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NextReports Engine is a lightweight Java platform development library which
can be used to run NextReports inside your applications.
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package ro.nextreports.engine.util.chart;
import java.awt.geom.Point2D;
import java.awt.geom.GeneralPath;
import java.awt.Shape;
public class Star {
public Star(float x, float y) {
start = new Point2D.Float(x, y); // store start point
createStar();
}
// Create the path from start
private void createStar() {
Point2D.Float point = start;
p = new GeneralPath(GeneralPath.WIND_NON_ZERO);
p.moveTo(point.x, point.y);
p.lineTo(point.x + 3.0f, point.y - 1.5f); // Line from start to A
point = (Point2D.Float) p.getCurrentPoint();
p.lineTo(point.x + 1.5f, point.y - 3.0f); // Line from A to B
point = (Point2D.Float) p.getCurrentPoint();
p.lineTo(point.x + 1.5f, point.y + 3.0f); // Line from B to C
point = (Point2D.Float) p.getCurrentPoint();
p.lineTo(point.x + 3.0f, point.y + 1.5f); // Line from C to D
point = (Point2D.Float) p.getCurrentPoint();
p.lineTo(point.x - 3.0f, point.y + 1.5f); // Line from D to E
point = (Point2D.Float) p.getCurrentPoint();
p.lineTo(point.x - 1.5f, point.y + 3.0f); // Line from E to F
point = (Point2D.Float) p.getCurrentPoint();
p.lineTo(point.x - 1.5f, point.y - 3.0f); // Line from F to g
p.closePath(); // Line from G to start
}
// Modify the location of this star
Shape atLocation(float x, float y) {
start.setLocation(x, y); // Store new start
p.reset(); // Erase current path
createStar(); // create new path
return p; // Return the path
}
// Make the path available
public Shape getShape() {
return p;
}
private Point2D.Float start; // Start point for star
private GeneralPath p; // Star path
}