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com.pulumi.awsnative.gamelift.kotlin.inputs.FleetContainerGroupsPerInstanceArgs.kt Maven / Gradle / Ivy

@file:Suppress("NAME_SHADOWING", "DEPRECATION")

package com.pulumi.awsnative.gamelift.kotlin.inputs

import com.pulumi.awsnative.gamelift.inputs.FleetContainerGroupsPerInstanceArgs.builder
import com.pulumi.core.Output
import com.pulumi.core.Output.of
import com.pulumi.kotlin.ConvertibleToJava
import com.pulumi.kotlin.PulumiTagMarker
import kotlin.Int
import kotlin.Suppress
import kotlin.jvm.JvmName

/**
 * The number of container groups per instance.
 * @property desiredReplicaContainerGroupsPerInstance Use this parameter to override the number of replica container groups GameLift will launch per instance with a number that is lower than that calculated maximum.
 * @property maxReplicaContainerGroupsPerInstance GameLift calculates the maximum number of replica container groups it can launch per instance based on instance properties such as CPU, memory, and connection ports.
 */
public data class FleetContainerGroupsPerInstanceArgs(
    public val desiredReplicaContainerGroupsPerInstance: Output? = null,
    public val maxReplicaContainerGroupsPerInstance: Output? = null,
) : ConvertibleToJava {
    override fun toJava(): com.pulumi.awsnative.gamelift.inputs.FleetContainerGroupsPerInstanceArgs =
        com.pulumi.awsnative.gamelift.inputs.FleetContainerGroupsPerInstanceArgs.builder()
            .desiredReplicaContainerGroupsPerInstance(
                desiredReplicaContainerGroupsPerInstance?.applyValue({ args0 ->
                    args0
                }),
            )
            .maxReplicaContainerGroupsPerInstance(
                maxReplicaContainerGroupsPerInstance?.applyValue({ args0 ->
                    args0
                }),
            ).build()
}

/**
 * Builder for [FleetContainerGroupsPerInstanceArgs].
 */
@PulumiTagMarker
public class FleetContainerGroupsPerInstanceArgsBuilder internal constructor() {
    private var desiredReplicaContainerGroupsPerInstance: Output? = null

    private var maxReplicaContainerGroupsPerInstance: Output? = null

    /**
     * @param value Use this parameter to override the number of replica container groups GameLift will launch per instance with a number that is lower than that calculated maximum.
     */
    @JvmName("jknyvhdjtofkoetf")
    public suspend fun desiredReplicaContainerGroupsPerInstance(`value`: Output) {
        this.desiredReplicaContainerGroupsPerInstance = value
    }

    /**
     * @param value GameLift calculates the maximum number of replica container groups it can launch per instance based on instance properties such as CPU, memory, and connection ports.
     */
    @JvmName("mubyaenqxvrsutwg")
    public suspend fun maxReplicaContainerGroupsPerInstance(`value`: Output) {
        this.maxReplicaContainerGroupsPerInstance = value
    }

    /**
     * @param value Use this parameter to override the number of replica container groups GameLift will launch per instance with a number that is lower than that calculated maximum.
     */
    @JvmName("blnntsqoxjohqacv")
    public suspend fun desiredReplicaContainerGroupsPerInstance(`value`: Int?) {
        val toBeMapped = value
        val mapped = toBeMapped?.let({ args0 -> of(args0) })
        this.desiredReplicaContainerGroupsPerInstance = mapped
    }

    /**
     * @param value GameLift calculates the maximum number of replica container groups it can launch per instance based on instance properties such as CPU, memory, and connection ports.
     */
    @JvmName("txodxfjghajlooyv")
    public suspend fun maxReplicaContainerGroupsPerInstance(`value`: Int?) {
        val toBeMapped = value
        val mapped = toBeMapped?.let({ args0 -> of(args0) })
        this.maxReplicaContainerGroupsPerInstance = mapped
    }

    internal fun build(): FleetContainerGroupsPerInstanceArgs = FleetContainerGroupsPerInstanceArgs(
        desiredReplicaContainerGroupsPerInstance = desiredReplicaContainerGroupsPerInstance,
        maxReplicaContainerGroupsPerInstance = maxReplicaContainerGroupsPerInstance,
    )
}




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