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This artifact provides a single jar that contains all classes required to use remote EJB and JMS, including all dependencies. It is intended for use by those not using maven, maven users should just import the EJB and JMS BOM's instead (shaded JAR's cause lots of problems with maven, as it is very easy to inadvertently end up with different versions on classes on the class path).

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/*
 * Copyright 2012 The Netty Project
 *
 * The Netty Project licenses this file to you under the Apache License,
 * version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at:
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */
package io.netty.channel;

import io.netty.buffer.ByteBuf;
import io.netty.buffer.ByteBufAllocator;
import io.netty.channel.socket.DatagramChannel;
import io.netty.channel.socket.DatagramPacket;
import io.netty.channel.socket.ServerSocketChannel;
import io.netty.channel.socket.SocketChannel;
import io.netty.util.AttributeMap;
import io.netty.util.concurrent.EventExecutor;
import io.netty.util.concurrent.FutureListener;

import java.net.ConnectException;
import java.net.InetSocketAddress;
import java.net.SocketAddress;


/**
 * A nexus to a network socket or a component which is capable of I/O
 * operations such as read, write, connect, and bind.
 * 

* A channel provides a user: *

    *
  • the current state of the channel (e.g. is it open? is it connected?),
  • *
  • the {@linkplain ChannelConfig configuration parameters} of the channel (e.g. receive buffer size),
  • *
  • the I/O operations that the channel supports (e.g. read, write, connect, and bind), and
  • *
  • the {@link ChannelPipeline} which handles all I/O events and requests * associated with the channel.
  • *
* *

All I/O operations are asynchronous.

*

* All I/O operations in Netty are asynchronous. It means any I/O calls will * return immediately with no guarantee that the requested I/O operation has * been completed at the end of the call. Instead, you will be returned with * a {@link ChannelFuture} instance which will notify you when the requested I/O * operation has succeeded, failed, or canceled. * *

Channels are hierarchical

*

* A {@link Channel} can have a {@linkplain #parent() parent} depending on * how it was created. For instance, a {@link SocketChannel}, that was accepted * by {@link ServerSocketChannel}, will return the {@link ServerSocketChannel} * as its parent on {@link #parent()}. *

* The semantics of the hierarchical structure depends on the transport * implementation where the {@link Channel} belongs to. For example, you could * write a new {@link Channel} implementation that creates the sub-channels that * share one socket connection, as BEEP and * SSH do. * *

Downcast to access transport-specific operations

*

* Some transports exposes additional operations that is specific to the * transport. Down-cast the {@link Channel} to sub-type to invoke such * operations. For example, with the old I/O datagram transport, multicast * join / leave operations are provided by {@link DatagramChannel}. * *

