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This artifact provides a single jar that contains all classes required to use remote EJB and JMS, including all dependencies. It is intended for use by those not using maven, maven users should just import the EJB and JMS BOM's instead (shaded JAR's cause lots of problems with maven, as it is very easy to inadvertently end up with different versions on classes on the class path).

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/*
 * Copyright 2012 The Netty Project
 *
 * The Netty Project licenses this file to you under the Apache License,
 * version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at:
 *
 *   https://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */

package io.netty.buffer;

import java.util.concurrent.locks.ReentrantLock;

import static io.netty.buffer.PoolChunk.RUN_OFFSET_SHIFT;
import static io.netty.buffer.PoolChunk.SIZE_SHIFT;
import static io.netty.buffer.PoolChunk.IS_USED_SHIFT;
import static io.netty.buffer.PoolChunk.IS_SUBPAGE_SHIFT;

final class PoolSubpage implements PoolSubpageMetric {

    final PoolChunk chunk;
    final int elemSize;
    private final int pageShifts;
    private final int runOffset;
    private final int runSize;
    private final long[] bitmap;
    private final int bitmapLength;
    private final int maxNumElems;
    final int headIndex;

    PoolSubpage prev;
    PoolSubpage next;

    boolean doNotDestroy;
    private int nextAvail;
    private int numAvail;

    final ReentrantLock lock;

    // TODO: Test if adding padding helps under contention
    //private long pad0, pad1, pad2, pad3, pad4, pad5, pad6, pad7;

    /** Special constructor that creates a linked list head */
    PoolSubpage(int headIndex) {
        chunk = null;
        lock = new ReentrantLock();
        pageShifts = -1;
        runOffset = -1;
        elemSize = -1;
        runSize = -1;
        bitmap = null;
        bitmapLength = -1;
        maxNumElems = 0;
        this.headIndex = headIndex;
    }

    PoolSubpage(PoolSubpage head, PoolChunk chunk, int pageShifts, int runOffset, int runSize, int elemSize) {
        this.headIndex = head.headIndex;
        this.chunk = chunk;
        this.pageShifts = pageShifts;
        this.runOffset = runOffset;
        this.runSize = runSize;
        this.elemSize = elemSize;

        doNotDestroy = true;

        maxNumElems = numAvail = runSize / elemSize;
        int bitmapLength = maxNumElems >>> 6;
        if ((maxNumElems & 63) != 0) {
            bitmapLength ++;
        }
        this.bitmapLength = bitmapLength;
        bitmap = new long[bitmapLength];
        nextAvail = 0;

        lock = null;
        addToPool(head);
    }

    /**
     * Returns the bitmap index of the subpage allocation.
     */
    long allocate() {
        if (numAvail == 0 || !doNotDestroy) {
            return -1;
        }

        final int bitmapIdx = getNextAvail();
        if (bitmapIdx < 0) {
            removeFromPool(); // Subpage appear to be in an invalid state. Remove to prevent repeated errors.
            throw new AssertionError("No next available bitmap index found (bitmapIdx = " + bitmapIdx + "), " +
                    "even though there are supposed to be (numAvail = " + numAvail + ") " +
                    "out of (maxNumElems = " + maxNumElems + ") available indexes.");
        }
        int q = bitmapIdx >>> 6;
        int r = bitmapIdx & 63;
        assert (bitmap[q] >>> r & 1) == 0;
        bitmap[q] |= 1L << r;

        if (-- numAvail == 0) {
            removeFromPool();
        }

        return toHandle(bitmapIdx);
    }

    /**
     * @return {@code true} if this subpage is in use.
     *         {@code false} if this subpage is not used by its chunk and thus it's OK to be released.
     */
    boolean free(PoolSubpage head, int bitmapIdx) {
        int q = bitmapIdx >>> 6;
        int r = bitmapIdx & 63;
        assert (bitmap[q] >>> r & 1) != 0;
        bitmap[q] ^= 1L << r;

        setNextAvail(bitmapIdx);

        if (numAvail ++ == 0) {
            addToPool(head);
            /* When maxNumElems == 1, the maximum numAvail is also 1.
             * Each of these PoolSubpages will go in here when they do free operation.
             * If they return true directly from here, then the rest of the code will be unreachable
             * and they will not actually be recycled. So return true only on maxNumElems > 1. */
            if (maxNumElems > 1) {
                return true;
            }
        }

        if (numAvail != maxNumElems) {
            return true;
        } else {
            // Subpage not in use (numAvail == maxNumElems)
            if (prev == next) {
                // Do not remove if this subpage is the only one left in the pool.
                return true;
            }

