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/*
 * {{{ header & license
 * Copyright (c) 2007 Patrick Wright
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation; either version 2.1
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 * }}}
 */
package org.xhtmlrenderer.util;

import java.awt.*;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;

/**
 * Static utility methods for working with images. Meant to suggest "best practices" for the most straightforward
 * cases of working with images.
 *
 * @author pwright
 */
public class ImageUtil {

	private static final Map qual;

	static {
		qual = new HashMap();
		qual.put(DownscaleQuality.FAST, new OldScaler());
		qual.put(DownscaleQuality.HIGH_QUALITY, new HighQualityScaler());
		qual.put(DownscaleQuality.LOW_QUALITY, new FastScaler());
		qual.put(DownscaleQuality.AREA, new AreaAverageScaler());
	}

	/**
	 * Sets the background of the image to the specified color
	 *
	 * @param image   the image
	 * @param bgColor the color
	 */
	public static void clearImage(BufferedImage image, Color bgColor) {
		Graphics2D g2d = (Graphics2D) image.getGraphics();
		g2d.setColor(bgColor);
		g2d.fillRect(0, 0, image.getWidth(), image.getHeight());
		g2d.dispose();
	}

	/**
	 * Sets the background of the image to white.
	 *
	 * @param image the image
	 */
	public static void clearImage(BufferedImage image) {
		clearImage(image, Color.WHITE);
	}

	/**
	 * Helper method to instantiate new BufferedImages; if the graphics environment is actually connected to real
	 * screen devices (e.g. not in headless mode), the image will be compatible with the screen device allowing
	 * for best performance. In a headless environment, simply creates a new BufferedImage. For non-headless
	 * environments, this just sets up and calls
	 * {@link java.awt.GraphicsConfiguration#createCompatibleImage(int,int,int)}. The image will not have anything
	 * drawn to it, not even a white background; you must do this yourself. The {@link #clearBackground(BufferedImage)}
	 * method will do this for you if you like.
	 *
	 * @param width  Target width for the image
	 * @param height Target height for the image
	 * @param biType Value from the {@link java.awt.image.BufferedImage} class; see docs for
	 *               {@link java.awt.image.BufferedImage#BufferedImage(int,int,int)}. The actual type used will
	 *               be the type specified in this parameter, if in headless mode, or the type most compatible with the screen, if
	 *               in non-headless more.
	 * @return A BufferedImage compatible with the screen (best fit).
	 */
	public static BufferedImage createCompatibleBufferedImage(int width, int height, int biType) {
		BufferedImage bimage = null;

		GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
		if (ge.isHeadlessInstance()) {
			bimage = new BufferedImage(width, height, biType);
		} else {
			GraphicsDevice gs = ge.getDefaultScreenDevice();
			GraphicsConfiguration gc = gs.getDefaultConfiguration();

            // TODO: check type using image type - can be sniffed; see Filthy Rich Clients
            int type = (biType == BufferedImage.TYPE_INT_ARGB || biType == BufferedImage.TYPE_INT_ARGB_PRE ?
					Transparency.TRANSLUCENT : Transparency.OPAQUE);

			bimage = gc.createCompatibleImage(width, height, type);
		}

		return bimage;
	}

	/**
	 * Creates a BufferedImage compatible with the local graphics environment; this is a helper method for a
	 * common process and just sets up and calls
	 * {@link java.awt.GraphicsConfiguration#createCompatibleImage(int,int,int)}. The image will support
	 * transparent pixels.
	 *
	 * @param width  Target width for the image
	 * @param height Target height for the image
	 * @return A BufferedImage compatible with the screen (best fit) supporting transparent pixels.
	 */
	public static BufferedImage createCompatibleBufferedImage(int width, int height) {
		return createCompatibleBufferedImage(width, height, Transparency.BITMASK);
	}


	/**
	 * Scales an image to the requested width and height, assuming these are both >= 1; size given in pixels.
	 * If either width or height is <=0, the current image width or height will be used. This method assumes
	 * that, at the moment the method is called, the width and height of the image are available; it won't wait for
	 * them. Therefore, the method should be called once the image has completely loaded and not before.
	 * 

