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Build cloud applications and infrastructure by combining the safety and reliability of infrastructure as code with the power of the Kotlin programming language.

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@file:Suppress("NAME_SHADOWING", "DEPRECATION")

package com.pulumi.awsnative.gamelift.kotlin.inputs

import com.pulumi.awsnative.gamelift.inputs.GetGameSessionQueuePlainArgs.builder
import com.pulumi.kotlin.ConvertibleToJava
import com.pulumi.kotlin.PulumiNullFieldException
import com.pulumi.kotlin.PulumiTagMarker
import kotlin.String
import kotlin.Suppress
import kotlin.jvm.JvmName

/**
 *
 * @property name A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
 */
public data class GetGameSessionQueuePlainArgs(
    public val name: String,
) : ConvertibleToJava {
    override fun toJava(): com.pulumi.awsnative.gamelift.inputs.GetGameSessionQueuePlainArgs =
        com.pulumi.awsnative.gamelift.inputs.GetGameSessionQueuePlainArgs.builder()
            .name(name.let({ args0 -> args0 })).build()
}

/**
 * Builder for [GetGameSessionQueuePlainArgs].
 */
@PulumiTagMarker
public class GetGameSessionQueuePlainArgsBuilder internal constructor() {
    private var name: String? = null

    /**
     * @param value A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
     */
    @JvmName("kixsitpyuahwrbbh")
    public suspend fun name(`value`: String) {
        val toBeMapped = value
        val mapped = toBeMapped.let({ args0 -> args0 })
        this.name = mapped
    }

    internal fun build(): GetGameSessionQueuePlainArgs = GetGameSessionQueuePlainArgs(
        name = name ?: throw PulumiNullFieldException("name"),
    )
}




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