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package ensemble.samples.graphics2d.puzzle;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.LineTo;
import javafx.scene.shape.MoveTo;
import javafx.scene.shape.Path;
public class Desk extends Pane {
/**
* Node that represents the playing area/desktop where the puzzle pieces sit
*/
Desk(int numOfColumns, int numOfRows) {
setStyle("-fx-background-color: #cccccc; "
+ "-fx-border-color: #464646; "
+ "-fx-effect: innershadow( two-pass-box , rgba(0,0,0,0.8) , 15, 0.0 , 0 , 4 );");
double DESK_WIDTH = Piece.SIZE * numOfColumns;
double DESK_HEIGHT = Piece.SIZE * numOfRows;
setPrefSize(DESK_WIDTH, DESK_HEIGHT);
setMaxSize(DESK_WIDTH, DESK_HEIGHT);
autosize();
// create path for lines
Path grid = new Path();
grid.setStroke(Color.rgb(70, 70, 70));
getChildren().add(grid);
// create vertical lines
for (int col = 0; col < numOfColumns - 1; col++) {
grid.getElements().addAll(
new MoveTo(Piece.SIZE + Piece.SIZE * col, 5),
new LineTo(Piece.SIZE + Piece.SIZE * col, Piece.SIZE * numOfRows - 5));
}
// create horizontal lines
for (int row = 0; row < numOfRows - 1; row++) {
grid.getElements().addAll(
new MoveTo(5, Piece.SIZE + Piece.SIZE * row),
new LineTo(Piece.SIZE * numOfColumns - 5, Piece.SIZE + Piece.SIZE * row));
}
}
@Override protected void layoutChildren() {}
}