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Build cloud applications and infrastructure by combining the safety and reliability of infrastructure as code with the power of the Kotlin programming language.
@file:Suppress("NAME_SHADOWING", "DEPRECATION")
package com.pulumi.aws.gamelift.kotlin
import com.pulumi.aws.gamelift.kotlin.outputs.FleetCertificateConfiguration
import com.pulumi.aws.gamelift.kotlin.outputs.FleetEc2InboundPermission
import com.pulumi.aws.gamelift.kotlin.outputs.FleetResourceCreationLimitPolicy
import com.pulumi.aws.gamelift.kotlin.outputs.FleetRuntimeConfiguration
import com.pulumi.core.Output
import com.pulumi.kotlin.KotlinCustomResource
import com.pulumi.kotlin.PulumiTagMarker
import com.pulumi.kotlin.ResourceMapper
import com.pulumi.kotlin.options.CustomResourceOptions
import com.pulumi.kotlin.options.CustomResourceOptionsBuilder
import com.pulumi.resources.Resource
import kotlin.Boolean
import kotlin.Deprecated
import kotlin.String
import kotlin.Suppress
import kotlin.Unit
import kotlin.collections.List
import kotlin.collections.Map
import com.pulumi.aws.gamelift.kotlin.outputs.FleetCertificateConfiguration.Companion.toKotlin as fleetCertificateConfigurationToKotlin
import com.pulumi.aws.gamelift.kotlin.outputs.FleetEc2InboundPermission.Companion.toKotlin as fleetEc2InboundPermissionToKotlin
import com.pulumi.aws.gamelift.kotlin.outputs.FleetResourceCreationLimitPolicy.Companion.toKotlin as fleetResourceCreationLimitPolicyToKotlin
import com.pulumi.aws.gamelift.kotlin.outputs.FleetRuntimeConfiguration.Companion.toKotlin as fleetRuntimeConfigurationToKotlin
/**
* Builder for [Fleet].
*/
@PulumiTagMarker
public class FleetResourceBuilder internal constructor() {
public var name: String? = null
public var args: FleetArgs = FleetArgs()
public var opts: CustomResourceOptions = CustomResourceOptions()
/**
* @param name The _unique_ name of the resulting resource.
*/
public fun name(`value`: String) {
this.name = value
}
/**
* @param block The arguments to use to populate this resource's properties.
*/
public suspend fun args(block: suspend FleetArgsBuilder.() -> Unit) {
val builder = FleetArgsBuilder()
block(builder)
this.args = builder.build()
}
/**
* @param block A bag of options that control this resource's behavior.
*/
public suspend fun opts(block: suspend CustomResourceOptionsBuilder.() -> Unit) {
this.opts = com.pulumi.kotlin.options.CustomResourceOptions.opts(block)
}
internal fun build(): Fleet {
val builtJavaResource = com.pulumi.aws.gamelift.Fleet(
this.name,
this.args.toJava(),
this.opts.toJava(),
)
return Fleet(builtJavaResource)
}
}
/**
* Provides a GameLift Fleet resource.
