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package ensemble.samples.graphics3d.cubesystem;
import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.transform.Rotate;
public class Cube extends Group {
final Rotate rx = new Rotate(0, Rotate.X_AXIS);
final Rotate ry = new Rotate(0, Rotate.Y_AXIS);
final Rotate rz = new Rotate(0, Rotate.Z_AXIS);
public Cube(double size, Color color, double shade) {
getTransforms().addAll(rz, ry, rx);
// back face
Rectangle rec1 = new Rectangle(size, size, color.deriveColor(0.0, 1.0, (1 - 0.5 * shade), 1.0));
rec1.setTranslateX(-0.5 * size);
rec1.setTranslateY(-0.5 * size);
rec1.setTranslateZ(0.5 * size);
// bottom face
Rectangle rec2 = new Rectangle(size, size, color.deriveColor(0.0, 1.0, (1 - 0.4 * shade), 1.0));
rec2.setTranslateX(-0.5 * size);
rec2.setTranslateY(0);
rec2.setRotationAxis(Rotate.X_AXIS);
rec2.setRotate(90);
// right face
Rectangle rec3 = new Rectangle(size, size, color.deriveColor(0.0, 1.0, (1 - 0.3 * shade), 1.0));
rec3.setTranslateX(-1 * size);
rec3.setTranslateY(-0.5 * size);
rec3.setRotationAxis(Rotate.Y_AXIS);
rec3.setRotate(90);
// left face
Rectangle rec4 = new Rectangle(size, size, color.deriveColor(0.0, 1.0, (1 - 0.2 * shade), 1.0));
rec4.setTranslateX(0);
rec4.setTranslateY(-0.5 * size);
rec4.setRotationAxis(Rotate.Y_AXIS);
rec4.setRotate(90);
// top face
Rectangle rec5 = new Rectangle(size, size, color.deriveColor(0.0, 1.0, (1 - 0.1 * shade), 1.0));
rec5.setTranslateX(-0.5 * size);
rec5.setTranslateY(-1 * size);
rec5.setRotationAxis(Rotate.X_AXIS);
rec5.setRotate(90);
// front face
Rectangle rec6 = new Rectangle(size, size, color);
rec6.setTranslateX(-0.5 * size);
rec6.setTranslateY(-0.5 * size);
rec6.setTranslateZ(-0.5 * size);
getChildren().addAll(rec1, rec2, rec3, rec4, rec5, rec6);
}
}