Release resources

*

* It is important to call {@link #close()} or {@link #close(ChannelPromise)} to release all * resources once you are done with the {@link Channel}. This ensures all resources are * released in a proper way, i.e. filehandles. */ public interface Channel extends AttributeMap, Comparable { /** * Return the {@link EventLoop} this {@link Channel} was registered too. */ EventLoop eventLoop(); /** * Returns the parent of this channel. * * @return the parent channel. * {@code null} if this channel does not have a parent channel. */ Channel parent(); /** * Returns the configuration of this channel. */ ChannelConfig config(); /** * Returns {@code true} if the {@link Channel} is open an may get active later */ boolean isOpen(); /** * Returns {@code true} if the {@link Channel} is registered with an {@link EventLoop}. */ boolean isRegistered(); /** * Return {@code true} if the {@link Channel} is active and so connected. */ boolean isActive(); /** * Return the {@link ChannelMetadata} of the {@link Channel} which describe the nature of the {@link Channel}. */ ChannelMetadata metadata(); /** * Returns the local address where this channel is bound to. The returned * {@link SocketAddress} is supposed to be down-cast into more concrete * type such as {@link InetSocketAddress} to retrieve the detailed * information. * * @return the local address of this channel. * {@code null} if this channel is not bound. */ SocketAddress localAddress(); /** * Returns the remote address where this channel is connected to. The * returned {@link SocketAddress} is supposed to be down-cast into more * concrete type such as {@link InetSocketAddress} to retrieve the detailed * information. * * @return the remote address of this channel. * {@code null} if this channel is not connected. * If this channel is not connected but it can receive messages * from arbitrary remote addresses (e.g. {@link DatagramChannel}, * use {@link DatagramPacket#recipient()} to determine * the origination of the received message as this method will * return {@code null}. */ SocketAddress remoteAddress(); /** * Returns the {@link ChannelFuture} which will be notified when this * channel is closed. This method always returns the same future instance. */ ChannelFuture closeFuture(); /** * Returns {@code true} if and only if the I/O thread will perform the * requested write operation immediately. Any write requests made when * this method returns {@code false} are queued until the I/O thread is * ready to process the queued write requests. */ boolean isWritable(); /** * Returns an internal-use-only object that provides unsafe operations. */ Unsafe unsafe(); /** * Return the assigned {@link ChannelPipeline} */ ChannelPipeline pipeline(); /** * Return the assigned {@link ByteBufAllocator} which will be used to allocate {@link ByteBuf}s. */ ByteBufAllocator alloc(); /** * Return a new {@link ChannelPromise}. */ ChannelPromise newPromise(); /** * Return an new {@link ChannelProgressivePromise} */ ChannelProgressivePromise newProgressivePromise(); /** * Create a new {@link ChannelFuture} which is marked as succeeded already. So {@link ChannelFuture#isSuccess()} * will return {@code true}. All {@link FutureListener} added to it will be notified directly. Also * every call of blocking methods will just return without blocking. */ ChannelFuture newSucceededFuture(); /** * Create a new {@link ChannelFuture} which is marked as failed already. So {@link ChannelFuture#isSuccess()} * will return {@code false}. All {@link FutureListener} added to it will be notified directly. Also * every call of blocking methods will just return without blocking. */ ChannelFuture newFailedFuture(Throwable cause); /** * Return a special ChannelPromise which can be reused for different operations. *

* It's only supported to use * it for {@link Channel#write(Object, ChannelPromise)}. *

*

* Be aware that the returned {@link ChannelPromise} will not support most operations and should only be used * if you want to save an object allocation for every write operation. You will not be able to detect if the * operation was complete, only if it failed as the implementation will call * {@link ChannelPipeline#fireExceptionCaught(Throwable)} in this case. *

* Be aware this is an expert feature and should be used with care! */ ChannelPromise voidPromise(); /** * Request to bind to the given {@link SocketAddress} and notify the {@link ChannelFuture} once the operation * completes, either because the operation was successful or because of an error. *

* This will result in having the * {@link ChannelOutboundHandler#bind(ChannelHandlerContext, SocketAddress, ChannelPromise)} method * called of the next {@link ChannelOutboundHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. */ ChannelFuture bind(SocketAddress localAddress); /** * Request to connect to the given {@link SocketAddress} and notify the {@link ChannelFuture} once the operation * completes, either because the operation was successful or because of an error. *

* If the connection fails because of a connection timeout, the {@link ChannelFuture} will get failed with * a {@link ConnectTimeoutException}. If it fails because of connection refused a {@link ConnectException} * will be used. *

* This will result in having the * {@link ChannelOutboundHandler#connect(ChannelHandlerContext, SocketAddress, SocketAddress, ChannelPromise)} * method called of the next {@link ChannelOutboundHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. */ ChannelFuture connect(SocketAddress remoteAddress); /** * Request to connect to the given {@link SocketAddress} while bind to the localAddress and notify the * {@link ChannelFuture} once the operation completes, either because the operation was successful or because of * an error. *

* This will result in having the * {@link ChannelOutboundHandler#connect(ChannelHandlerContext, SocketAddress, SocketAddress, ChannelPromise)} * method called of the next {@link ChannelOutboundHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. */ ChannelFuture connect(SocketAddress remoteAddress, SocketAddress localAddress); /** * Request to disconnect from the remote peer and notify the {@link ChannelFuture} once the operation completes, * either because the operation was successful or because of an error. *

