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package org.xbib.io.ftp.client;
import javax.net.ServerSocketFactory;
import javax.net.SocketFactory;
import java.io.Closeable;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.InetAddress;
import java.net.InetSocketAddress;
import java.net.Proxy;
import java.net.Socket;
import java.net.SocketException;
import java.nio.charset.Charset;
/**
* The SocketClient provides the basic operations that are required of
* client objects accessing sockets. It is meant to be
* subclassed to avoid having to rewrite the same code over and over again
* to open a socket, close a socket, set timeouts, etc. Of special note
* is the {@link #setSocketFactory setSocketFactory }
* method, which allows you to control the type of Socket the SocketClient
* creates for initiating network connections. This is especially useful
* for adding SSL or proxy support as well as better support for applets. For
* example, you could create a
* {@link SocketFactory} that
* requests browser security capabilities before creating a socket.
* All classes derived from SocketClient should use the
* {@link #socketFactory _socketFactory_ } member variable to
* create Socket and ServerSocket instances rather than instantiating
* them by directly invoking a constructor. By honoring this contract
* you guarantee that a user will always be able to provide his own
* Socket implementations by substituting his own SocketFactory.
*
* @see SocketFactory
*/
public abstract class SocketClient {
/**
* The default SocketFactory shared by all SocketClient instances.
*/
private static final SocketFactory DEFAULT_SOCKET_FACTORY = SocketFactory.getDefault();
/**
* The default {@link ServerSocketFactory}
*/
private static final ServerSocketFactory DEFAULT_SERVER_SOCKET_FACTORY = ServerSocketFactory.getDefault();
/**
* The socket's connect timeout (0 = infinite timeout)
*/
private static final int DEFAULT_CONNECT_TIMEOUT = 0;
/**
* The timeout to use after opening a socket.
*/
protected int timeout;
/**
* The socket used for the connection.
*/
protected Socket socket;
/**
* The hostname used for the connection (null = no hostname supplied).
*/
protected String hostname;
/**
* The default port the client should connect to.
*/
protected int defaultPort;
/**
* The socket's InputStream.
*/
protected InputStream inputStream;
/**
* The socket's OutputStream.
*/
protected OutputStream outputStream;
/**
* The socket's SocketFactory.
*/
protected SocketFactory socketFactory;
/**
* The socket's ServerSocket Factory.
*/
protected ServerSocketFactory serverSocketFactory;
protected int connectTimeout = DEFAULT_CONNECT_TIMEOUT;
/**
* A ProtocolCommandSupport object used to manage the registering of
* ProtocolCommandListeners and the firing of ProtocolCommandEvents.
*/
private ProtocolCommandSupport protocolCommandSupport;
/**
* Hint for SO_RCVBUF size
*/
private int receiveBufferSize = -1;
/**
* Hint for SO_SNDBUF size
*/
private int sendBufferSize = -1;
/**
* The proxy to use when connecting.
*/
private Proxy connProxy;
/**
* Charset to use for byte IO.
*/
private Charset charset = Charset.defaultCharset();
/**
* Default constructor for SocketClient. Initializes
* _socket_ to null, _timeout_ to 0, _defaultPort to 0,
* _isConnected_ to false, charset to {@code Charset.defaultCharset()}
* and _socketFactory_ to a shared instance of
* {@link DefaultSocketFactory}.
*/
public SocketClient() {
socket = null;
hostname = null;
inputStream = null;
outputStream = null;
timeout = 0;
defaultPort = 0;
socketFactory = DEFAULT_SOCKET_FACTORY;
serverSocketFactory = DEFAULT_SERVER_SOCKET_FACTORY;
}
/**
* Because there are so many connect() methods, the _connectAction_()
* method is provided as a means of performing some action immediately
* after establishing a connection, rather than reimplementing all
* of the connect() methods. The last action performed by every
* connect() method after opening a socket is to call this method.
*
* This method sets the timeout on the just opened socket to the default
* timeout set by {@link #setDefaultTimeout setDefaultTimeout() },
* sets _input_ and _output_ to the socket's InputStream and OutputStream
* respectively, and sets _isConnected_ to true.
*
* Subclasses overriding this method should start by calling
* super._connectAction_()
first to ensure the
* initialization of the aforementioned protected variables.
