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/*
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 * All rights reserved. Use is subject to license terms.
 *
 * This file is available and licensed under the following license:
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 * modification, are permitted provided that the following conditions
 * are met:
 *
 *  - Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 *  - Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in
 *    the documentation and/or other materials provided with the distribution.
 *  - Neither the name of Oracle Corporation nor the names of its
 *    contributors may be used to endorse or promote products derived
 *    from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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package ensemble.samples.graphics2d.canvas;

import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import javafx.animation.AnimationTimer;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.effect.BlendMode;
import javafx.scene.effect.Reflection;
import javafx.scene.image.ImageView;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.paint.CycleMethod;
import javafx.scene.paint.Paint;
import javafx.scene.paint.RadialGradient;
import javafx.scene.paint.Stop;

public class SanFranciscoFireworks extends Pane {
    public static final int IMAGE_WIDTH = 1024;
    public static final int IMAGE_HEIGHT = 708;

    private final AnimationTimer timer;
    private final Canvas canvas;
    private final ImageView background;
    private final List particles = new ArrayList<>();
    private final Paint[] colors;
    private int countDownTillNextFirework = 40;

    public SanFranciscoFireworks() {
        // create a color palette of 180 colors
        colors = new Paint[181];
        colors[0] = new RadialGradient(0, 0, 0.5, 0.5, 0.5, true, CycleMethod.NO_CYCLE,
                new Stop(0, Color.WHITE),
                new Stop(0.2, Color.hsb(59, 0.38, 1)),
                new Stop(0.6, Color.hsb(59, 0.38, 1, 0.1)),
                new Stop(1, Color.hsb(59, 0.38, 1, 0)));
        for (int h = 0; h < 360; h += 2) {
            colors[1 + (h / 2)] = new RadialGradient(0, 0, 0.5, 0.5, 0.5, true, CycleMethod.NO_CYCLE,
                    new Stop(0, Color.WHITE),
                    new Stop(0.2, Color.hsb(h, 1, 1)),
                    new Stop(0.6, Color.hsb(h, 1, 1, 0.1)),
                    new Stop(1, Color.hsb(h, 1, 1, 0)));
        }
        // create canvas
        canvas = new Canvas(IMAGE_WIDTH, IMAGE_HEIGHT);

        canvas.setBlendMode(BlendMode.ADD);
        canvas.setEffect(new Reflection(0, 0.4, 0.15, 0));
        background = new ImageView(getClass().getResource("/ensemble/samples/shared-resources/sf.jpg").toExternalForm());
        getChildren().addAll(background, canvas);
        // create animation timer that will be called every frame
        // final AnimationTimer timer = new AnimationTimer() {
        timer = new AnimationTimer() {
            @Override
            public void handle(long now) {
                GraphicsContext gc = canvas.getGraphicsContext2D();
                // clear area with transparent black
                gc.setFill(Color.rgb(0, 0, 0, 0.2));
                gc.fillRect(0, 0, canvas.getWidth(), canvas.getHeight());
                // draw fireworks
                drawFireworks(gc);
                // countdown to launching the next firework
                if (countDownTillNextFirework == 0) {
                    countDownTillNextFirework = 10 + (int) (Math.random() * 30);
                    fireParticle();
                }
                countDownTillNextFirework--;
            }
        };
    }

    public void play() {
        timer.start();
    }

    public void stop() {
        timer.stop();
    }

    /**
     * Make re-sizable and keep background image proportions and center.
     */
    @Override
    protected void layoutChildren() {
        final double w = getWidth();
        final double h = getHeight();
        final double scale = Math.min(w / IMAGE_WIDTH, h / IMAGE_HEIGHT);
        final int width = (int) (IMAGE_WIDTH * scale);
        final int height = (int) (IMAGE_HEIGHT * scale);
        final int x = (int) ((w - width) / 2);
        final int y = (int) ((h - height) / 2);
        background.relocate(x, y);
        background.setFitWidth(width);
        background.setFitHeight(height);
        canvas.relocate(x, y);
        canvas.setWidth(width);
        canvas.setHeight(height * 0.706);
    }

    private void drawFireworks(GraphicsContext gc) {
        Iterator iter = particles.iterator();
        List newParticles = new ArrayList<>();
        while (iter.hasNext()) {
            Particle firework = iter.next();
            // if the update returns true then particle has expired
            if (firework.update()) {
                // remove particle from those drawn
                iter.remove();
                // check if it should be exploded
                if (firework.shouldExplodeChildren) {
                    if (firework.size == 9) {
                        explodeCircle(firework, newParticles);
                    } else if (firework.size == 8) {
                        explodeSmallCircle(firework, newParticles);
                    }
                }
            }
            firework.draw(gc);
        }
        particles.addAll(newParticles);
    }

    private void fireParticle() {
        particles.add(new Particle(
                canvas.getWidth() * 0.5, canvas.getHeight() + 10,
                Math.random() * 5 - 2.5, 0,
                0, 150 + Math.random() * 100,
                colors[0], 9,
                false, true, true));
    }

    private void explodeCircle(Particle firework, List newParticles) {
        final int count = 20 + (int) (60 * Math.random());
        final boolean shouldExplodeChildren = Math.random() > 0.5;
        final double angle = (Math.PI * 2) / count;
        final int color = (int) (Math.random() * colors.length);
        for (int i = count; i > 0; i--) {
            double randomVelocity = 4 + Math.random() * 4;
            double particleAngle = i * angle;
            newParticles.add(
                    new Particle(
                    firework.posX, firework.posY,
                    Math.cos(particleAngle) * randomVelocity, Math.sin(particleAngle) * randomVelocity,
                    0, 0,
                    colors[color],
                    8,
                    true, shouldExplodeChildren, true));
        }
    }

    private void explodeSmallCircle(Particle firework, List newParticles) {
        final double angle = (Math.PI * 2) / 12;
        for (int count = 12; count > 0; count--) {
            double randomVelocity = 2 + Math.random() * 2;
            double particleAngle = count * angle;
            newParticles.add(
                    new Particle(
                    firework.posX, firework.posY,
                    Math.cos(particleAngle) * randomVelocity, Math.sin(particleAngle) * randomVelocity,
                    0, 0,
                    firework.color,
                    4,
                    true, false, false));
        }
    }
}




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