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/**
 * Copyright (C) 2014-2016 Open Whisper Systems
 *
 * Licensed according to the LICENSE file in this repository.
 */
package org.whispersystems.libsignal.state;

import org.whispersystems.libsignal.IdentityKey;
import org.whispersystems.libsignal.IdentityKeyPair;
import org.whispersystems.libsignal.SignalProtocolAddress;

/**
 * Provides an interface to identity information.
 *
 * @author Moxie Marlinspike
 */
public interface IdentityKeyStore {

  public enum Direction {
    SENDING, RECEIVING
  }

  /**
   * Get the local client's identity key pair.
   *
   * @return The local client's persistent identity key pair.
   */
  public IdentityKeyPair getIdentityKeyPair();

  /**
   * Return the local client's registration ID.
   * 

* Clients should maintain a registration ID, a random number * between 1 and 16380 that's generated once at install time. * * @return the local client's registration ID. */ public int getLocalRegistrationId(); /** * Save a remote client's identity key *

* Store a remote client's identity key as trusted. * * @param address The address of the remote client. * @param identityKey The remote client's identity key. * @return True if the identity key replaces a previous identity, false if not */ public boolean saveIdentity(SignalProtocolAddress address, IdentityKey identityKey); /** * Verify a remote client's identity key. *

* Determine whether a remote client's identity is trusted. Convention is * that the Signal Protocol is 'trust on first use.' This means that * an identity key is considered 'trusted' if there is no entry for the recipient * in the local store, or if it matches the saved key for a recipient in the local * store. Only if it mismatches an entry in the local store is it considered * 'untrusted.' * * Clients may wish to make a distinction as to how keys are trusted based on the * direction of travel. For instance, clients may wish to accept all 'incoming' identity * key changes, while only blocking identity key changes when sending a message. * * @param address The address of the remote client. * @param identityKey The identity key to verify. * @param direction The direction (sending or receiving) this identity is being used for. * @return true if trusted, false if untrusted. */ public boolean isTrustedIdentity(SignalProtocolAddress address, IdentityKey identityKey, Direction direction); /** * Return the saved public identity key for a remote client * * @param address The address of the remote client * @return The public identity key, or null if absent */ public IdentityKey getIdentity(SignalProtocolAddress address); }





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