*
* @throws IOException (SocketException) if a problem occurs with the socket
*/
protected void _connectAction_() throws IOException {
socket.setSoTimeout(timeout);
inputStream = socket.getInputStream();
outputStream = socket.getOutputStream();
}
/**
* Opens a Socket connected to a remote host at the specified port and
* originating from the current host at a system assigned port.
* Before returning, {@link #_connectAction_ _connectAction_() }
* is called to perform connection initialization actions.
*
*
* @param host The remote host.
* @param port The port to connect to on the remote host.
* @throws SocketException If the socket timeout could not be set.
* @throws IOException If the socket could not be opened. In most
* cases you will only want to catch IOException since SocketException is
* derived from it.
*/
public void connect(InetAddress host, int port)
throws SocketException, IOException {
hostname = null;
_connect(host, port, null, -1);
}
/**
* Opens a Socket connected to a remote host at the specified port and
* originating from the current host at a system assigned port.
* Before returning, {@link #_connectAction_ _connectAction_() }
* is called to perform connection initialization actions.
*
*
* @param hostname The name of the remote host.
* @param port The port to connect to on the remote host.
* @throws SocketException If the socket timeout could not be set.
* @throws IOException If the socket could not be opened. In most
* cases you will only want to catch IOException since SocketException is
* derived from it.
* @throws java.net.UnknownHostException If the hostname cannot be resolved.
*/
public void connect(String hostname, int port)
throws SocketException, IOException {
this.hostname = hostname;
_connect(InetAddress.getByName(hostname), port, null, -1);
}
/**
* Opens a Socket connected to a remote host at the specified port and
* originating from the specified local address and port.
* Before returning, {@link #_connectAction_ _connectAction_() }
* is called to perform connection initialization actions.
*
*
* @param host The remote host.
* @param port The port to connect to on the remote host.
* @param localAddr The local address to use.
* @param localPort The local port to use.
* @throws SocketException If the socket timeout could not be set.
* @throws IOException If the socket could not be opened. In most
* cases you will only want to catch IOException since SocketException is
* derived from it.
*/
public void connect(InetAddress host, int port,
InetAddress localAddr, int localPort)
throws SocketException, IOException {
hostname = null;
_connect(host, port, localAddr, localPort);
}
// helper method to allow code to be shared with connect(String,...) methods
private void _connect(InetAddress host, int port, InetAddress localAddr, int localPort)
throws SocketException, IOException {
socket = socketFactory.createSocket();
if (receiveBufferSize != -1) {
socket.setReceiveBufferSize(receiveBufferSize);
}
if (sendBufferSize != -1) {
socket.setSendBufferSize(sendBufferSize);
}
if (localAddr != null) {
socket.bind(new InetSocketAddress(localAddr, localPort));
}
socket.connect(new InetSocketAddress(host, port), connectTimeout);
_connectAction_();
}
/**
* Opens a Socket connected to a remote host at the specified port and
* originating from the specified local address and port.
* Before returning, {@link #_connectAction_ _connectAction_() }
* is called to perform connection initialization actions.
*
*
* @param hostname The name of the remote host.
* @param port The port to connect to on the remote host.
* @param localAddr The local address to use.
* @param localPort The local port to use.
* @throws SocketException If the socket timeout could not be set.
* @throws IOException If the socket could not be opened. In most
* cases you will only want to catch IOException since SocketException is
* derived from it.
* @throws java.net.UnknownHostException If the hostname cannot be resolved.
*/
public void connect(String hostname, int port,
InetAddress localAddr, int localPort)
throws SocketException, IOException {
this.hostname = hostname;
_connect(InetAddress.getByName(hostname), port, localAddr, localPort);
}
/**
* Opens a Socket connected to a remote host at the current default port
* and originating from the current host at a system assigned port.
* Before returning, {@link #_connectAction_ _connectAction_() }
* is called to perform connection initialization actions.
*
*
* @param host The remote host.
* @throws SocketException If the socket timeout could not be set.
* @throws IOException If the socket could not be opened. In most
* cases you will only want to catch IOException since SocketException is
* derived from it.
*/
public void connect(InetAddress host) throws SocketException, IOException {
hostname = null;
connect(host, defaultPort);
}
/**
* Opens a Socket connected to a remote host at the current default
* port and originating from the current host at a system assigned port.
* Before returning, {@link #_connectAction_ _connectAction_() }
* is called to perform connection initialization actions.
*
*
* @param hostname The name of the remote host.
* @throws SocketException If the socket timeout could not be set.
