ensemble.samples.graphics2d.brickbreaker.Bonus Maven / Gradle / Ivy
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package ensemble.samples.graphics2d.brickbreaker;
import javafx.scene.Parent;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
public class Bonus extends Parent {
public static final int TYPE_SLOW = 0;
public static final int TYPE_FAST = 1;
public static final int TYPE_CATCH = 2;
public static final int TYPE_GROW_BAT = 3;
public static final int TYPE_REDUCE_BAT = 4;
public static final int TYPE_GROW_BALL = 5;
public static final int TYPE_REDUCE_BALL = 6;
public static final int TYPE_STRIKE = 7;
public static final int TYPE_LIFE = 8;
public static final int COUNT = 9;
public static final String[] NAMES = new String[] {
"SLOW",
"FAST",
"CATCH",
"GROW BAT",
"REDUCE BAT",
"GROW BALL",
"REDUCE BALL",
"STRIKE",
"LIFE",
};
private int type;
private int width;
private int height;
private ImageView content;
public int getHeight() {
return height;
}
public int getWidth() {
return width;
}
public int getType() {
return type;
}
public Bonus(int type) {
content = new ImageView();
getChildren().add(content);
this.type = type;
Image image = Config.getBonusesImages().get(type);
width = (int)image.getWidth() - Config.SHADOW_WIDTH;
height = (int)image.getHeight() - Config.SHADOW_HEIGHT;
content.setImage(image);
setMouseTransparent(true);
}
}