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Flat UI skin for LibGDX scene2d.ui
/*******************************************************************************
* Copyright 2014 Pawel Pastuszak
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package pl.kotcrab.vis.ui.widget;
import pl.kotcrab.vis.ui.VisUI;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.scenes.scene2d.Group;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.scenes.scene2d.ui.Window;
import com.badlogic.gdx.scenes.scene2d.utils.Align;
public class VisWindow extends Window {
public static float FADE_TIME = 0.3f;
private boolean centerOnAdd;
public VisWindow (String title) {
this(title, true);
}
public VisWindow (String title, boolean showBorder) {
super(title, VisUI.skin, showBorder ? "default" : "noborder");
setTitleAlignment(Align.left);
}
@Override
public void setPosition (float x, float y) {
super.setPosition((int)x, (int)y);
}
/** Centers this window, if it has parent it will be done instantly, if it does not have parent it will be centered when it will
* be added to stage
* @return true when window was centered, false when window will be centered when added to stage */
public boolean centerWindow () {
Group parent = getParent();
if (parent == null) {
centerOnAdd = true;
return false;
} else {
moveToCenter();
return true;
}
}
@Override
protected void setStage (Stage stage) {
super.setStage(stage);
if (centerOnAdd) {
centerOnAdd = false;
moveToCenter();
}
}
private void moveToCenter () {
Stage parent = getStage();
if (parent != null) setPosition((parent.getWidth() - getWidth()) / 2, (parent.getHeight() - getHeight()) / 2);
}
public void fadeOut (float time) {
addAction(Actions.sequence(Actions.fadeOut(time, Interpolation.fade), Actions.removeActor()));
}
/** @return this window for the purpose of chaining methods eg. stage.addActor(new MyWindow(stage).fadeIn()); */
public VisWindow fadeIn (float time) {
setColor(1, 1, 1, 0);
addAction(Actions.sequence(Actions.fadeIn(time, Interpolation.fade)));
return this;
}
public void fadeOut () {
fadeOut(FADE_TIME);
}
public VisWindow fadeIn () {
return fadeIn(FADE_TIME);
}
}