
se.llbit.chunky.renderer.scene.SceneManager Maven / Gradle / Ivy
/* Copyright (c) 2016 Jesper Öqvist
*
* This file is part of Chunky.
*
* Chunky is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Chunky is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Chunky. If not, see .
*/
package se.llbit.chunky.renderer.scene;
import se.llbit.chunky.world.ChunkPosition;
import se.llbit.chunky.world.World;
import java.io.IOException;
import java.util.Collection;
/**
* A scene manager can save and load scenes.
*/
public interface SceneManager {
/**
* Save the current scene.
*
* @throws InterruptedException
*/
void saveScene() throws InterruptedException;
/**
* Load a saved scene.
*/
void loadScene(String sceneName)
throws IOException, SceneLoadingError, InterruptedException;
/**
* Load chunks and reset camera and scene.
* The scene name should be set before the call to loadFreshChunks().
*/
void loadFreshChunks(World world, Collection chunks);
/**
* Load chunks without resetting the current scene.
* This preserves camera position, etc.
*/
void loadChunks(World world, Collection chunks);
/**
* Attempt to reload all loaded chunks.
*/
void reloadChunks();
/**
* This should only be used by the render controls dialog controller.
* Modifications to the scene must always be protected by the intrinsic
* lock of the scene object.
*/
Scene getScene();
}
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