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Build cloud applications and infrastructure by combining the safety and reliability of infrastructure as code with the power of the Kotlin programming language.
@file:Suppress("NAME_SHADOWING", "DEPRECATION")
package com.pulumi.aws.gamelift.kotlin
import com.pulumi.aws.gamelift.BuildArgs.builder
import com.pulumi.aws.gamelift.kotlin.inputs.BuildStorageLocationArgs
import com.pulumi.aws.gamelift.kotlin.inputs.BuildStorageLocationArgsBuilder
import com.pulumi.core.Output
import com.pulumi.core.Output.of
import com.pulumi.kotlin.ConvertibleToJava
import com.pulumi.kotlin.PulumiTagMarker
import com.pulumi.kotlin.applySuspend
import kotlin.Pair
import kotlin.String
import kotlin.Suppress
import kotlin.Unit
import kotlin.collections.Map
import kotlin.jvm.JvmName
/**
* Provides an GameLift Build resource.
* ## Example Usage
*
* ```typescript
* import * as pulumi from "@pulumi/pulumi";
* import * as aws from "@pulumi/aws";
* const test = new aws.gamelift.Build("test", {
* name: "example-build",
* operatingSystem: "WINDOWS_2012",
* storageLocation: {
* bucket: testAwsS3Bucket.id,
* key: testAwsS3Object.key,
* roleArn: testAwsIamRole.arn,
* },
* });
* ```
* ```python
* import pulumi
* import pulumi_aws as aws
* test = aws.gamelift.Build("test",
* name="example-build",
* operating_system="WINDOWS_2012",
* storage_location={
* "bucket": test_aws_s3_bucket["id"],
* "key": test_aws_s3_object["key"],
* "role_arn": test_aws_iam_role["arn"],
* })
* ```
* ```csharp
* using System.Collections.Generic;
* using System.Linq;
* using Pulumi;
* using Aws = Pulumi.Aws;
* return await Deployment.RunAsync(() =>
* {
* var test = new Aws.GameLift.Build("test", new()
* {
* Name = "example-build",
* OperatingSystem = "WINDOWS_2012",
* StorageLocation = new Aws.GameLift.Inputs.BuildStorageLocationArgs
* {
* Bucket = testAwsS3Bucket.Id,
* Key = testAwsS3Object.Key,
* RoleArn = testAwsIamRole.Arn,
* },
* });
* });
* ```
* ```go
* package main
* import (
* "github.com/pulumi/pulumi-aws/sdk/v6/go/aws/gamelift"
* "github.com/pulumi/pulumi/sdk/v3/go/pulumi"
* )
* func main() {
* pulumi.Run(func(ctx *pulumi.Context) error {
* _, err := gamelift.NewBuild(ctx, "test", &gamelift.BuildArgs{
* Name: pulumi.String("example-build"),
* OperatingSystem: pulumi.String("WINDOWS_2012"),
* StorageLocation: &gamelift.BuildStorageLocationArgs{
* Bucket: pulumi.Any(testAwsS3Bucket.Id),
* Key: pulumi.Any(testAwsS3Object.Key),
* RoleArn: pulumi.Any(testAwsIamRole.Arn),
* },
* })
* if err != nil {
* return err
* }
* return nil
* })
* }
* ```
* ```java
* package generated_program;
* import com.pulumi.Context;
* import com.pulumi.Pulumi;
* import com.pulumi.core.Output;
* import com.pulumi.aws.gamelift.Build;
* import com.pulumi.aws.gamelift.BuildArgs;
* import com.pulumi.aws.gamelift.inputs.BuildStorageLocationArgs;
* import java.util.List;
* import java.util.ArrayList;
* import java.util.Map;
* import java.io.File;
* import java.nio.file.Files;
* import java.nio.file.Paths;
* public class App {
* public static void main(String[] args) {
* Pulumi.run(App::stack);
* }
* public static void stack(Context ctx) {
* var test = new Build("test", BuildArgs.builder()
* .name("example-build")
* .operatingSystem("WINDOWS_2012")
* .storageLocation(BuildStorageLocationArgs.builder()
* .bucket(testAwsS3Bucket.id())
* .key(testAwsS3Object.key())
* .roleArn(testAwsIamRole.arn())
* .build())
* .build());
* }
* }
* ```
* ```yaml
* resources:
* test:
* type: aws:gamelift:Build
* properties:
* name: example-build
* operatingSystem: WINDOWS_2012
* storageLocation:
* bucket: ${testAwsS3Bucket.id}
* key: ${testAwsS3Object.key}
* roleArn: ${testAwsIamRole.arn}
* ```
*
* ## Import
* Using `pulumi import`, import GameLift Builds using the ID. For example:
* ```sh
* $ pulumi import aws:gamelift/build:Build example
* ```
* @property name Name of the build
* @property operatingSystem Operating system that the game server binaries are built to run on. Valid values: `WINDOWS_2012`, `AMAZON_LINUX`, `AMAZON_LINUX_2`, `WINDOWS_2016`, `AMAZON_LINUX_2023`.
* @property storageLocation Information indicating where your game build files are stored. See below.
* @property tags Key-value map of resource tags. .If configured with a provider `default_tags` configuration block present, tags with matching keys will overwrite those defined at the provider-level.
* @property version Version that is associated with this build.
*/
public data class BuildArgs(
public val name: Output? = null,
public val operatingSystem: Output? = null,
public val storageLocation: Output? = null,
public val tags: Output
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