholdPermits maxPermits
*
*
* Before going into the details of this particular function, let's keep in mind the basics:
*
*
* - The state of the RateLimiter (storedPermits) is a vertical line in this figure.
*
- When the RateLimiter is not used, this goes right (up to maxPermits)
*
- When the RateLimiter is used, this goes left (down to zero), since if we have
* storedPermits, we serve from those first
*
- When _unused_, we go right at a constant rate! The rate at which we move to the right is
* chosen as maxPermits / warmupPeriod. This ensures that the time it takes to go from 0 to
* maxPermits is equal to warmupPeriod.
*
- When _used_, the time it takes, as explained in the introductory class note, is equal to
* the integral of our function, between X permits and X-K permits, assuming we want to
* spend K saved permits.
*
*
* In summary, the time it takes to move to the left (spend K permits), is equal to the area of
* the function of width == K.
*
*
Assuming we have saturated demand, the time to go from maxPermits to thresholdPermits is
* equal to warmupPeriod. And the time to go from thresholdPermits to 0 is warmupPeriod/2. (The
* reason that this is warmupPeriod/2 is to maintain the behavior of the original implementation
* where coldFactor was hard coded as 3.)
*
*
It remains to calculate thresholdsPermits and maxPermits.
*
*
* - The time to go from thresholdPermits to 0 is equal to the integral of the function
* between 0 and thresholdPermits. This is thresholdPermits * stableIntervals. By (5) it is
* also equal to warmupPeriod/2. Therefore
*
* thresholdPermits = 0.5 * warmupPeriod / stableInterval
*
*
* - The time to go from maxPermits to thresholdPermits is equal to the integral of the
* function between thresholdPermits and maxPermits. This is the area of the pictured
* trapezoid, and it is equal to 0.5 * (stableInterval + coldInterval) * (maxPermits -
* thresholdPermits). It is also equal to warmupPeriod, so
*
* maxPermits = thresholdPermits + 2 * warmupPeriod / (stableInterval + coldInterval)
*
*
*
*/
static final class SmoothWarmingUp extends SmoothRateLimiter {
private final long warmupPeriodMicros;
/**
* The slope of the line from the stable interval (when permits == 0), to the cold interval
* (when permits == maxPermits)
*/
private double slope;
private double thresholdPermits;
private double coldFactor;
SmoothWarmingUp(
SleepingStopwatch stopwatch, long warmupPeriod, TimeUnit timeUnit, double coldFactor) {
super(stopwatch);
this.warmupPeriodMicros = timeUnit.toMicros(warmupPeriod);
this.coldFactor = coldFactor;
}
@Override
void doSetRate(double permitsPerSecond, double stableIntervalMicros) {
double oldMaxPermits = maxPermits;
double coldIntervalMicros = stableIntervalMicros * coldFactor;
thresholdPermits = 0.5 * warmupPeriodMicros / stableIntervalMicros;
maxPermits =
thresholdPermits + 2.0 * warmupPeriodMicros / (stableIntervalMicros + coldIntervalMicros);
slope = (coldIntervalMicros - stableIntervalMicros) / (maxPermits - thresholdPermits);
if (oldMaxPermits == Double.POSITIVE_INFINITY) {
// if we don't special-case this, we would get storedPermits == NaN, below
storedPermits = 0.0;
} else {
storedPermits =
(oldMaxPermits == 0.0)
? maxPermits // initial state is cold
: storedPermits * maxPermits / oldMaxPermits;
}
}
@Override
long storedPermitsToWaitTime(double storedPermits, double permitsToTake) {
double availablePermitsAboveThreshold = storedPermits - thresholdPermits;
long micros = 0;
// measuring the integral on the right part of the function (the climbing line)
if (availablePermitsAboveThreshold > 0.0) {
double permitsAboveThresholdToTake = min(availablePermitsAboveThreshold, permitsToTake);
// TODO(cpovirk): Figure out a good name for this variable.
double length = permitsToTime(availablePermitsAboveThreshold)
+ permitsToTime(availablePermitsAboveThreshold - permitsAboveThresholdToTake);
micros = (long) (permitsAboveThresholdToTake * length / 2.0);
permitsToTake -= permitsAboveThresholdToTake;
}
// measuring the integral on the left part of the function (the horizontal line)
micros += (long) (stableIntervalMicros * permitsToTake);
return micros;
}
private double permitsToTime(double permits) {
return stableIntervalMicros + permits * slope;
}
@Override
double coolDownIntervalMicros() {
return warmupPeriodMicros / maxPermits;
}
}
/**
* This implements a "bursty" RateLimiter, where storedPermits are translated to zero throttling.
