ensemble.samples.controls.dnd.clothes.Cloth Maven / Gradle / Ivy
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package ensemble.samples.controls.dnd.clothes;
import javafx.scene.Node;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.input.*;
/**
* Class for a draggable detail. Draggable detail has three states: preview,
* active (dragged), and equipped. Currently, dragged and preview images
* are the same (see the ClothListBuilder class).
*
*/
public class Cloth {
private final Image previewImage;
private final Image activeImage;
private final Image equippedImage;
private final ImageView currentImage;
public void putOn() {
currentImage.setImage(equippedImage);
}
public void takeOff() {
currentImage.setImage(previewImage);
}
private void activate() {
currentImage.setImage(activeImage);
}
public String getImageViewId() {
return currentImage.getId();
}
public Node getNode() {
return currentImage;
}
public Cloth(Image[] images) {
this.previewImage = images[0];
this.activeImage = images[1];
this.equippedImage = images[2];
currentImage = new ImageView();
currentImage.setImage(previewImage);
currentImage.setId(this.getClass().getSimpleName() + System.currentTimeMillis());
currentImage.setOnDragDetected((MouseEvent event) -> {
activate();
Dragboard db = currentImage.startDragAndDrop(TransferMode.MOVE);
ClipboardContent content = new ClipboardContent();
// Store the node ID in order to know what is dragged.
content.putString(currentImage.getId());
db.setContent(content);
event.consume();
});
}
}