* ## Example Usage
*
* ```typescript
* import * as pulumi from "@pulumi/pulumi";
* import * as aws from "@pulumi/aws";
* const example = new aws.gamelift.Fleet("example", {
* buildId: exampleAwsGameliftBuild.id,
* ec2InstanceType: "t2.micro",
* fleetType: "ON_DEMAND",
* name: "example-fleet-name",
* runtimeConfiguration: {
* serverProcesses: [{
* concurrentExecutions: 1,
* launchPath: "C:\\game\\GomokuServer.exe",
* }],
* },
* });
* ```
* ```python
* import pulumi
* import pulumi_aws as aws
* example = aws.gamelift.Fleet("example",
* build_id=example_aws_gamelift_build["id"],
* ec2_instance_type="t2.micro",
* fleet_type="ON_DEMAND",
* name="example-fleet-name",
* runtime_configuration={
* "server_processes": [{
* "concurrent_executions": 1,
* "launch_path": "C:\\game\\GomokuServer.exe",
* }],
* })
* ```
* ```csharp
* using System.Collections.Generic;
* using System.Linq;
* using Pulumi;
* using Aws = Pulumi.Aws;
* return await Deployment.RunAsync(() =>
* {
* var example = new Aws.GameLift.Fleet("example", new()
* {
* BuildId = exampleAwsGameliftBuild.Id,
* Ec2InstanceType = "t2.micro",
* FleetType = "ON_DEMAND",
* Name = "example-fleet-name",
* RuntimeConfiguration = new Aws.GameLift.Inputs.FleetRuntimeConfigurationArgs
* {
* ServerProcesses = new[]
* {
* new Aws.GameLift.Inputs.FleetRuntimeConfigurationServerProcessArgs
* {
* ConcurrentExecutions = 1,
* LaunchPath = "C:\\game\\GomokuServer.exe",
* },
* },
* },
* });
* });
* ```
* ```go
* package main
* import (
* "github.com/pulumi/pulumi-aws/sdk/v6/go/aws/gamelift"
* "github.com/pulumi/pulumi/sdk/v3/go/pulumi"
* )
* func main() {
* pulumi.Run(func(ctx *pulumi.Context) error {
* _, err := gamelift.NewFleet(ctx, "example", &gamelift.FleetArgs{
* BuildId: pulumi.Any(exampleAwsGameliftBuild.Id),
* Ec2InstanceType: pulumi.String("t2.micro"),
* FleetType: pulumi.String("ON_DEMAND"),
* Name: pulumi.String("example-fleet-name"),
* RuntimeConfiguration: &gamelift.FleetRuntimeConfigurationArgs{
* ServerProcesses: gamelift.FleetRuntimeConfigurationServerProcessArray{
* &gamelift.FleetRuntimeConfigurationServerProcessArgs{
* ConcurrentExecutions: pulumi.Int(1),
* LaunchPath: pulumi.String("C:\\game\\GomokuServer.exe"),
* },
* },
* },
* })
* if err != nil {
* return err
* }
* return nil
* })
* }
* ```
* ```java
* package generated_program;
* import com.pulumi.Context;
* import com.pulumi.Pulumi;
* import com.pulumi.core.Output;
* import com.pulumi.aws.gamelift.Fleet;
* import com.pulumi.aws.gamelift.FleetArgs;
* import com.pulumi.aws.gamelift.inputs.FleetRuntimeConfigurationArgs;
* import java.util.List;
* import java.util.ArrayList;
* import java.util.Map;
* import java.io.File;
* import java.nio.file.Files;
* import java.nio.file.Paths;
* public class App {
* public static void main(String[] args) {
* Pulumi.run(App::stack);
* }
* public static void stack(Context ctx) {
* var example = new Fleet("example", FleetArgs.builder()
* .buildId(exampleAwsGameliftBuild.id())
* .ec2InstanceType("t2.micro")
* .fleetType("ON_DEMAND")
* .name("example-fleet-name")
* .runtimeConfiguration(FleetRuntimeConfigurationArgs.builder()
* .serverProcesses(FleetRuntimeConfigurationServerProcessArgs.builder()
* .concurrentExecutions(1)
* .launchPath("C:\\game\\GomokuServer.exe")
* .build())
* .build())
* .build());
* }
* }
* ```
* ```yaml
* resources:
* example:
* type: aws:gamelift:Fleet
* properties:
* buildId: ${exampleAwsGameliftBuild.id}
* ec2InstanceType: t2.micro
* fleetType: ON_DEMAND
* name: example-fleet-name
* runtimeConfiguration:
* serverProcesses:
* - concurrentExecutions: 1
* launchPath: C:\game\GomokuServer.exe
* ```
*
* ## Import
* Using `pulumi import`, import GameLift Fleets using the ID. For example:
* ```sh
* $ pulumi import aws:gamelift/fleet:Fleet example
* ```
*/
public class Fleet internal constructor(
override val javaResource: com.pulumi.aws.gamelift.Fleet,
) : KotlinCustomResource(javaResource, FleetMapper) {
/**
* Fleet ARN.
*/
public val arn: Output
get() = javaResource.arn().applyValue({ args0 -> args0 })
/**
* Build ARN.
