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Flat UI skin for LibGDX scene2d.ui
/*******************************************************************************
* Copyright 2014 Pawel Pastuszak
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package pl.kotcrab.vis.ui.widget;
import pl.kotcrab.vis.ui.VisUI;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.scenes.scene2d.ui.Widget;
import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
public class Separator extends Widget {
private Drawable bg;
public Separator () {
bg = VisUI.skin.getDrawable("splitpane");
}
@Override
public float getPrefWidth () {
return 1;
}
@Override
public float getPrefHeight () {
return 3;
}
@Override
public void draw (Batch batch, float parentAlpha) {
validate();
bg.draw(batch, getX(), getY(), getWidth(), getHeight());
}
}