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A library with low latency zero gc data structures and utilities.
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/**
* The MIT License (MIT)
*
* Copyright (c) 2019 nobark (tools4j), Marco Terzer, Anton Anufriev
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package org.tools4j.nobark.loop;
/**
* Handler to define strategy in idle loops when no work is performed. Some applications may want to busy spin in a
* loop, others prefer to back off and release the CPU core to perform more useful work.
*/
@FunctionalInterface
public interface IdleStrategy {
/** Invoked if no work was done */
void idle();
/**
* Invoked with boolean flag indicating whether work was done or not. Delegates to {@link #reset()} when work was
* done and to {@link #idle()} if not.
*
* @param workDone true if some work was performed
*/
default void idle(final boolean workDone) {
if (workDone) {
reset();
} else {
idle();
}
}
/** Invoked if some work was performed and an idle strategy should reset to prepare for the next idle phase */
default void reset() {}
/**
* Idle strategy that performs a no-OP, that is, an idle loop will essentially become a busy-spin loop.
*/
IdleStrategy NO_OP = new IdleStrategy() {
@Override
public void idle() {
//no op
}
@Override
public void idle(final boolean workDone) {
//no op
}
};
}