* @throws IOException If the socket could not be opened. In most
* cases you will only want to catch IOException since SocketException is
* derived from it.
* @throws java.net.UnknownHostException If the hostname cannot be resolved.
*/
public void connect(String hostname) throws SocketException, IOException {
connect(hostname, defaultPort);
}
/**
* Disconnects the socket connection.
* You should call this method after you've finished using the class
* instance and also before you call
* {@link #connect connect() }
* again. _isConnected_ is set to false, _socket_ is set to null,
* _input_ is set to null, and _output_ is set to null.
*
*
* @throws IOException If there is an error closing the socket.
*/
public void disconnect() throws IOException {
closeQuietly(socket);
closeQuietly(inputStream);
closeQuietly(outputStream);
socket = null;
hostname = null;
inputStream = null;
outputStream = null;
}
private void closeQuietly(Socket socket) {
if (socket != null) {
try {
socket.close();
} catch (IOException e) {
// Ignored
}
}
}
private void closeQuietly(Closeable close) {
if (close != null) {
try {
close.close();
} catch (IOException e) {
// Ignored
}
}
}
/**
* Returns true if the client is currently connected to a server.
*
* Delegates to {@link Socket#isConnected()}
*
* @return True if the client is currently connected to a server,
* false otherwise.
*/
public boolean isConnected() {
if (socket == null) {
return false;
}
return socket.isConnected();
}
/**
* Make various checks on the socket to test if it is available for use.
* Note that the only sure test is to use it, but these checks may help
* in some cases.
*
* @return {@code true} if the socket appears to be available for use
* @see NET-350
*/
public boolean isAvailable() {
if (isConnected()) {
try {
if (socket.getInetAddress() == null) {
return false;
}
if (socket.getPort() == 0) {
return false;
}
if (socket.getRemoteSocketAddress() == null) {
return false;
}
if (socket.isClosed()) {
return false;
}
/* these aren't exact checks (a Socket can be half-open),
but since we usually require two-way data transfer,
we check these here too: */
if (socket.isInputShutdown()) {
return false;
}
if (socket.isOutputShutdown()) {
return false;
}
/* ignore the result, catch exceptions: */
socket.getInputStream();
socket.getOutputStream();
} catch (IOException ioex) {
return false;
}
return true;
} else {
return false;
}
}
/**
* Returns the current value of the default port (stored in
* {@link #defaultPort _defaultPort_ }).
*
*
* @return The current value of the default port.
*/
public int getDefaultPort() {
return defaultPort;
}
/**
* Sets the default port the SocketClient should connect to when a port
* is not specified. The {@link #defaultPort _defaultPort_ }
* variable stores this value. If never set, the default port is equal
* to zero.
*
*
* @param port The default port to set.
*/
public void setDefaultPort(int port) {
defaultPort = port;
}
/**
* Returns the default timeout in milliseconds that is used when
* opening a socket.
*
*
* @return The default timeout in milliseconds that is used when
* opening a socket.
*/
public int getDefaultTimeout() {
return timeout;
}
/**
* Set the default timeout in milliseconds to use when opening a socket.
* This value is only used previous to a call to
* {@link #connect connect()}
* and should not be confused with {@link #setSoTimeout setSoTimeout()}
* which operates on an the currently opened socket. _timeout_ contains
* the new timeout value.
*
*
* @param timeout The timeout in milliseconds to use for the socket
* connection.
*/
public void setDefaultTimeout(int timeout) {
this.timeout = timeout;
}
/**
* Get the current sendBuffer size
*
* @return the size, or -1 if not initialised
*/
protected int getSendBufferSize() {
return sendBufferSize;
}
/**
* Set the underlying socket send buffer size.
*
* @param size The size of the buffer in bytes.
* @throws SocketException never thrown, but subclasses might want to do so
*/
public void setSendBufferSize(int size) throws SocketException {
sendBufferSize = size;
}
/**
* Get the current receivedBuffer size
*
* @return the size, or -1 if not initialised
*/
protected int getReceiveBufferSize() {
return receiveBufferSize;
}
/**
* Sets the underlying socket receive buffer size.
*
* @param size The size of the buffer in bytes.
* @throws SocketException never (but subclasses may wish to do so)
*/
public void setReceiveBufferSize(int size) throws SocketException {
receiveBufferSize = size;
}
/**
* Returns the timeout in milliseconds of the currently opened socket.
*
* @return The timeout in milliseconds of the currently opened socket.
