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Pure Java implementation of libzmq
package zmq;
import java.util.HashSet;
import java.util.Set;
import java.util.concurrent.atomic.AtomicLong;
// Base class for objects forming a part of ownership hierarchy.
// It handles initialisation and destruction of such objects.
abstract class Own extends ZObject
{
protected final Options options;
// True if termination was already initiated. If so, we can destroy
// the object if there are no more child objects or pending term acks.
private boolean terminating;
// Sequence number of the last command sent to this object.
private final AtomicLong sendSeqnum;
// Sequence number of the last command processed by this object.
private long processedSeqnum;
// Socket owning this object. It's responsible for shutting down
// this object.
private Own owner;
// List of all objects owned by this socket. We are responsible
// for deallocating them before we quit.
//typedef std::set owned_t;
private final Set owned;
// Number of events we have to get before we can destroy the object.
private int termAcks;
// Note that the owner is unspecified in the constructor.
// It'll be supplied later on when the object is plugged in.
// The object is not living within an I/O thread. It has it's own
// thread outside of 0MQ infrastructure.
public Own(Ctx parent, int tid)
{
super(parent, tid);
terminating = false;
sendSeqnum = new AtomicLong(0);
processedSeqnum = 0;
owner = null;
termAcks = 0;
options = new Options();
owned = new HashSet();
}
// The object is living within I/O thread.
public Own(IOThread ioThread, Options options)
{
super(ioThread);
this.options = options;
terminating = false;
sendSeqnum = new AtomicLong(0);
processedSeqnum = 0;
owner = null;
termAcks = 0;
owned = new HashSet();
}
public abstract void destroy();
// A place to hook in when phyicallal destruction of the object
// is to be delayed.
protected void processDestroy()
{
destroy();
}
private void setOwner(Own owner)
{
assert (this.owner == null);
this.owner = owner;
}
// When another owned object wants to send command to this object
// it calls this function to let it know it should not shut down
// before the command is delivered.
void incSeqnum()
{
// This function may be called from a different thread!
sendSeqnum.incrementAndGet();
}
protected void processSeqnum()
{
// Catch up with counter of processed commands.
processedSeqnum++;
// We may have catched up and still have pending terms acks.
checkTermAcks();
}
// Launch the supplied object and become its owner.
protected void launchChild(Own object)
{
// Specify the owner of the object.
object.setOwner(this);
// Plug the object into the I/O thread.
sendPlug(object);
// Take ownership of the object.
sendOwn(this, object);
}
// Terminate owned object
protected void termChild(Own object)
{
processTermReq(object);
}
@Override
protected void processTermReq(Own object)
{
// When shutting down we can ignore termination requests from owned
// objects. The termination request was already sent to the object.
if (terminating) {
return;
}
// If I/O object is well and alive let's ask it to terminate.
// If not found, we assume that termination request was already sent to
// the object so we can safely ignore the request.
if (!owned.contains(object)) {
return;
}
owned.remove(object);
registerTermAcks(1);
// Note that this object is the root of the (partial shutdown) thus, its
// value of linger is used, rather than the value stored by the children.
sendTerm(object, options.linger);
}
protected void processOwn(Own object)
{
// If the object is already being shut down, new owned objects are
// immediately asked to terminate. Note that linger is set to zero.
if (terminating) {
registerTermAcks(1);
sendTerm(object, 0);
return;
}
// Store the reference to the owned object.
owned.add(object);
}
// Ask owner object to terminate this object. It may take a while
// while actual termination is started. This function should not be
// called more than once.
protected void terminate()
{
// If termination is already underway, there's no point
// in starting it anew.
if (terminating) {
return;
}
// As for the root of the ownership tree, there's noone to terminate it,
// so it has to terminate itself.
if (owner == null) {
processTerm(options.linger);
return;
}
// If I am an owned object, I'll ask my owner to terminate me.
sendTermReq(owner, this);
}
// Returns true if the object is in process of termination.
protected boolean isTerminating()
{
return terminating;
}
// Term handler is protocted rather than private so that it can
// be intercepted by the derived class. This is useful to add custom
// steps to the beginning of the termination process.
@Override
protected void processTerm(int linger)
{
// Double termination should never happen.
assert (!terminating);
// Send termination request to all owned objects.
for (Own it : owned) {
sendTerm(it, linger);
}
registerTermAcks(owned.size());
owned.clear();
// Start termination process and check whether by chance we cannot
// terminate immediately.
terminating = true;
checkTermAcks();
}
// Use following two functions to wait for arbitrary events before
// terminating. Just add number of events to wait for using
// register_tem_acks functions. When event occurs, call
// remove_term_ack. When number of pending acks reaches zero
// object will be deallocated.
public void registerTermAcks(int count)
{
termAcks += count;
}
public void unregisterTermAck()
{
assert (termAcks > 0);
termAcks--;
// This may be a last ack we are waiting for before termination...
checkTermAcks();
}
@Override
protected void processTermAck()
{
unregisterTermAck();
}
private void checkTermAcks()
{
if (terminating && processedSeqnum == sendSeqnum.get() &&
termAcks == 0) {
// Sanity check. There should be no active children at this point.
assert (owned.isEmpty());
// The root object has nobody to confirm the termination to.
// Other nodes will confirm the termination to the owner.
if (owner != null) {
sendTermAck(owner);
}
// Deallocate the resources.
processDestroy();
}
}
}
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