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com.pulumi.aws.gamelift.kotlin.Build.kt Maven / Gradle / Ivy
@file:Suppress("NAME_SHADOWING", "DEPRECATION")
package com.pulumi.aws.gamelift.kotlin
import com.pulumi.aws.gamelift.kotlin.outputs.BuildStorageLocation
import com.pulumi.aws.gamelift.kotlin.outputs.BuildStorageLocation.Companion.toKotlin
import com.pulumi.core.Output
import com.pulumi.kotlin.KotlinCustomResource
import com.pulumi.kotlin.PulumiTagMarker
import com.pulumi.kotlin.ResourceMapper
import com.pulumi.kotlin.options.CustomResourceOptions
import com.pulumi.kotlin.options.CustomResourceOptionsBuilder
import com.pulumi.resources.Resource
import kotlin.Boolean
import kotlin.Deprecated
import kotlin.String
import kotlin.Suppress
import kotlin.Unit
import kotlin.collections.Map
/**
* Builder for [Build].
*/
@PulumiTagMarker
public class BuildResourceBuilder internal constructor() {
public var name: String? = null
public var args: BuildArgs = BuildArgs()
public var opts: CustomResourceOptions = CustomResourceOptions()
/**
* @param name The _unique_ name of the resulting resource.
*/
public fun name(`value`: String) {
this.name = value
}
/**
* @param block The arguments to use to populate this resource's properties.
*/
public suspend fun args(block: suspend BuildArgsBuilder.() -> Unit) {
val builder = BuildArgsBuilder()
block(builder)
this.args = builder.build()
}
/**
* @param block A bag of options that control this resource's behavior.
*/
public suspend fun opts(block: suspend CustomResourceOptionsBuilder.() -> Unit) {
this.opts = com.pulumi.kotlin.options.CustomResourceOptions.opts(block)
}
internal fun build(): Build {
val builtJavaResource = com.pulumi.aws.gamelift.Build(
this.name,
this.args.toJava(),
this.opts.toJava(),
)
return Build(builtJavaResource)
}
}
/**
* Provides an GameLift Build resource.
* ## Example Usage
*
* ```typescript
* import * as pulumi from "@pulumi/pulumi";
* import * as aws from "@pulumi/aws";
* const test = new aws.gamelift.Build("test", {
* name: "example-build",
* operatingSystem: "WINDOWS_2012",
* storageLocation: {
* bucket: testAwsS3Bucket.id,
* key: testAwsS3Object.key,
* roleArn: testAwsIamRole.arn,
* },
* });
* ```
* ```python
* import pulumi
* import pulumi_aws as aws
* test = aws.gamelift.Build("test",
* name="example-build",
* operating_system="WINDOWS_2012",
* storage_location={
* "bucket": test_aws_s3_bucket["id"],
* "key": test_aws_s3_object["key"],
* "role_arn": test_aws_iam_role["arn"],
* })
* ```
* ```csharp
* using System.Collections.Generic;
* using System.Linq;
* using Pulumi;
* using Aws = Pulumi.Aws;
* return await Deployment.RunAsync(() =>
* {
* var test = new Aws.GameLift.Build("test", new()
* {
* Name = "example-build",
* OperatingSystem = "WINDOWS_2012",
* StorageLocation = new Aws.GameLift.Inputs.BuildStorageLocationArgs
* {
* Bucket = testAwsS3Bucket.Id,
* Key = testAwsS3Object.Key,
* RoleArn = testAwsIamRole.Arn,
* },
* });
* });
* ```
* ```go
* package main
* import (
* "github.com/pulumi/pulumi-aws/sdk/v6/go/aws/gamelift"
* "github.com/pulumi/pulumi/sdk/v3/go/pulumi"
* )
* func main() {
* pulumi.Run(func(ctx *pulumi.Context) error {
* _, err := gamelift.NewBuild(ctx, "test", &gamelift.BuildArgs{
* Name: pulumi.String("example-build"),
* OperatingSystem: pulumi.String("WINDOWS_2012"),
* StorageLocation: &gamelift.BuildStorageLocationArgs{
* Bucket: pulumi.Any(testAwsS3Bucket.Id),
* Key: pulumi.Any(testAwsS3Object.Key),
* RoleArn: pulumi.Any(testAwsIamRole.Arn),
* },
* })
* if err != nil {
* return err
* }
* return nil
* })
* }
* ```
* ```java
* package generated_program;
* import com.pulumi.Context;
* import com.pulumi.Pulumi;
* import com.pulumi.core.Output;
