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Flat UI skin for LibGDX scene2d.ui
/*******************************************************************************
* Copyright 2014 Pawel Pastuszak
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package pl.kotcrab.vis.ui.widget;
import pl.kotcrab.vis.ui.FocusManager;
import pl.kotcrab.vis.ui.Focusable;
import pl.kotcrab.vis.ui.VisUI;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
public class VisTextButton extends TextButton implements Focusable {
// This class was copied from LibGDX, few lines were changed.
private VisTextButtonStyle style;
private boolean drawBorder;
public VisTextButton (String text, String styleName) {
super(text, VisUI.skin.get(styleName, VisTextButtonStyle.class));
init();
}
public VisTextButton (String text) {
super(text, VisUI.skin.get(VisTextButtonStyle.class));
init();
}
public VisTextButton (String text, VisTextButtonStyle buttonStyle) {
super(text, buttonStyle);
init();
}
private void init () {
style = (VisTextButtonStyle)getStyle();
addListener(new InputListener() {
@Override
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
if (isDisabled() == false) FocusManager.getFocus(VisTextButton.this);
return false;
}
});
}
@Override
public void draw (Batch batch, float parentAlpha) {
super.draw(batch, parentAlpha);
if (drawBorder) style.focusBorder.draw(batch, getX(), getY(), getWidth(), getHeight());
}
static public class VisTextButtonStyle extends TextButtonStyle {
public Drawable focusBorder;
public VisTextButtonStyle () {
super();
}
public VisTextButtonStyle (Drawable up, Drawable down, Drawable checked, BitmapFont font) {
super(up, down, checked, font);
}
public VisTextButtonStyle (VisTextButtonStyle style) {
super(style);
this.focusBorder = style.focusBorder;
}
}
@Override
public void focusLost () {
drawBorder = false;
}
@Override
public void focusGained () {
drawBorder = true;
}
}