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Build cloud applications and infrastructure by combining the safety and reliability of infrastructure as code with the power of the Kotlin programming language.
@file:Suppress("NAME_SHADOWING", "DEPRECATION")
package com.pulumi.aws.gamelift.kotlin
import com.pulumi.aws.gamelift.GameSessionQueueArgs.builder
import com.pulumi.aws.gamelift.kotlin.inputs.GameSessionQueuePlayerLatencyPolicyArgs
import com.pulumi.aws.gamelift.kotlin.inputs.GameSessionQueuePlayerLatencyPolicyArgsBuilder
import com.pulumi.core.Output
import com.pulumi.core.Output.of
import com.pulumi.kotlin.ConvertibleToJava
import com.pulumi.kotlin.PulumiTagMarker
import com.pulumi.kotlin.applySuspend
import kotlin.Int
import kotlin.Pair
import kotlin.String
import kotlin.Suppress
import kotlin.Unit
import kotlin.collections.List
import kotlin.collections.Map
import kotlin.jvm.JvmName
/**
* Provides an GameLift Game Session Queue resource.
* ## Example Usage
*
* ```typescript
* import * as pulumi from "@pulumi/pulumi";
* import * as aws from "@pulumi/aws";
* const test = new aws.gamelift.GameSessionQueue("test", {
* name: "example-session-queue",
* destinations: [
* usWest2Fleet.arn,
* euCentral1Fleet.arn,
* ],
* notificationTarget: gameSessionQueueNotifications.arn,
* playerLatencyPolicies: [
* {
* maximumIndividualPlayerLatencyMilliseconds: 100,
* policyDurationSeconds: 5,
* },
* {
* maximumIndividualPlayerLatencyMilliseconds: 200,
* },
* ],
* timeoutInSeconds: 60,
* });
* ```
* ```python
* import pulumi
* import pulumi_aws as aws
* test = aws.gamelift.GameSessionQueue("test",
* name="example-session-queue",
* destinations=[
* us_west2_fleet["arn"],
* eu_central1_fleet["arn"],
* ],
* notification_target=game_session_queue_notifications["arn"],
* player_latency_policies=[
* {
* "maximum_individual_player_latency_milliseconds": 100,
* "policy_duration_seconds": 5,
* },
* {
* "maximum_individual_player_latency_milliseconds": 200,
* },
* ],
* timeout_in_seconds=60)
* ```
* ```csharp
* using System.Collections.Generic;
* using System.Linq;
* using Pulumi;
* using Aws = Pulumi.Aws;
* return await Deployment.RunAsync(() =>
* {
* var test = new Aws.GameLift.GameSessionQueue("test", new()
* {
* Name = "example-session-queue",
* Destinations = new[]
* {
* usWest2Fleet.Arn,
* euCentral1Fleet.Arn,
* },
* NotificationTarget = gameSessionQueueNotifications.Arn,
* PlayerLatencyPolicies = new[]
* {
* new Aws.GameLift.Inputs.GameSessionQueuePlayerLatencyPolicyArgs
* {
* MaximumIndividualPlayerLatencyMilliseconds = 100,
* PolicyDurationSeconds = 5,
* },
* new Aws.GameLift.Inputs.GameSessionQueuePlayerLatencyPolicyArgs
* {
* MaximumIndividualPlayerLatencyMilliseconds = 200,
* },
* },
* TimeoutInSeconds = 60,
* });
* });
* ```
* ```go
* package main
* import (
* "github.com/pulumi/pulumi-aws/sdk/v6/go/aws/gamelift"
* "github.com/pulumi/pulumi/sdk/v3/go/pulumi"
* )
* func main() {
* pulumi.Run(func(ctx *pulumi.Context) error {
* _, err := gamelift.NewGameSessionQueue(ctx, "test", &gamelift.GameSessionQueueArgs{
* Name: pulumi.String("example-session-queue"),
* Destinations: pulumi.StringArray{
* usWest2Fleet.Arn,
* euCentral1Fleet.Arn,
* },
* NotificationTarget: pulumi.Any(gameSessionQueueNotifications.Arn),
* PlayerLatencyPolicies: gamelift.GameSessionQueuePlayerLatencyPolicyArray{
