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/*
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 * All rights reserved. Use is subject to license terms.
 *
 * This file is available and licensed under the following license:
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 * modification, are permitted provided that the following conditions
 * are met:
 *
 *  - Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 *  - Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in
 *    the documentation and/or other materials provided with the distribution.
 *  - Neither the name of Oracle Corporation nor the names of its
 *    contributors may be used to endorse or promote products derived
 *    from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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package ensemble.samples.graphics2d.brickbreaker;

import ensemble.samples.graphics2d.brickbreaker.BrickBreakerApp.MainFrame;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Parent;
import javafx.scene.image.ImageView;
import javafx.scene.input.KeyEvent;
import javafx.scene.input.MouseEvent;
import javafx.util.Duration;

public class Splash extends Parent {

    private static final int STATE_SHOW_TITLE = 0;
    private static final int STATE_SHOW_STRIKE = 1;
    private static final int STATE_SUN = 2;

    private ImageView background;
    private ImageView brick;
    private ImageView brickShadow;
    private ImageView breaker;
    private ImageView breakerShadow;
    private Timeline timeline;
    private int state;
    private int stateArg;
    private ImageView strike;
    private ImageView strikeShadow;
    private ImageView pressanykey;
    private ImageView pressanykeyShadow;
    private ImageView sun;
    private ImageView[] NODES;
    private ImageView[] NODES_SHADOWS;

    private void initTimeline() {
        timeline = new Timeline();
        timeline.setCycleCount(Timeline.INDEFINITE);
        KeyFrame kf = new KeyFrame(Duration.millis(40), (ActionEvent event) -> {
            if (state == STATE_SHOW_TITLE) {
                stateArg++;
                int center = Config.SCREEN_WIDTH / 2;
                int offset = (int)(Math.cos(stateArg / 4.0) * (40 - stateArg) / 40 * center);
                brick.setTranslateX(center - brick.getImage().getWidth() / 2 + offset);
                breaker.setTranslateX(center - breaker.getImage().getWidth() / 2 - offset);
                if (stateArg == 40) {
                    stateArg = 0;
                    state = STATE_SHOW_STRIKE;
                }
                return;
            }
            if (state == STATE_SHOW_STRIKE) {
                if (stateArg == 0) {
                    strike.setTranslateX(breaker.getTranslateX() + brick.getImage().getWidth());
                    strike.setScaleX(0);
                    strike.setScaleY(0);
                    strike.setVisible(true);
                }
                stateArg++;
                double coef = stateArg / 30f;
                brick.setTranslateX(breaker.getTranslateX() +
                        (breaker.getImage().getWidth() - brick.getImage().getWidth()) / 2f * (1 - coef));
                strike.setScaleX(coef);
                strike.setScaleY(coef);
                strike.setRotate((30 - stateArg) * 2);
                if (stateArg == 30) {
                    stateArg = 0;
                    state = STATE_SUN;
                }
                return;
            }
            // Here state == STATE_SUN
            if (pressanykey.getOpacity() < 1) {
                pressanykey.setOpacity(pressanykey.getOpacity() + 0.05f);
            }
            stateArg--;
        });
        timeline.getKeyFrames().add(kf);
    }

    public void start() {
        background.requestFocus();
        timeline.play();
    }

    public void stop() {
        timeline.stop();
    }

    Splash(final MainFrame mainFrame) {
        state = STATE_SHOW_TITLE;
        stateArg = 0;
        initTimeline();
        background = new ImageView();
        background.setFocusTraversable(true);
        background.setImage(Config.getImages().get(Config.IMAGE_BACKGROUND));
        background.setFitWidth(Config.SCREEN_WIDTH);
        background.setFitHeight(Config.SCREEN_HEIGHT);
        background.setOnMousePressed((MouseEvent me) -> {
            mainFrame.startGame();
        });
        background.setOnKeyPressed((KeyEvent ke) -> {
            mainFrame.startGame();
        });
        brick = new ImageView();
        brick.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BRICK));
        brick.setTranslateX(-1000);
        brick.setTranslateY(brick.getImage().getHeight());
        breaker = new ImageView();
        breaker.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BREAKER));
        breaker.setTranslateX(-1000);
        breaker.setTranslateY(brick.getTranslateY() + brick.getImage().getHeight() * 5 / 4);
        strike = new ImageView();
        strike.setImage(Config.getImages().get(Config.IMAGE_SPLASH_STRIKE));
        strike.setTranslateY(brick.getTranslateY() -
            (strike.getImage().getHeight() - brick.getImage().getHeight()) / 2);
        strike.setVisible(false);
        pressanykey = new ImageView();
        pressanykey.setImage(Config.getImages().get(Config.IMAGE_SPLASH_PRESSANYKEY));
        pressanykey.setTranslateX((Config.SCREEN_WIDTH - pressanykey.getImage().getWidth()) / 2);
        double y = breaker.getTranslateY() + breaker.getImage().getHeight();
        pressanykey.setTranslateY(y + (Config.SCREEN_HEIGHT - y) / 2);
        pressanykey.setOpacity(0);
        NODES = new ImageView[] {brick, breaker, strike, pressanykey};
        Group group = new Group();
        group.getChildren().add(background);
        group.getChildren().addAll(NODES);
        getChildren().add(group);
    }

}





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