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Random number generators, probability distributions, combinatorics and statistics for Java.
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// ============================================================================
// Copyright 2006-2010 Daniel W. Dyer
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// ============================================================================
package org.uncommons.maths.random;
import java.util.Random;
import org.uncommons.maths.binary.BinaryUtils;
import org.uncommons.maths.binary.BitString;
import org.uncommons.maths.number.ConstantGenerator;
import org.uncommons.maths.number.NumberGenerator;
/**
* Discrete random sequence that follows a
* binomial
* distribution.
* @author Daniel Dyer
*/
public class BinomialGenerator implements NumberGenerator
{
private final Random rng;
private final NumberGenerator n;
private final NumberGenerator p;
// Cache the fixed-point representation of p to avoid having to
// recalculate it for each value generated. Only calculate it
// if and when p changes.
private transient BitString pBits;
private transient double lastP;
/**
* Creates a generator of binomially-distributed values. The number of
* trials ({@literal n}) and the probability of success in each trial
* ({@literal p}) are determined by the provided {@link NumberGenerator}s.
* This means that the statistical parameters of this generator may change
* over time. One example of where this is useful is if the {@literal n}
* and {@literal p} generators are attached to GUI controls that allow a
* user to tweak the parameters while a program is running.
* To create a Binomial generator with a constant {@literal n} and
* {@literal p}, use the {@link #BinomialGenerator(int, double, Random)}
* constructor instead.
* @param n A {@link NumberGenerator} that provides the number of trials for
* the Binomial distribution used for the next generated value. This generator
* must produce only positive values.
* @param p A {@link NumberGenerator} that provides the probability of succes
* in a single trial for the Binomial distribution used for the next
* generated value. This generator must produce only values in the range 0 - 1.
* @param rng The source of randomness.
*/
public BinomialGenerator(NumberGenerator n,
NumberGenerator p,
Random rng)
{
this.n = n;
this.p = p;
this.rng = rng;
}
/**
* Creates a generator of binomially-distributed values from a distribution
* with the specified parameters.
* @param n The number of trials (and therefore the maximum possible value returned
* by this sequence).
* @param p The probability (between 0 and 1) of success in any one trial.
* @param rng The source of randomness used to generate the binomial values.
*/
public BinomialGenerator(int n,
double p,
Random rng)
{
this(new ConstantGenerator(n),
new ConstantGenerator(p),
rng);
if (n <= 0)
{
throw new IllegalArgumentException("n must be a positive integer.");
}
if (p <= 0 || p >= 1)
{
throw new IllegalArgumentException("p must be between 0 and 1.");
}
}
/**
* Generate the next binomial value from the current values of
* {@literal n} and {@literal p}. The algorithm used is from
* The Art of Computer Programming Volume 2 (Seminumerical Algorithms)
* by Donald Knuth (page 589 in the Third Edition) where it is
* credited to J.H. Ahrens.
*/
public Integer nextValue()
{
// Regenerate the fixed point representation of p if it has changed.
double newP = p.nextValue();
if (pBits == null || newP != lastP)
{
lastP = newP;
pBits = BinaryUtils.convertDoubleToFixedPointBits(newP);
}
int trials = n.nextValue();
int totalSuccesses = 0;
int pIndex = pBits.getLength() - 1;
while (trials > 0 && pIndex >= 0)
{
int successes = binomialWithEvenProbability(trials);
trials -= successes;
if (pBits.getBit(pIndex))
{
totalSuccesses += successes;
}
--pIndex;
}
return totalSuccesses;
}
/**
* Generating binomial values when {@literal p = 0.5} is straightforward.
* It simply a case of generating {@literal n} random bits and
* counting how many are 1s.
* @param n The number of trials.
* @return The number of successful outcomes from {@literal n} trials.
*/
private int binomialWithEvenProbability(int n)
{
BitString bits = new BitString(n, rng);
return bits.countSetBits();
}
}