* The maximum number of permits that can be saved (when the RateLimiter is unused) is defined in
* terms of time, in this sense: if a RateLimiter is 2qps, and this time is specified as 10
* seconds, we can save up to 2 * 10 = 20 permits.
*/
static final class SmoothBursty extends SmoothRateLimiter {
/** The work (permits) of how many seconds can be saved up if this RateLimiter is unused? */
final double maxBurstSeconds;
SmoothBursty(SleepingStopwatch stopwatch, double maxBurstSeconds) {
super(stopwatch);
this.maxBurstSeconds = maxBurstSeconds;
}
@Override
void doSetRate(double permitsPerSecond, double stableIntervalMicros) {
double oldMaxPermits = this.maxPermits;
maxPermits = maxBurstSeconds * permitsPerSecond;
if (oldMaxPermits == Double.POSITIVE_INFINITY) {
// if we don't special-case this, we would get storedPermits == NaN, below
storedPermits = maxPermits;
} else {
storedPermits =
(oldMaxPermits == 0.0)
? 0.0 // initial state
: storedPermits * maxPermits / oldMaxPermits;
}
}
@Override
long storedPermitsToWaitTime(double storedPermits, double permitsToTake) {
return 0L;
}
@Override
double coolDownIntervalMicros() {
return stableIntervalMicros;
}
}
/**
* The currently stored permits.
*/
double storedPermits;
/**
* The maximum number of stored permits.
*/
double maxPermits;
/**
* The interval between two unit requests, at our stable rate. E.g., a stable rate of 5 permits
* per second has a stable interval of 200ms.
*/
double stableIntervalMicros;
/**
* The time when the next request (no matter its size) will be granted. After granting a request,
* this is pushed further in the future. Large requests push this further than small requests.
*/
private long nextFreeTicketMicros = 0L; // could be either in the past or future
private SmoothRateLimiter(SleepingStopwatch stopwatch) {
super(stopwatch);
}
@Override
final void doSetRate(double permitsPerSecond, long nowMicros) {
resync(nowMicros);
double stableIntervalMicros = SECONDS.toMicros(1L) / permitsPerSecond;
this.stableIntervalMicros = stableIntervalMicros;
doSetRate(permitsPerSecond, stableIntervalMicros);
}
abstract void doSetRate(double permitsPerSecond, double stableIntervalMicros);
@Override
final double doGetRate() {
return SECONDS.toMicros(1L) / stableIntervalMicros;
}
@Override
final long queryEarliestAvailable(long nowMicros) {
return nextFreeTicketMicros;
}
@Override
final long reserveEarliestAvailable(int requiredPermits, long nowMicros) {
resync(nowMicros);
long returnValue = nextFreeTicketMicros;
double storedPermitsToSpend = min(requiredPermits, this.storedPermits);
double freshPermits = requiredPermits - storedPermitsToSpend;
long waitMicros =
storedPermitsToWaitTime(this.storedPermits, storedPermitsToSpend)
+ (long) (freshPermits * stableIntervalMicros);
this.nextFreeTicketMicros = LongMath.saturatedAdd(nextFreeTicketMicros, waitMicros);
this.storedPermits -= storedPermitsToSpend;
return returnValue;
}
/**
* Translates a specified portion of our currently stored permits which we want to spend/acquire,
* into a throttling time. Conceptually, this evaluates the integral of the underlying function we
* use, for the range of [(storedPermits - permitsToTake), storedPermits].
*
* This always holds: {@code 0 <= permitsToTake <= storedPermits}
*/
abstract long storedPermitsToWaitTime(double storedPermits, double permitsToTake);
/**
* Returns the number of microseconds during cool down that we have to wait to get a new permit.
*/
abstract double coolDownIntervalMicros();
/**
* Updates {@code storedPermits} and {@code nextFreeTicketMicros} based on the current time.
*/
void resync(long nowMicros) {
// if nextFreeTicket is in the past, resync to now
if (nowMicros > nextFreeTicketMicros) {
double newPermits = (nowMicros - nextFreeTicketMicros) / coolDownIntervalMicros();
storedPermits = min(maxPermits, storedPermits + newPermits);
nextFreeTicketMicros = nowMicros;
}
}
}