* @throws SocketException If the operation fails.
* @throws NullPointerException if the socket is not currently open
*/
public int getSoTimeout() throws SocketException {
return socket.getSoTimeout();
}
/**
* Set the timeout in milliseconds of a currently open connection.
* Only call this method after a connection has been opened
* by {@link #connect connect()}.
* To set the initial timeout, use {@link #setDefaultTimeout(int)} instead.
*
* @param timeout The timeout in milliseconds to use for the currently
* open socket connection.
* @throws SocketException If the operation fails.
* @throws NullPointerException if the socket is not currently open
*/
public void setSoTimeout(int timeout) throws SocketException {
socket.setSoTimeout(timeout);
}
/**
* Returns true if Nagle's algorithm is enabled on the currently opened
* socket.
*
* @return True if Nagle's algorithm is enabled on the currently opened
* socket, false otherwise.
* @throws SocketException If the operation fails.
* @throws NullPointerException if the socket is not currently open
*/
public boolean getTcpNoDelay() throws SocketException {
return socket.getTcpNoDelay();
}
/**
* Enables or disables the Nagle's algorithm (TCP_NODELAY) on the
* currently opened socket.
*
* @param on True if Nagle's algorithm is to be enabled, false if not.
* @throws SocketException If the operation fails.
* @throws NullPointerException if the socket is not currently open
*/
public void setTcpNoDelay(boolean on) throws SocketException {
socket.setTcpNoDelay(on);
}
/**
* Returns the current value of the SO_KEEPALIVE flag on the currently opened socket.
* Delegates to {@link Socket#getKeepAlive()}
*
* @return True if SO_KEEPALIVE is enabled.
* @throws SocketException if there is a problem with the socket
* @throws NullPointerException if the socket is not currently open
*/
public boolean getKeepAlive() throws SocketException {
return socket.getKeepAlive();
}
/**
* Sets the SO_KEEPALIVE flag on the currently opened socket.
*
* From the Javadocs, the default keepalive time is 2 hours (although this is
* implementation dependent). It looks as though the Windows WSA sockets implementation
* allows a specific keepalive value to be set, although this seems not to be the case on
* other systems.
*
* @param keepAlive If true, keepAlive is turned on
* @throws SocketException if there is a problem with the socket
* @throws NullPointerException if the socket is not currently open
*/
public void setKeepAlive(boolean keepAlive) throws SocketException {
socket.setKeepAlive(keepAlive);
}
/**
* Sets the SO_LINGER timeout on the currently opened socket.
*
* @param on True if linger is to be enabled, false if not.
* @param val The linger timeout (in hundredths of a second?)
* @throws SocketException If the operation fails.
* @throws NullPointerException if the socket is not currently open
*/
public void setSoLinger(boolean on, int val) throws SocketException {
socket.setSoLinger(on, val);
}
/**
* Returns the current SO_LINGER timeout of the currently opened socket.
*
*
* @return The current SO_LINGER timeout. If SO_LINGER is disabled returns
* -1.
* @throws SocketException If the operation fails.
* @throws NullPointerException if the socket is not currently open
*/
public int getSoLinger() throws SocketException {
return socket.getSoLinger();
}
/**
* Returns the port number of the open socket on the local host used
* for the connection.
* Delegates to {@link Socket#getLocalPort()}
*
*
* @return The port number of the open socket on the local host used
* for the connection.
* @throws NullPointerException if the socket is not currently open
*/
public int getLocalPort() {
return socket.getLocalPort();
}
/**
* Returns the local address to which the client's socket is bound.
* Delegates to {@link Socket#getLocalAddress()}
*
*
* @return The local address to which the client's socket is bound.
* @throws NullPointerException if the socket is not currently open
*/
public InetAddress getLocalAddress() {
return socket.getLocalAddress();
}
/**
* Returns the port number of the remote host to which the client is
* connected.
* Delegates to {@link Socket#getPort()}
*
*
* @return The port number of the remote host to which the client is
* connected.
* @throws NullPointerException if the socket is not currently open
*/
public int getRemotePort() {
return socket.getPort();
}
/**
* @return The remote address to which the client is connected.
* Delegates to {@link Socket#getInetAddress()}
* @throws NullPointerException if the socket is not currently open
*/
public InetAddress getRemoteAddress() {
return socket.getInetAddress();
}
/**
* Verifies that the remote end of the given socket is connected to the
* the same host that the SocketClient is currently connected to. This
* is useful for doing a quick security check when a client needs to
* accept a connection from a server, such as an FTP data connection or
* a BSD R command standard error stream.
