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/*
 * Copyright (C) 2011 The Guava Authors
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
 * in compliance with the License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License
 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
 * or implied. See the License for the specific language governing permissions and limitations under
 * the License.
 */

package com.google.common.hash;

import com.google.common.annotations.Beta;
import com.google.common.primitives.Ints;

import java.nio.ByteBuffer;
import java.nio.charset.Charset;

/**
 * A hash function is a collision-averse pure function that maps an arbitrary block of data to a
 * number called a hash code.
 *
 * 

Definition

* *

Unpacking this definition: * *

    *
  • block of data: the input for a hash function is always, in concept, an ordered byte * array. This hashing API accepts an arbitrary sequence of byte and multibyte values (via * {@link Hasher}), but this is merely a convenience; these are always translated into raw * byte sequences under the covers. *
  • hash code: each hash function always yields hash codes of the same fixed bit length * (given by {@link #bits}). For example, {@link Hashing#sha1} produces a 160-bit number, * while {@link Hashing#murmur3_32()} yields only 32 bits. Because a {@code long} value is * clearly insufficient to hold all hash code values, this API represents a hash code as an * instance of {@link HashCode}. *
  • pure function: the value produced must depend only on the input bytes, in the order * they appear. Input data is never modified. {@link HashFunction} instances should always be * stateless, and therefore thread-safe. *
  • collision-averse: while it can't be helped that a hash function will sometimes * produce the same hash code for distinct inputs (a "collision"), every hash function strives * to some degree to make this unlikely. (Without this condition, a function that * always returns zero could be called a hash function. It is not.) *
* *

Summarizing the last two points: "equal yield equal always; unequal yield unequal * often." This is the most important characteristic of all hash functions. * *

Desirable properties

* *

A high-quality hash function strives for some subset of the following virtues: * *

    *
  • collision-resistant: while the definition above requires making at least some * token attempt, one measure of the quality of a hash function is how well it succeeds * at this goal. Important note: it may be easy to achieve the theoretical minimum collision * rate when using completely random sample input. The true test of a hash function is * how it performs on representative real-world data, which tends to contain many hidden * patterns and clumps. The goal of a good hash function is to stamp these patterns out as * thoroughly as possible. *
  • bit-dispersing: masking out any single bit from a hash code should yield only * the expected twofold increase to all collision rates. Informally, the "information" * in the hash code should be as evenly "spread out" through the hash code's bits as possible. * The result is that, for example, when choosing a bucket in a hash table of size 2^8, * any eight bits could be consistently used. *
  • cryptographic: certain hash functions such as {@link Hashing#sha512} are designed to * make it as infeasible as possible to reverse-engineer the input that produced a given hash * code, or even to discover any two distinct inputs that yield the same result. These * are called cryptographic hash functions. But, whenever it is learned that either of * these feats has become computationally feasible, the function is deemed "broken" and should * no longer be used for secure purposes. (This is the likely eventual fate of all * cryptographic hashes.) *
  • fast: perhaps self-explanatory, but often the most important consideration. *
* *

Providing input to a hash function

* *

The primary way to provide the data that your hash function should act on is via a {@link * Hasher}. Obtain a new hasher from the hash function using {@link #newHasher}, "push" the relevant * data into it using methods like {@link Hasher#putBytes(byte[])}, and finally ask for the {@code * HashCode} when finished using {@link Hasher#hash}. (See an {@linkplain #newHasher example} of * this.) * *

If all you want to hash is a single byte array, string or {@code long} value, there are * convenient shortcut methods defined directly on {@link HashFunction} to make this easier. * *

Hasher accepts primitive data types, but can also accept any Object of type {@code T} provided * that you implement a {@link Funnel}{@code } to specify how to "feed" data from that object * into the function. (See {@linkplain Hasher#putObject an example} of this.) * *

Compatibility note: Throughout this API, multibyte values are always interpreted in * little-endian order. That is, hashing the byte array {@code {0x01, 0x02, 0x03, 0x04}} is * equivalent to hashing the {@code int} value {@code 0x04030201}. If this isn't what you need, * methods such as {@link Integer#reverseBytes} and {@link Ints#toByteArray} will help. * *