* Override this method in a subclass to optimize image scaling operations; note that the legacy * {@link java.awt.Image#getScaledInstance(int,int,int)} is considered to perform poorly compared to more * recent developed techniques. *

* For a discussion of the options from a member of the Java2D team, see * http://today.java.net/pub/a/today/2007/04/03/perils-of-image-getscaledinstance.html * * @param orgImage The image to scale * @return The scaled image instance. */ public static BufferedImage getScaledInstance(ScalingOptions opt, BufferedImage orgImage) { int w = orgImage.getWidth(null); int h = orgImage.getHeight(null); if (opt.sizeMatches(w, h)) return orgImage; w = (opt.getTargetWidth() <= 0 ? w : opt.getTargetWidth()); h = (opt.getTargetHeight() <= 0 ? h : opt.getTargetHeight()); Scaler scaler = (ImageUtil.Scaler) qual.get(opt.getDownscalingHint()); BufferedImage tmp = scaler.getScaledInstance(orgImage, opt); return tmp; } /** * Scales an image to the requested width and height, assuming these are both >= 1; size given in pixels. * If either width or height is <=0, the current image width or height will be used. This method assumes y * that, at the moment the method is called, the width and height of the image are available; it won't wait for * them. Therefore, the method should be called once the image has completely loaded and not before. *

* Override this method in a subclass to optimize image scaling operations; note that the legacy * {@link java.awt.Image#getScaledInstance(int,int,int)} is considered to perform poorly compared to more * recent developed techniques. *

