io.netty.handler.codec.compression.StandardCompressionOptions Maven / Gradle / Ivy
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This artifact provides a single jar that contains all classes required to use remote EJB and JMS, including
all dependencies. It is intended for use by those not using maven, maven users should just import the EJB and
JMS BOM's instead (shaded JAR's cause lots of problems with maven, as it is very easy to inadvertently end up
with different versions on classes on the class path).
/*
* Copyright 2021 The Netty Project
*
* The Netty Project licenses this file to you under the Apache License,
* version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at:
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
package io.netty.handler.codec.compression;
import com.aayushatharva.brotli4j.encoder.Encoder;
/**
* Standard Compression Options for {@link BrotliOptions},
* {@link GzipOptions} and {@link DeflateOptions}
*/
public final class StandardCompressionOptions {
private StandardCompressionOptions() {
// Prevent outside initialization
}
/**
* Default implementation of {@link BrotliOptions} with {@link Encoder.Parameters#setQuality(int)} set to 4
* and {@link Encoder.Parameters#setMode(Encoder.Mode)} set to {@link Encoder.Mode#TEXT}
*/
public static BrotliOptions brotli() {
return BrotliOptions.DEFAULT;
}
/**
* Create a new {@link BrotliOptions}
*
* @param parameters {@link Encoder.Parameters} Instance
* @throws NullPointerException If {@link Encoder.Parameters} is {@code null}
*/
public static BrotliOptions brotli(Encoder.Parameters parameters) {
return new BrotliOptions(parameters);
}
/**
* Default implementation of {@link ZstdOptions} with{compressionLevel(int)} set to
* {@link ZstdConstants#DEFAULT_COMPRESSION_LEVEL},{@link ZstdConstants#DEFAULT_BLOCK_SIZE},
* {@link ZstdConstants#MAX_BLOCK_SIZE}
*/
public static ZstdOptions zstd() {
return ZstdOptions.DEFAULT;
}
/**
* Create a new {@link ZstdOptions}
*
* @param blockSize
* is used to calculate the compressionLevel
* @param maxEncodeSize
* specifies the size of the largest compressed object
* @param compressionLevel
* specifies the level of the compression
*/
public static ZstdOptions zstd(int compressionLevel, int blockSize, int maxEncodeSize) {
return new ZstdOptions(compressionLevel, blockSize, maxEncodeSize);
}
/**
* Create a new {@link SnappyOptions}
*
*/
public static SnappyOptions snappy() {
return new SnappyOptions();
}
/**
* Default implementation of {@link GzipOptions} with
* {@code compressionLevel()} set to 6, {@code windowBits()} set to 15 and {@code memLevel()} set to 8.
*/
public static GzipOptions gzip() {
return GzipOptions.DEFAULT;
}
/**
* Create a new {@link GzipOptions} Instance
*
* @param compressionLevel {@code 1} yields the fastest compression and {@code 9} yields the
* best compression. {@code 0} means no compression. The default
* compression level is {@code 6}.
*
* @param windowBits The base two logarithm of the size of the history buffer. The
* value should be in the range {@code 9} to {@code 15} inclusive.
* Larger values result in better compression at the expense of
* memory usage. The default value is {@code 15}.
*
* @param memLevel How much memory should be allocated for the internal compression
* state. {@code 1} uses minimum memory and {@code 9} uses maximum
* memory. Larger values result in better and faster compression
* at the expense of memory usage. The default value is {@code 8}
*/
public static GzipOptions gzip(int compressionLevel, int windowBits, int memLevel) {
return new GzipOptions(compressionLevel, windowBits, memLevel);
}
/**
* Default implementation of {@link DeflateOptions} with
* {@code compressionLevel} set to 6, {@code windowBits} set to 15 and {@code memLevel} set to 8.
*/
public static DeflateOptions deflate() {
return DeflateOptions.DEFAULT;
}
/**
* Create a new {@link DeflateOptions} Instance
*
* @param compressionLevel {@code 1} yields the fastest compression and {@code 9} yields the
* best compression. {@code 0} means no compression. The default
* compression level is {@code 6}.
*
* @param windowBits The base two logarithm of the size of the history buffer. The
* value should be in the range {@code 9} to {@code 15} inclusive.
* Larger values result in better compression at the expense of
* memory usage. The default value is {@code 15}.
*
* @param memLevel How much memory should be allocated for the internal compression
* state. {@code 1} uses minimum memory and {@code 9} uses maximum
* memory. Larger values result in better and faster compression
* at the expense of memory usage. The default value is {@code 8}
*/
public static DeflateOptions deflate(int compressionLevel, int windowBits, int memLevel) {
return new DeflateOptions(compressionLevel, windowBits, memLevel);
}
}