Relationship to {@link Object#hashCode}

* *

Java's baked-in concept of hash codes is constrained to 32 bits, and provides no separation * between hash algorithms and the data they act on, so alternate hash algorithms can't be easily * substituted. Also, implementations of {@code hashCode} tend to be poor-quality, in part because * they end up depending on other existing poor-quality {@code hashCode} implementations, * including those in many JDK classes. * *

{@code Object.hashCode} implementations tend to be very fast, but have weak collision * prevention and no expectation of bit dispersion. This leaves them perfectly suitable for * use in hash tables, because extra collisions cause only a slight performance hit, while poor bit * dispersion is easily corrected using a secondary hash function (which all reasonable hash table * implementations in Java use). For the many uses of hash functions beyond data structures, * however, {@code Object.hashCode} almost always falls short -- hence this library. * * @author Kevin Bourrillion * @since 11.0 */ @Beta public interface HashFunction { /** * Begins a new hash code computation by returning an initialized, stateful {@code Hasher} * instance that is ready to receive data. Example: * *

{@code
   * HashFunction hf = Hashing.md5();
   * HashCode hc = hf.newHasher()
   *     .putLong(id)
   *     .putBoolean(isActive)
   *     .hash();
   * }
*/ Hasher newHasher(); /** * Begins a new hash code computation as {@link #newHasher()}, but provides a hint of the expected * size of the input (in bytes). This is only important for non-streaming hash functions (hash * functions that need to buffer their whole input before processing any of it). */ Hasher newHasher(int expectedInputSize); /** * Shortcut for {@code newHasher().putInt(input).hash()}; returns the hash code for the given * {@code int} value, interpreted in little-endian byte order. The implementation might * perform better than its longhand equivalent, but should not perform worse. * * @since 12.0 */ HashCode hashInt(int input); /** * Shortcut for {@code newHasher().putLong(input).hash()}; returns the hash code for the given * {@code long} value, interpreted in little-endian byte order. The implementation might * perform better than its longhand equivalent, but should not perform worse. */ HashCode hashLong(long input); /** * Shortcut for {@code newHasher().putBytes(input).hash()}. The implementation might * perform better than its longhand equivalent, but should not perform worse. */ HashCode hashBytes(byte[] input); /** * Shortcut for {@code newHasher().putBytes(input, off, len).hash()}. The implementation * might perform better than its longhand equivalent, but should not perform worse. * * @throws IndexOutOfBoundsException if {@code off < 0} or {@code off + len > bytes.length} or * {@code len < 0} */ HashCode hashBytes(byte[] input, int off, int len); /** * Shortcut for {@code newHasher().putBytes(input).hash()}. The implementation might * perform better than its longhand equivalent, but should not perform worse. * * @since 23.0 */ HashCode hashBytes(ByteBuffer input); /** * Shortcut for {@code newHasher().putUnencodedChars(input).hash()}. The implementation * might perform better than its longhand equivalent, but should not perform worse. Note * that no character encoding is performed; the low byte and high byte of each {@code char} are * hashed directly (in that order). * *

Warning: This method will produce different output than most other languages do when * running the same hash function on the equivalent input. For cross-language compatibility, use * {@link #hashString}, usually with a charset of UTF-8. For other use cases, use {@code * hashUnencodedChars}. * * @since 15.0 (since 11.0 as hashString(CharSequence)). */ HashCode hashUnencodedChars(CharSequence input); /** * Shortcut for {@code newHasher().putString(input, charset).hash()}. Characters are encoded using * the given {@link Charset}. The implementation might perform better than its longhand * equivalent, but should not perform worse. * *

Warning: This method, which reencodes the input before hashing it, is useful only for * cross-language compatibility. For other use cases, prefer {@link #hashUnencodedChars}, which is * faster, produces the same output across Java releases, and hashes every {@code char} in the * input, even if some are invalid. */ HashCode hashString(CharSequence input, Charset charset); /** * Shortcut for {@code newHasher().putObject(instance, funnel).hash()}. The implementation * might perform better than its longhand equivalent, but should not perform worse. * * @since 14.0 */ HashCode hashObject(T instance, Funnel funnel); /** * Returns the number of bits (a multiple of 32) that each hash code produced by this hash * function has. */ int bits(); }





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