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Pure Java implementation of libzmq
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package zmq.socket.reqrep;
import zmq.Ctx;
import zmq.Msg;
import zmq.Options;
import zmq.SocketBase;
import zmq.ZError;
import zmq.ZMQ;
import zmq.io.IOThread;
import zmq.io.SessionBase;
import zmq.io.net.Address;
import zmq.pipe.Pipe;
import zmq.util.Utils;
import zmq.util.ValueReference;
import zmq.util.Wire;
public class Req extends Dealer
{
// If true, request was already sent and reply wasn't received yet or
// was received partially.
private boolean receivingReply;
// If true, we are starting to send/recv a message. The first part
// of the message must be empty message part (backtrace stack bottom).
private boolean messageBegins;
// The pipe the request was sent to and where the reply is expected.
private final ValueReference replyPipe = new ValueReference<>();
// Whether request id frames shall be sent and expected.
private boolean requestIdFramesEnabled;
// The current request id. It is incremented every time before a new
// request is sent.
private int requestId;
// If false, send() will reset its internal state and terminate the
// reply_pipe's connection instead of failing if a previous request is
// still pending.
private boolean strict;
public Req(Ctx parent, int tid, int sid)
{
super(parent, tid, sid);
receivingReply = false;
messageBegins = true;
options.type = ZMQ.ZMQ_REQ;
options.canSendHelloMsg = false;
requestIdFramesEnabled = false;
requestId = Utils.randomInt();
strict = true;
}
@Override
public boolean xsend(final Msg msg)
{
// If we've sent a request and we still haven't got the reply,
// we can't send another request.
if (receivingReply) {
if (strict) {
errno.set(ZError.EFSM);
return false;
}
receivingReply = false;
messageBegins = true;
}
// First part of the request is the request identity.
if (messageBegins) {
replyPipe.set(null);
if (requestIdFramesEnabled) {
requestId++;
final Msg id = new Msg(4);
Wire.putUInt32(id.buf(), requestId);
id.setFlags(Msg.MORE);
boolean rc = super.sendpipe(id, replyPipe);
if (!rc) {
return false;
}
}
Msg bottom = new Msg();
bottom.setFlags(Msg.MORE);
boolean rc = super.sendpipe(bottom, replyPipe);
if (!rc) {
return false;
}
assert (replyPipe.get() != null);
messageBegins = false;
// Eat all currently available messages before the request is fully
// sent. This is done to avoid:
// REQ sends request to A, A replies, B replies too.
// A's reply was first and matches, that is used.
// An hour later REQ sends a request to B. B's old reply is used.
while (true) {
Msg drop = super.xrecv();
if (drop == null) {
break;
}
}
}
boolean more = msg.hasMore();
boolean rc = super.xsend(msg);
if (!rc) {
return false;
}
// If the request was fully sent, flip the FSM into reply-receiving state.
if (!more) {
receivingReply = true;
messageBegins = true;
}
return true;
}
@Override
protected Msg xrecv()
{
// If request wasn't send, we can't wait for reply.
// Thus, we don't look at the state of the ZMQ_REQ_RELAXED option.
if (!receivingReply) {
errno.set(ZError.EFSM);
return null;
}
// Skip messages until one with the right first frames is found.
while (messageBegins) {
// If enabled, the first frame must have the correct request_id.
if (requestIdFramesEnabled) {
Msg msg = recvReplyPipe();
if (msg == null) {
return null;
}
if (!msg.hasMore() || msg.size() != 4 || msg.getInt(0) != requestId) {
// Skip the remaining frames and try the next message
while (msg.hasMore()) {
msg = recvReplyPipe();
assert (msg != null);
}
continue;
}
}
// The next frame must be 0.
// TODO: Failing this check should also close the connection with the peer!
Msg msg = recvReplyPipe();
if (msg == null) {
return null;
}
if (!msg.hasMore() || msg.size() != 0) {
// Skip the remaining frames and try the next message
while (msg.hasMore()) {
msg = recvReplyPipe();
assert (msg != null);
}
continue;
}
messageBegins = false;
}
Msg msg = recvReplyPipe();
if (msg == null) {
return null;
}
// If the reply is fully received, flip the FSM into request-sending state.
if (!msg.hasMore()) {
receivingReply = false;
messageBegins = true;
}
return msg;
}
@Override
public boolean xhasIn()
{
// TODO: Duplicates should be removed here.
return receivingReply && super.xhasIn();
}
@Override
public boolean xhasOut()
{
return !receivingReply && super.xhasOut();
}
@Override
protected boolean xsetsockopt(int option, Object optval)
{
switch (option) {
case ZMQ.ZMQ_REQ_CORRELATE:
requestIdFramesEnabled = Options.parseBoolean(option, optval);
return true;
case ZMQ.ZMQ_REQ_RELAXED:
strict = !Options.parseBoolean(option, optval);
return true;
default:
break;
}
return super.xsetsockopt(option, optval);
}
@Override
protected void xpipeTerminated(Pipe pipe)
{
if (replyPipe.get() == pipe) {
replyPipe.set(null);
}
super.xpipeTerminated(pipe);
}
private Msg recvReplyPipe()
{
while (true) {
ValueReference pipe = new ValueReference<>();
Msg msg = super.recvpipe(pipe);
if (msg == null) {
return null;
}
if (replyPipe.get() == null || replyPipe.get() == pipe.get()) {
return msg;
}
}
}
public static class ReqSession extends SessionBase
{
enum State
{
BOTTOM,
REQUEST_ID,
BODY
}
private State state;
public ReqSession(IOThread ioThread, boolean connect, SocketBase socket, final Options options,
final Address addr)
{
super(ioThread, connect, socket, options, addr);
state = State.BOTTOM;
}
@Override
public boolean pushMsg(Msg msg)
{
// Ignore commands, they are processed by the engine and should not
// affect the state machine.
if (msg.isCommand()) {
return true;
}
switch (state) {
case BOTTOM:
if (msg.hasMore()) {
// In case option ZMQ_CORRELATE is on, allow request_id to be
// transfered as first frame (would be too cumbersome to check
// whether the option is actually on or not).
if (msg.size() == 4) {
state = State.REQUEST_ID;
return super.pushMsg(msg);
}
else if (msg.size() == 0) {
state = State.BODY;
return super.pushMsg(msg);
}
}
break;
case REQUEST_ID:
if (msg.hasMore() && msg.size() == 0) {
state = State.BODY;
return super.pushMsg(msg);
}
break;
case BODY:
if (msg.hasMore()) {
return super.pushMsg(msg);
}
if (msg.flags() == 0) {
state = State.BOTTOM;
return super.pushMsg(msg);
}
break;
default:
break;
}
errno.set(ZError.EFAULT);
return false;
}
@Override
public void reset()
{
super.reset();
state = State.BOTTOM;
}
}
}
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