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Three.js JsInterop based library for GWT
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package org.treblereel.gwt.three4g.math;
import jsinterop.annotations.JsConstructor;
import jsinterop.annotations.JsType;
/**
* @author Dmitrii Tikhomirov
* Created by treblereel on 3/1/18.
*/
@JsType(isNative = true, namespace = "THREE")
public class Spherical {
public float radius;
public float phi;
public float theta;
@JsConstructor
public Spherical() {
}
/**
* The poles (phi) are at the positive and negative y axis. The equator (theta) starts at positive z.
*
* @param radius - the radius, or the Euclidean distance (straight-line distance) from the point to the origin. Default is 1.0.
*/
@JsConstructor
public Spherical(float radius) {
}
/**
* The poles (phi) are at the positive and negative y axis. The equator (theta) starts at positive z.
*
* @param radius - the radius, or the Euclidean distance (straight-line distance) from the point to the origin. Default is 1.0.
* @param phi - polar angle from the y (up) axis. Default is 0.
*/
@JsConstructor
public Spherical(float radius, float phi) {
}
/**
* The poles (phi) are at the positive and negative y axis. The equator (theta) starts at positive z.
*
* @param radius - the radius, or the Euclidean distance (straight-line distance) from the point to the origin. Default is 1.0.
* @param phi - polar angle from the y (up) axis. Default is 0.
* @param theta - equator angle around the y (up) axis. Default is 0.
*/
@JsConstructor
public Spherical(float radius, float phi, float theta) {
}
/**
* Returns a new plane with the same radius, phi and theta properties as this one.
*
* @return instance of Spherical
*/
public native Spherical clone();
/**
* Copies the values of the passed Spherical's radius, phi and theta properties to this spherical.
*
* @param s targeting Spherical
* @return instance of Spherical
*/
public native Spherical copy(Spherical s);
/**
* Restricts the polar angle phi to be between 0.000001 and pi - 0.000001.
*
* @return instance of Spherical
*/
public native Spherical makeSafe();
/**
* Sets values of this spherical's radius, phi and theta properties.
*
* @param radius as float
* @param phi as float
* @param theta as float
* @return instance of Spherical
*/
public native Spherical set(float radius, float phi, float theta);
/**
* Sets values of this spherical's radius, phi and theta properties from the Vector3.
* The radius is set the vector's Vector3.length, while the phi and theta properties are set from its direction.
*
* @param vec3 source Vector3
* @return instance of Spherical
*/
public native Spherical setFromVector3(Vector3 vec3);
/**
* Sets values of this spherical's radius, phi and theta properties from Cartesian coordinates.
*
* @param x - coordinate x
* @param y - coordinate x
* @param z - coordinate x
* @return instance of Spherical
*/
public native Spherical setFromCartesianCoords(float x, float y, float z);
}