            // Remove this subpage from the pool if there are other subpages left in the pool.
            doNotDestroy = false;
            removeFromPool();
            return false;
        }
    }

    private void addToPool(PoolSubpage head) {
        assert prev == null && next == null;
        prev = head;
        next = head.next;
        next.prev = this;
        head.next = this;
    }

    private void removeFromPool() {
        assert prev != null && next != null;
        prev.next = next;
        next.prev = prev;
        next = null;
        prev = null;
    }

    private void setNextAvail(int bitmapIdx) {
        nextAvail = bitmapIdx;
    }

    private int getNextAvail() {
        int nextAvail = this.nextAvail;
        if (nextAvail >= 0) {
            this.nextAvail = -1;
            return nextAvail;
        }
        return findNextAvail();
    }

    private int findNextAvail() {
        for (int i = 0; i < bitmapLength; i ++) {
            long bits = bitmap[i];
            if (~bits != 0) {
                return findNextAvail0(i, bits);
            }
        }
        return -1;
    }

    private int findNextAvail0(int i, long bits) {
        final int baseVal = i << 6;
        for (int j = 0; j < 64; j ++) {
            if ((bits & 1) == 0) {
                int val = baseVal | j;
                if (val < maxNumElems) {
                    return val;
                } else {
                    break;
                }
            }
            bits >>>= 1;
        }
        return -1;
    }

    private long toHandle(int bitmapIdx) {
        int pages = runSize >> pageShifts;
        return (long) runOffset << RUN_OFFSET_SHIFT
               | (long) pages << SIZE_SHIFT
               | 1L << IS_USED_SHIFT
               | 1L << IS_SUBPAGE_SHIFT
               | bitmapIdx;
    }

    @Override
    public String toString() {
        final int numAvail;
        if (chunk == null) {
            // This is the head so there is no need to synchronize at all as these never change.
            numAvail = 0;
        } else {
            final boolean doNotDestroy;
            PoolSubpage head = chunk.arena.smallSubpagePools[headIndex];
            head.lock();
            try {
                doNotDestroy = this.doNotDestroy;
                numAvail = this.numAvail;
            } finally {
                head.unlock();
            }
            if (!doNotDestroy) {
                // Not used for creating the String.
                return "(" + runOffset + ": not in use)";
            }
        }

        return "(" + this.runOffset + ": " + (this.maxNumElems - numAvail) + '/' + this.maxNumElems +
                ", offset: " + this.runOffset + ", length: " + this.runSize + ", elemSize: " + this.elemSize + ')';
    }

    @Override
    public int maxNumElements() {
        return maxNumElems;
    }

    @Override
    public int numAvailable() {
        if (chunk == null) {
            // It's the head.
            return 0;
        }
        PoolSubpage head = chunk.arena.smallSubpagePools[headIndex];
        head.lock();
        try {
            return numAvail;
        } finally {
            head.unlock();
        }
    }

    @Override
    public int elementSize() {
        return elemSize;
    }

    @Override
    public int pageSize() {
        return 1 << pageShifts;
    }

    boolean isDoNotDestroy() {
        if (chunk == null) {
            // It's the head.
            return true;
        }
        PoolSubpage head = chunk.arena.smallSubpagePools[headIndex];
        head.lock();
        try {
            return doNotDestroy;
        } finally {
            head.unlock();
        }
    }

    void destroy() {
        if (chunk != null) {
            chunk.destroy();
        }
    }

    void lock() {
        lock.lock();
    }

    void unlock() {
        lock.unlock();
    }
}




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