* &gamelift.GameSessionQueuePlayerLatencyPolicyArgs{
* MaximumIndividualPlayerLatencyMilliseconds: pulumi.Int(100),
* PolicyDurationSeconds: pulumi.Int(5),
* },
* &gamelift.GameSessionQueuePlayerLatencyPolicyArgs{
* MaximumIndividualPlayerLatencyMilliseconds: pulumi.Int(200),
* },
* },
* TimeoutInSeconds: pulumi.Int(60),
* })
* if err != nil {
* return err
* }
* return nil
* })
* }
* ```
* ```java
* package generated_program;
* import com.pulumi.Context;
* import com.pulumi.Pulumi;
* import com.pulumi.core.Output;
* import com.pulumi.aws.gamelift.GameSessionQueue;
* import com.pulumi.aws.gamelift.GameSessionQueueArgs;
* import com.pulumi.aws.gamelift.inputs.GameSessionQueuePlayerLatencyPolicyArgs;
* import java.util.List;
* import java.util.ArrayList;
* import java.util.Map;
* import java.io.File;
* import java.nio.file.Files;
* import java.nio.file.Paths;
* public class App {
* public static void main(String[] args) {
* Pulumi.run(App::stack);
* }
* public static void stack(Context ctx) {
* var test = new GameSessionQueue("test", GameSessionQueueArgs.builder()
* .name("example-session-queue")
* .destinations(
* usWest2Fleet.arn(),
* euCentral1Fleet.arn())
* .notificationTarget(gameSessionQueueNotifications.arn())
* .playerLatencyPolicies(
* GameSessionQueuePlayerLatencyPolicyArgs.builder()
* .maximumIndividualPlayerLatencyMilliseconds(100)
* .policyDurationSeconds(5)
* .build(),
* GameSessionQueuePlayerLatencyPolicyArgs.builder()
* .maximumIndividualPlayerLatencyMilliseconds(200)
* .build())
* .timeoutInSeconds(60)
* .build());
* }
* }
* ```
* ```yaml
* resources:
* test:
* type: aws:gamelift:GameSessionQueue
* properties:
* name: example-session-queue
* destinations:
* - ${usWest2Fleet.arn}
* - ${euCentral1Fleet.arn}
* notificationTarget: ${gameSessionQueueNotifications.arn}
* playerLatencyPolicies:
* - maximumIndividualPlayerLatencyMilliseconds: 100
* policyDurationSeconds: 5
* - maximumIndividualPlayerLatencyMilliseconds: 200
* timeoutInSeconds: 60
* ```
*
* ## Import
* Using `pulumi import`, import GameLift Game Session Queues using their `name`. For example:
* ```sh
* $ pulumi import aws:gamelift/gameSessionQueue:GameSessionQueue example example
* ```
* @property customEventData Information to be added to all events that are related to this game session queue.
* @property destinations List of fleet/alias ARNs used by session queue for placing game sessions.
* @property name Name of the session queue.
* @property notificationTarget An SNS topic ARN that is set up to receive game session placement notifications.
* @property playerLatencyPolicies One or more policies used to choose fleet based on player latency. See below.
* @property tags Key-value map of resource tags. .If configured with a provider `default_tags` configuration block present, tags with matching keys will overwrite those defined at the provider-level.
* @property timeoutInSeconds Maximum time a game session request can remain in the queue.
*/
public data class GameSessionQueueArgs(
public val customEventData: Output? = null,
public val destinations: Output>? = null,
public val name: Output? = null,
public val notificationTarget: Output? = null,
public val playerLatencyPolicies: Output>? = null,
public val tags: Output
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