*/
public val buildArn: Output
get() = javaResource.buildArn().applyValue({ args0 -> args0 })
/**
* ID of the GameLift Build to be deployed on the fleet.
*/
public val buildId: Output?
get() = javaResource.buildId().applyValue({ args0 -> args0.map({ args0 -> args0 }).orElse(null) })
/**
* Prompts GameLift to generate a TLS/SSL certificate for the fleet. See certificate_configuration.
*/
public val certificateConfiguration: Output
get() = javaResource.certificateConfiguration().applyValue({ args0 ->
args0.let({ args0 ->
fleetCertificateConfigurationToKotlin(args0)
})
})
/**
* Human-readable description of the fleet.
*/
public val description: Output?
get() = javaResource.description().applyValue({ args0 ->
args0.map({ args0 ->
args0
}).orElse(null)
})
/**
* Range of IP addresses and port settings that permit inbound traffic to access server processes running on the fleet. See below.
*/
public val ec2InboundPermissions: Output>
get() = javaResource.ec2InboundPermissions().applyValue({ args0 ->
args0.map({ args0 ->
args0.let({ args0 -> fleetEc2InboundPermissionToKotlin(args0) })
})
})
/**
* Name of an EC2 instance typeE.g., `t2.micro`
*/
public val ec2InstanceType: Output
get() = javaResource.ec2InstanceType().applyValue({ args0 -> args0 })
/**
* Type of fleet. This value must be `ON_DEMAND` or `SPOT`. Defaults to `ON_DEMAND`.
*/
public val fleetType: Output?
get() = javaResource.fleetType().applyValue({ args0 -> args0.map({ args0 -> args0 }).orElse(null) })
/**
* ARN of an IAM role that instances in the fleet can assume.
*/
public val instanceRoleArn: Output?
get() = javaResource.instanceRoleArn().applyValue({ args0 ->
args0.map({ args0 ->
args0
}).orElse(null)
})
public val logPaths: Output>
get() = javaResource.logPaths().applyValue({ args0 -> args0.map({ args0 -> args0 }) })
/**
* List of names of metric groups to add this fleet to. A metric group tracks metrics across all fleets in the group. Defaults to `default`.
*/
public val metricGroups: Output>
get() = javaResource.metricGroups().applyValue({ args0 -> args0.map({ args0 -> args0 }) })
/**
* The name of the fleet.
*/
public val name: Output
get() = javaResource.name().applyValue({ args0 -> args0 })
/**
* Game session protection policy to apply to all instances in this fleetE.g., `FullProtection`. Defaults to `NoProtection`.
*/
public val newGameSessionProtectionPolicy: Output?
get() = javaResource.newGameSessionProtectionPolicy().applyValue({ args0 ->
args0.map({ args0 ->
args0
}).orElse(null)
})
/**
* Operating system of the fleet's computing resources.
*/
public val operatingSystem: Output
get() = javaResource.operatingSystem().applyValue({ args0 -> args0 })
/**
* Policy that limits the number of game sessions an individual player can create over a span of time for this fleet. See below.
*/
public val resourceCreationLimitPolicy: Output?
get() = javaResource.resourceCreationLimitPolicy().applyValue({ args0 ->
args0.map({ args0 ->
args0.let({ args0 -> fleetResourceCreationLimitPolicyToKotlin(args0) })
}).orElse(null)
})
/**
* Instructions for launching server processes on each instance in the fleet. See below.
*/
public val runtimeConfiguration: Output?
get() = javaResource.runtimeConfiguration().applyValue({ args0 ->
args0.map({ args0 ->
args0.let({ args0 -> fleetRuntimeConfigurationToKotlin(args0) })
}).orElse(null)
})
/**
* Script ARN.
*/
public val scriptArn: Output
get() = javaResource.scriptArn().applyValue({ args0 -> args0 })
/**
* ID of the GameLift Script to be deployed on the fleet.
*/
public val scriptId: Output?
get() = javaResource.scriptId().applyValue({ args0 -> args0.map({ args0 -> args0 }).orElse(null) })
/**
* Key-value map of resource tags. If configured with a provider `default_tags` configuration block present, tags with matching keys will overwrite those defined at the provider-level.
*/
public val tags: Output