* This will result in having the * {@link ChannelOutboundHandler#disconnect(ChannelHandlerContext, ChannelPromise)} * method called of the next {@link ChannelOutboundHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. */ ChannelFuture disconnect(); /** * Request to close this {@link Channel} and notify the {@link ChannelFuture} once the operation completes, * either because the operation was successful or because of * an error. * * After it is closed it is not possible to reuse it again. *

* This will result in having the * {@link ChannelOutboundHandler#close(ChannelHandlerContext, ChannelPromise)} * method called of the next {@link ChannelOutboundHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. */ ChannelFuture close(); /** * Request to deregister this {@link Channel} from the previous assigned {@link EventExecutor} and notify the * {@link ChannelFuture} once the operation completes, either because the operation was successful or because of * an error. *

* This will result in having the * {@link ChannelOutboundHandler#deregister(ChannelHandlerContext, ChannelPromise)} * method called of the next {@link ChannelOutboundHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. * */ ChannelFuture deregister(); /** * Request to bind to the given {@link SocketAddress} and notify the {@link ChannelFuture} once the operation * completes, either because the operation was successful or because of an error. * * The given {@link ChannelPromise} will be notified. *

* This will result in having the * {@link ChannelOutboundHandler#bind(ChannelHandlerContext, SocketAddress, ChannelPromise)} method * called of the next {@link ChannelOutboundHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. */ ChannelFuture bind(SocketAddress localAddress, ChannelPromise promise); /** * Request to connect to the given {@link SocketAddress} and notify the {@link ChannelFuture} once the operation * completes, either because the operation was successful or because of an error. * * The given {@link ChannelFuture} will be notified. * *

* If the connection fails because of a connection timeout, the {@link ChannelFuture} will get failed with * a {@link ConnectTimeoutException}. If it fails because of connection refused a {@link ConnectException} * will be used. *

* This will result in having the * {@link ChannelOutboundHandler#connect(ChannelHandlerContext, SocketAddress, SocketAddress, ChannelPromise)} * method called of the next {@link ChannelOutboundHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. */ ChannelFuture connect(SocketAddress remoteAddress, ChannelPromise promise); /** * Request to connect to the given {@link SocketAddress} while bind to the localAddress and notify the * {@link ChannelFuture} once the operation completes, either because the operation was successful or because of * an error. * * The given {@link ChannelPromise} will be notified and also returned. *

* This will result in having the * {@link ChannelOutboundHandler#connect(ChannelHandlerContext, SocketAddress, SocketAddress, ChannelPromise)} * method called of the next {@link ChannelOutboundHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. */ ChannelFuture connect(SocketAddress remoteAddress, SocketAddress localAddress, ChannelPromise promise); /** * Request to disconnect from the remote peer and notify the {@link ChannelFuture} once the operation completes, * either because the operation was successful or because of an error. * * The given {@link ChannelPromise} will be notified. *

* This will result in having the * {@link ChannelOutboundHandler#disconnect(ChannelHandlerContext, ChannelPromise)} * method called of the next {@link ChannelOutboundHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. */ ChannelFuture disconnect(ChannelPromise promise); /** * Request to close this {@link Channel} and notify the {@link ChannelFuture} once the operation completes, * either because the operation was successful or because of * an error. * * After it is closed it is not possible to reuse it again. * The given {@link ChannelPromise} will be notified. *

* This will result in having the * {@link ChannelOutboundHandler#close(ChannelHandlerContext, ChannelPromise)} * method called of the next {@link ChannelOutboundHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. */ ChannelFuture close(ChannelPromise promise); /** * Request to deregister this {@link Channel} from the previous assigned {@link EventExecutor} and notify the * {@link ChannelFuture} once the operation completes, either because the operation was successful or because of * an error. * * The given {@link ChannelPromise} will be notified. *

* This will result in having the * {@link ChannelOutboundHandler#deregister(ChannelHandlerContext, ChannelPromise)} * method called of the next {@link ChannelOutboundHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. */ ChannelFuture deregister(ChannelPromise promise); /** * Request to Read data from the {@link Channel} into the first inbound buffer, triggers an * {@link ChannelInboundHandler#channelRead(ChannelHandlerContext, Object)} event if data was * read, and triggers a * {@link ChannelInboundHandler#channelReadComplete(ChannelHandlerContext) channelReadComplete} event so the * handler can decide to continue reading. If there's a pending read operation already, this method does nothing. *