*
* @param socket the item to check against
* @return True if the remote hosts are the same, false if not.
*/
public boolean verifyRemote(Socket socket) {
InetAddress host1, host2;
host1 = socket.getInetAddress();
host2 = getRemoteAddress();
return host1.equals(host2);
}
/**
* Sets the SocketFactory used by the SocketClient to open socket
* connections. If the factory value is null, then a default
* factory is used (only do this to reset the factory after having
* previously altered it).
* Any proxy setting is discarded.
*
* @param factory The new SocketFactory the SocketClient should use.
*/
public void setSocketFactory(SocketFactory factory) {
if (factory == null) {
socketFactory = DEFAULT_SOCKET_FACTORY;
} else {
socketFactory = factory;
}
// re-setting the socket factory makes the proxy setting useless,
// so set the field to null so that getProxy() doesn't return a
// Proxy that we're actually not using.
connProxy = null;
}
/**
* Get the underlying socket connection timeout.
*
* @return timeout (in ms)
*/
public int getConnectTimeout() {
return connectTimeout;
}
/**
* Sets the connection timeout in milliseconds, which will be passed to the {@link Socket} object's
* connect() method.
*
* @param connectTimeout The connection timeout to use (in ms)
*/
public void setConnectTimeout(int connectTimeout) {
this.connectTimeout = connectTimeout;
}
/**
* Get the underlying {@link ServerSocketFactory}
*
* @return The server socket factory
*/
public ServerSocketFactory getServerSocketFactory() {
return serverSocketFactory;
}
/**
* Sets the ServerSocketFactory used by the SocketClient to open ServerSocket
* connections. If the factory value is null, then a default
* factory is used (only do this to reset the factory after having
* previously altered it).
*
* @param factory The new ServerSocketFactory the SocketClient should use.
*/
public void setServerSocketFactory(ServerSocketFactory factory) {
if (factory == null) {
serverSocketFactory = DEFAULT_SERVER_SOCKET_FACTORY;
} else {
serverSocketFactory = factory;
}
}
/**
* Adds a ProtocolCommandListener.
*
* @param listener The ProtocolCommandListener to add.
*/
public void addProtocolCommandListener(ProtocolCommandListener listener) {
getCommandSupport().addProtocolCommandListener(listener);
}
/**
* Removes a ProtocolCommandListener.
*
* @param listener The ProtocolCommandListener to remove.
*/
public void removeProtocolCommandListener(ProtocolCommandListener listener) {
getCommandSupport().removeProtocolCommandListener(listener);
}
/**
* If there are any listeners, send them the reply details.
*
* @param replyCode the code extracted from the reply
* @param reply the full reply text
*/
protected void fireReplyReceived(int replyCode, String reply) {
if (getCommandSupport().getListenerCount() > 0) {
getCommandSupport().fireReplyReceived(replyCode, reply);
}
}
/**
* If there are any listeners, send them the command details.
*
* @param command the command name
* @param message the complete message, including command name
*/
protected void fireCommandSent(String command, String message) {
if (getCommandSupport().getListenerCount() > 0) {
getCommandSupport().fireCommandSent(command, message);
}
}
/**
* Create the CommandSupport instance if required
*/
protected void createCommandSupport() {
protocolCommandSupport = new ProtocolCommandSupport(this);
}
/**
* Subclasses can override this if they need to provide their own
* instance field for backwards compatibilty.
*
* @return the CommandSupport instance, may be {@code null}
*/
protected ProtocolCommandSupport getCommandSupport() {
return protocolCommandSupport;
}
/**
* Gets the proxy for use with all the connections.
*
* @return the current proxy for connections.
*/
public Proxy getProxy() {
return connProxy;
}
/**
* Sets the proxy for use with all the connections.
* The proxy is used for connections established after the
* call to this method.
*
* @param proxy the new proxy for connections.
*/
public void setProxy(Proxy proxy) {
setSocketFactory(new DefaultSocketFactory(proxy));
connProxy = proxy;
}
/**
* Gets the charset.
*
* @return the charset.
*/
public Charset getCharset() {
return charset;
}
/**
* Sets the charset.
*
* @param charset the charset.
*/
public void setCharset(Charset charset) {
this.charset = charset;
}
}