* For a discussion of the options from a member of the Java2D team, see * http://today.java.net/pub/a/today/2007/04/03/perils-of-image-getscaledinstance.html * * @param orgImage The image to scale * @param targetWidth The target width in pixels * @param targetHeight The target height in pixels * @return The scaled image instance. */ public static BufferedImage getScaledInstance(BufferedImage orgImage, int targetWidth, int targetHeight) { String downscaleQuality = Configuration.valueFor("xr.image.scale", DownscaleQuality.HIGH_QUALITY.asString()); DownscaleQuality quality = DownscaleQuality.forString(downscaleQuality, DownscaleQuality.HIGH_QUALITY); Object hint = Configuration.valueFromClassConstant("xr.image.render-quality", RenderingHints.VALUE_INTERPOLATION_BICUBIC); ScalingOptions opt = new ScalingOptions(targetWidth, targetHeight, BufferedImage.TYPE_INT_ARGB, quality, hint); return getScaledInstance(opt, orgImage); } /** * Scales one image to multiple dimensions, using the same ScalingOptions for each. The method follows the same * process for scaling as {@link #getScaledInstance(ScalingOptions,java.awt.Image)}. * * @param opt Options to apply to control scaling process. * @param img The original image to scale * @param dimensions List of dimensions to scale to; one output image will be produced for each dimension. Will * not check for duplicate dimensions. * @return List of buffered images in the given dimensions. */ public static java.util.List scaleMultiple(ScalingOptions opt, BufferedImage img, java.util.List dimensions) { java.util.List scaledImages = new ArrayList(dimensions.size()); Iterator iter = dimensions.iterator(); while (iter.hasNext()) { Dimension dim = (Dimension) iter.next(); opt.setTargetDimensions(dim); BufferedImage scaled = getScaledInstance(opt, img); scaledImages.add(scaled); } return scaledImages; } /** * Utility method to convert an AWT Image to a BufferedImage. Size is preserved, BufferedImage is compatible * with current display device. * * @param awtImg image to convert; if already a BufferedImage, returned unmodified * @param type the type of BufferedImage to create; see * {@link java.awt.image.BufferedImage#BufferedImage(int,int,int)} * @return BufferedImage with same content. */ public static BufferedImage convertToBufferedImage(Image awtImg, int type) { BufferedImage bimg; if (awtImg instanceof BufferedImage) { bimg = (BufferedImage) awtImg; } else { bimg = createCompatibleBufferedImage(awtImg.getWidth(null), awtImg.getHeight(null), type); Graphics2D g = bimg.createGraphics(); g.drawImage(awtImg, 0, 0, null, null); g.dispose(); } return bimg; } interface Scaler { /** * Convenience method that returns a scaled instance of the * provided {@code BufferedImage}, taken from article on java.net by Chris Campbell * http://today.java.net/pub/a/today/2007/04/03/perils-of-image-getscaledinstance.html. Expects the image * to be fully loaded (e.g. no need to wait for loading on requesting height or width. * * @param img the original image to be scaled * @param imageType type of image from {@link java.awt.image.BufferedImage} (values starting with TYPE) * @param hint one of the rendering hints that corresponds to * {@code RenderingHints.KEY_INTERPOLATION} (e.g. * {@code RenderingHints.VALUE_INTERPOLATION_NEAREST_NEIGHBOR}, * {@code RenderingHints.VALUE_INTERPOLATION_BILINEAR}, * {@code RenderingHints.VALUE_INTERPOLATION_BICUBIC}) * @param higherQuality if true, this method will use a multi-step * scaling technique that provides higher quality than the usual * one-step technique (only useful in downscaling cases, where * {@code targetWidth} or {@code targetHeight} is * smaller than the original dimensions, and generally only when * the {@code BILINEAR} hint is specified) * @param targetWidth the desired width of the scaled instance, * in pixels * @param targetHeight the desired height of the scaled instance, * in pixels * @return a scaled version of the original {@code BufferedImage} */ BufferedImage getScaledInstance(BufferedImage img, ScalingOptions opt); } abstract static class AbstractFastScaler implements Scaler { public BufferedImage getScaledInstance(BufferedImage img, ScalingOptions opt) { // target is always >= 1 Image scaled = img.getScaledInstance(opt.getTargetWidth(), opt.getTargetHeight(), getImageScalingMethod()); return ImageUtil.convertToBufferedImage(scaled, img.getType()); } abstract protected int getImageScalingMethod(); } /** * Old AWT-style scaling, poor quality */ static class OldScaler extends AbstractFastScaler { protected int getImageScalingMethod() { return Image.SCALE_FAST; } } /** * AWT-style one-step scaling, using area averaging */ static class AreaAverageScaler extends AbstractFastScaler { protected int getImageScalingMethod() { return Image.SCALE_AREA_AVERAGING; } } /** * Fast but decent scaling */ static class FastScaler implements Scaler { public BufferedImage getScaledInstance(BufferedImage img, ScalingOptions opt) { int w, h; // Use one-step technique: scale directly from original // size to target size with a single drawImage() call w = opt.getTargetWidth(); h = opt.getTargetHeight(); BufferedImage scaled = ImageUtil.createCompatibleBufferedImage(w, h, img.getType()); Graphics2D g2 = scaled.createGraphics(); opt.applyRenderingHints(g2); g2.drawImage(img, 0, 0, w, h, null); g2.dispose(); return scaled; } } /** * Step-wise downscaling */ static class HighQualityScaler implements Scaler { public BufferedImage getScaledInstance(BufferedImage img, ScalingOptions opt) { int w, h; int imgw = img.getWidth(null); int imgh = img.getHeight(null); // multi-pass only if higher quality requested and we are shrinking image if (opt.getTargetWidth() < imgw && opt.getTargetHeight() < imgh) { // Use multi-step technique: start with original size, then // scale down in multiple passes with drawImage() // until the target size is reached w = imgw; h = imgh; } else { // Use one-step technique: scale directly from original // size to target size with a single drawImage() call w = opt.getTargetWidth(); h = opt.getTargetHeight(); } BufferedImage scaled = img; do { if (w > opt.getTargetWidth()) { w /= 2; if (w < opt.getTargetWidth()) { w = opt.getTargetWidth(); } } if (h > opt.getTargetHeight()) { h /= 2; if (h < opt.getTargetHeight()) { h = opt.getTargetHeight(); } } BufferedImage tmp = ImageUtil.createCompatibleBufferedImage(w, h, img.getType()); Graphics2D g2 = tmp.createGraphics(); opt.applyRenderingHints(g2); g2.drawImage(scaled, 0, 0, w, h, null); g2.dispose(); scaled = tmp; } while (w != opt.getTargetWidth() || h != opt.getTargetHeight()); return scaled; } } }





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