* This will result in having the * {@link ChannelOutboundHandler#read(ChannelHandlerContext)} * method called of the next {@link ChannelOutboundHandler} contained in the {@link ChannelPipeline} of the * {@link Channel}. */ Channel read(); /** * Request to write a message via this {@link Channel} through the {@link ChannelPipeline}. * This method will not request to actual flush, so be sure to call {@link #flush()} * once you want to request to flush all pending data to the actual transport. */ ChannelFuture write(Object msg); /** * Request to write a message via this {@link Channel} through the {@link ChannelPipeline}. * This method will not request to actual flush, so be sure to call {@link #flush()} * once you want to request to flush all pending data to the actual transport. */ ChannelFuture write(Object msg, ChannelPromise promise); /** * Request to flush all pending messages. */ Channel flush(); /** * Shortcut for call {@link #write(Object, ChannelPromise)} and {@link #flush()}. */ ChannelFuture writeAndFlush(Object msg, ChannelPromise promise); /** * Shortcut for call {@link #write(Object)} and {@link #flush()}. */ ChannelFuture writeAndFlush(Object msg); /** * Unsafe operations that should never be called from user-code. These methods * are only provided to implement the actual transport, and must be invoked from an I/O thread except for the * following methods: *

    *
  • {@link #localAddress()}
  • *
  • {@link #remoteAddress()}
  • *
  • {@link #closeForcibly()}
  • *
  • {@link #register(EventLoop, ChannelPromise)}
  • *
  • {@link #voidPromise()}
  • *
*/ interface Unsafe { /** * Return the {@link SocketAddress} to which is bound local or * {@code null} if none. */ SocketAddress localAddress(); /** * Return the {@link SocketAddress} to which is bound remote or * {@code null} if none is bound yet. */ SocketAddress remoteAddress(); /** * Register the {@link Channel} of the {@link ChannelPromise} with the {@link EventLoop} and notify * the {@link ChannelFuture} once the registration was complete. */ void register(EventLoop eventLoop, ChannelPromise promise); /** * Bind the {@link SocketAddress} to the {@link Channel} of the {@link ChannelPromise} and notify * it once its done. */ void bind(SocketAddress localAddress, ChannelPromise promise); /** * Connect the {@link Channel} of the given {@link ChannelFuture} with the given remote {@link SocketAddress}. * If a specific local {@link SocketAddress} should be used it need to be given as argument. Otherwise just * pass {@code null} to it. * * The {@link ChannelPromise} will get notified once the connect operation was complete. */ void connect(SocketAddress remoteAddress, SocketAddress localAddress, ChannelPromise promise); /** * Disconnect the {@link Channel} of the {@link ChannelFuture} and notify the {@link ChannelPromise} once the * operation was complete. */ void disconnect(ChannelPromise promise); /** * Close the {@link Channel} of the {@link ChannelPromise} and notify the {@link ChannelPromise} once the * operation was complete. */ void close(ChannelPromise promise); /** * Closes the {@link Channel} immediately without firing any events. Probably only useful * when registration attempt failed. */ void closeForcibly(); /** * Deregister the {@link Channel} of the {@link ChannelPromise} from {@link EventLoop} and notify the * {@link ChannelPromise} once the operation was complete. */ void deregister(ChannelPromise promise); /** * Schedules a read operation that fills the inbound buffer of the first {@link ChannelInboundHandler} in the * {@link ChannelPipeline}. If there's already a pending read operation, this method does nothing. */ void beginRead(); /** * Schedules a write operation. */ void write(Object msg, ChannelPromise promise); /** * Flush out all write operations scheduled via {@link #write(Object, ChannelPromise)}. */ void flush(); /** * Return a special ChannelPromise which can be reused and passed to the operations in {@link Unsafe}. * It will never be notified of a success or error and so is only a placeholder for operations * that take a {@link ChannelPromise} as argument but for which you not want to get notified. */ ChannelPromise voidPromise(); /** * Returns the {@link ChannelOutboundBuffer} of the {@link Channel} where the pending write requests are stored. */ ChannelOutboundBuffer outboundBuffer(); } }




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