* import com.pulumi.aws.gamelift.Build;
* import com.pulumi.aws.gamelift.BuildArgs;
* import com.pulumi.aws.gamelift.inputs.BuildStorageLocationArgs;
* import java.util.List;
* import java.util.ArrayList;
* import java.util.Map;
* import java.io.File;
* import java.nio.file.Files;
* import java.nio.file.Paths;
* public class App {
* public static void main(String[] args) {
* Pulumi.run(App::stack);
* }
* public static void stack(Context ctx) {
* var test = new Build("test", BuildArgs.builder()
* .name("example-build")
* .operatingSystem("WINDOWS_2012")
* .storageLocation(BuildStorageLocationArgs.builder()
* .bucket(testAwsS3Bucket.id())
* .key(testAwsS3Object.key())
* .roleArn(testAwsIamRole.arn())
* .build())
* .build());
* }
* }
* ```
* ```yaml
* resources:
* test:
* type: aws:gamelift:Build
* properties:
* name: example-build
* operatingSystem: WINDOWS_2012
* storageLocation:
* bucket: ${testAwsS3Bucket.id}
* key: ${testAwsS3Object.key}
* roleArn: ${testAwsIamRole.arn}
* ```
*
* ## Import
* Using `pulumi import`, import GameLift Builds using the ID. For example:
* ```sh
* $ pulumi import aws:gamelift/build:Build example
* ```
*/
public class Build internal constructor(
override val javaResource: com.pulumi.aws.gamelift.Build,
) : KotlinCustomResource(javaResource, BuildMapper) {
/**
* GameLift Build ARN.
*/
public val arn: Output
get() = javaResource.arn().applyValue({ args0 -> args0 })
/**
* Name of the build
*/
public val name: Output
get() = javaResource.name().applyValue({ args0 -> args0 })
/**
* Operating system that the game server binaries are built to run on. Valid values: `WINDOWS_2012`, `AMAZON_LINUX`, `AMAZON_LINUX_2`, `WINDOWS_2016`, `AMAZON_LINUX_2023`.
*/
public val operatingSystem: Output
get() = javaResource.operatingSystem().applyValue({ args0 -> args0 })
/**
* Information indicating where your game build files are stored. See below.
*/
public val storageLocation: Output
get() = javaResource.storageLocation().applyValue({ args0 ->
args0.let({ args0 ->
toKotlin(args0)
})
})
/**
* Key-value map of resource tags. .If configured with a provider `default_tags` configuration block present, tags with matching keys will overwrite those defined at the provider-level.
*/
public val tags: Output>?
get() = javaResource.tags().applyValue({ args0 ->
args0.map({ args0 ->
args0.map({ args0 ->
args0.key.to(args0.value)
}).toMap()
}).orElse(null)
})
/**
* A map of tags assigned to the resource, including those inherited from the provider `default_tags` configuration block.
*/
@Deprecated(
message = """
Please use `tags` instead.
""",
)
public val tagsAll: Output>
get() = javaResource.tagsAll().applyValue({ args0 ->
args0.map({ args0 ->
args0.key.to(args0.value)
}).toMap()
})
/**
* Version that is associated with this build.
*/
public val version: Output?
get() = javaResource.version().applyValue({ args0 -> args0.map({ args0 -> args0 }).orElse(null) })
}
public object BuildMapper : ResourceMapper {
override fun supportsMappingOfType(javaResource: Resource): Boolean =
com.pulumi.aws.gamelift.Build::class == javaResource::class
override fun map(javaResource: Resource): Build = Build(
javaResource as
com.pulumi.aws.gamelift.Build,
)
}
/**
* @see [Build].
* @param name The _unique_ name of the resulting resource.
* @param block Builder for [Build].
*/
public suspend fun build(name: String, block: suspend BuildResourceBuilder.() -> Unit): Build {
val builder = BuildResourceBuilder()
builder.name(name)
block(builder)
return builder.build()
}
/**
* @see [Build].
* @param name The _unique_ name of the resulting resource.
*/
public fun build(name: String): Build {
val builder = BuildResourceBuilder()
builder.name(name)
return builder.build()
}